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conical_gradient_contents.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
14
15namespace impeller {
16
17namespace {
18ConicalKind GetConicalKind(Point center,
19 Scalar radius,
20 std::optional<Point> focus,
21 Scalar focus_radius) {
23 if (!focus.has_value() ||
24 center.GetDistance(focus.value()) < kEhCloseEnough) {
26 }
27 if (focus.has_value() && std::fabsf(radius - focus_radius) < kEhCloseEnough) {
28 if (kind == ConicalKind::kRadial) {
30 } else {
32 }
33 }
34 return kind;
35}
36
37} // namespace
38
40
42
44 center_ = center;
45 radius_ = radius;
46}
47
49 tile_mode_ = tile_mode;
50}
51
52void ConicalGradientContents::SetColors(std::vector<Color> colors) {
53 colors_ = std::move(colors);
54}
55
56void ConicalGradientContents::SetStops(std::vector<Scalar> stops) {
57 stops_ = std::move(stops);
58}
59
60const std::vector<Color>& ConicalGradientContents::GetColors() const {
61 return colors_;
62}
63
64const std::vector<Scalar>& ConicalGradientContents::GetStops() const {
65 return stops_;
66}
67
68void ConicalGradientContents::SetFocus(std::optional<Point> focus,
69 Scalar radius) {
70 focus_ = focus;
71 focus_radius_ = radius;
72}
73
74#define ARRAY_LEN(a) (sizeof(a) / sizeof(a[0]))
75#define UNIFORM_FRAG_INFO(t) \
76 t##GradientUniformFillConicalPipeline::FragmentShader::FragInfo
77#define UNIFORM_COLOR_SIZE ARRAY_LEN(UNIFORM_FRAG_INFO(Conical)::colors)
78#define UNIFORM_STOP_SIZE ARRAY_LEN(UNIFORM_FRAG_INFO(Conical)::stop_pairs)
81
83 const Entity& entity,
84 RenderPass& pass) const {
85 if (renderer.GetDeviceCapabilities().SupportsSSBO()) {
86 return RenderSSBO(renderer, entity, pass);
87 }
88 if (colors_.size() <= kMaxUniformGradientStops &&
89 stops_.size() <= kMaxUniformGradientStops) {
90 return RenderUniform(renderer, entity, pass);
91 }
92 return RenderTexture(renderer, entity, pass);
93}
94
95bool ConicalGradientContents::RenderSSBO(const ContentContext& renderer,
96 const Entity& entity,
97 RenderPass& pass) const {
98 using VS = ConicalGradientSSBOFillPipeline::VertexShader;
99 using FS = ConicalGradientSSBOFillPipeline::FragmentShader;
100
101 VS::FrameInfo frame_info;
102 frame_info.matrix = GetInverseEffectTransform();
103
104 ConicalKind kind = GetConicalKind(center_, radius_, focus_, focus_radius_);
105 PipelineBuilderCallback pipeline_callback =
106 [&renderer, kind](ContentContextOptions options) {
107 return renderer.GetConicalGradientSSBOFillPipeline(options, kind);
108 };
109 return ColorSourceContents::DrawGeometry<VS>(
110 renderer, entity, pass, pipeline_callback, frame_info,
111 [this, &renderer, &entity](RenderPass& pass) {
112 FS::FragInfo frag_info;
113 frag_info.center = center_;
114 frag_info.radius = radius_;
115 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
116 frag_info.decal_border_color = decal_border_color_;
117 frag_info.alpha =
120 if (focus_) {
121 frag_info.focus = focus_.value();
122 frag_info.focus_radius = focus_radius_;
123 } else {
124 frag_info.focus = center_;
125 frag_info.focus_radius = 0.0;
126 }
127
128 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
129 auto colors = CreateGradientColors(colors_, stops_);
130
131 frag_info.colors_length = colors.size();
132 auto color_buffer = data_host_buffer.Emplace(
133 colors.data(), colors.size() * sizeof(StopData),
134 renderer.GetDeviceCapabilities()
136
137 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
138 FS::BindColorData(pass, color_buffer);
139
140 pass.SetCommandLabel("ConicalGradientSSBOFill");
141 return true;
142 });
143}
144
145bool ConicalGradientContents::RenderUniform(const ContentContext& renderer,
146 const Entity& entity,
147 RenderPass& pass) const {
148 using VS = ConicalGradientUniformFillConicalPipeline::VertexShader;
149 using FS = ConicalGradientUniformFillConicalPipeline::FragmentShader;
150
151 VS::FrameInfo frame_info;
152 frame_info.matrix = GetInverseEffectTransform();
153
154 ConicalKind kind = GetConicalKind(center_, radius_, focus_, focus_radius_);
155 PipelineBuilderCallback pipeline_callback =
156 [&renderer, kind](ContentContextOptions options) {
157 return renderer.GetConicalGradientUniformFillPipeline(options, kind);
158 };
159 return ColorSourceContents::DrawGeometry<VS>(
160 renderer, entity, pass, pipeline_callback, frame_info,
161 [this, &renderer, &entity](RenderPass& pass) {
162 FS::FragInfo frag_info;
163 frag_info.center = center_;
164 if (focus_) {
165 frag_info.focus = focus_.value();
166 frag_info.focus_radius = focus_radius_;
167 } else {
168 frag_info.focus = center_;
169 frag_info.focus_radius = 0.0;
170 }
171 frag_info.radius = radius_;
172 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
173 frag_info.alpha =
175 GetGeometry()->ComputeAlphaCoverage(entity.GetTransform());
176 frag_info.colors_length = PopulateUniformGradientColors(
177 colors_, stops_, frag_info.colors, frag_info.stop_pairs);
178 frag_info.decal_border_color = decal_border_color_;
179
180 pass.SetCommandLabel("ConicalGradientUniformFill");
181
182 FS::BindFragInfo(
183 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
184
185 return true;
186 });
187}
188
189bool ConicalGradientContents::RenderTexture(const ContentContext& renderer,
190 const Entity& entity,
191 RenderPass& pass) const {
192 using VS = ConicalGradientFillConicalPipeline::VertexShader;
193 using FS = ConicalGradientFillConicalPipeline::FragmentShader;
194
195 auto gradient_data = CreateGradientBuffer(colors_, stops_);
196 auto gradient_texture =
197 CreateGradientTexture(gradient_data, renderer.GetContext());
198 if (gradient_texture == nullptr) {
199 return false;
200 }
201
202 VS::FrameInfo frame_info;
203 frame_info.matrix = GetInverseEffectTransform();
204
205 ConicalKind kind = GetConicalKind(center_, radius_, focus_, focus_radius_);
206 PipelineBuilderCallback pipeline_callback =
207 [&renderer, kind](ContentContextOptions options) {
208 return renderer.GetConicalGradientFillPipeline(options, kind);
209 };
210 return ColorSourceContents::DrawGeometry<VS>(
211 renderer, entity, pass, pipeline_callback, frame_info,
212 [this, &renderer, &gradient_texture, &entity](RenderPass& pass) {
213 FS::FragInfo frag_info;
214 frag_info.center = center_;
215 frag_info.radius = radius_;
216 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
217 frag_info.decal_border_color = decal_border_color_;
218 frag_info.texture_sampler_y_coord_scale =
219 gradient_texture->GetYCoordScale();
220 frag_info.alpha =
222 GetGeometry()->ComputeAlphaCoverage(entity.GetTransform());
223 frag_info.half_texel =
224 Vector2(0.5 / gradient_texture->GetSize().width,
225 0.5 / gradient_texture->GetSize().height);
226 if (focus_) {
227 frag_info.focus = focus_.value();
228 frag_info.focus_radius = focus_radius_;
229 } else {
230 frag_info.focus = center_;
231 frag_info.focus_radius = 0.0;
232 }
233
234 pass.SetCommandLabel("ConicalGradientFill");
235
236 FS::BindFragInfo(
237 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
238 SamplerDescriptor sampler_desc;
239 sampler_desc.min_filter = MinMagFilter::kLinear;
240 sampler_desc.mag_filter = MinMagFilter::kLinear;
241 FS::BindTextureSampler(
242 pass, gradient_texture,
243 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
244 sampler_desc));
245
246 return true;
247 });
248}
249
251 const ColorFilterProc& color_filter_proc) {
252 for (Color& color : colors_) {
253 color = color_filter_proc(color);
254 }
255 decal_border_color_ = color_filter_proc(decal_border_color_);
256 return true;
257}
258
259} // namespace impeller
virtual size_t GetMinimumStorageBufferAlignment() const
The minimum alignment of storage buffer value offsets in bytes.
virtual bool SupportsSSBO() const =0
Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.
const Geometry * GetGeometry() const
Get the geometry that this contents will use to render.
Scalar GetOpacityFactor() const
Get the opacity factor for this color source.
const Matrix & GetInverseEffectTransform() const
Set the inverted effect transform for this color source.
std::function< PipelineRef(ContentContextOptions)> PipelineBuilderCallback
void SetFocus(std::optional< Point > focus, Scalar radius)
bool ApplyColorFilter(const ColorFilterProc &color_filter_proc) override
If possible, applies a color filter to this contents inputs on the CPU.
void SetStops(std::vector< Scalar > stops)
void SetCenterAndRadius(Point center, Scalar radius)
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
const std::vector< Scalar > & GetStops() const
void SetTileMode(Entity::TileMode tile_mode)
const std::vector< Color > & GetColors() const
void SetColors(std::vector< Color > colors)
HostBuffer & GetTransientsDataBuffer() const
Retrieve the current host buffer for transient storage of other non-index data.
const Capabilities & GetDeviceCapabilities() const
PipelineRef GetConicalGradientSSBOFillPipeline(ContentContextOptions opts, ConicalKind kind) const
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition entity.cc:44
virtual Scalar ComputeAlphaCoverage(const Matrix &transform) const
Definition geometry.h:125
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:30
#define UNIFORM_STOP_SIZE
#define UNIFORM_COLOR_SIZE
Point Vector2
Definition point.h:331
float Scalar
Definition scalar.h:19
constexpr float kEhCloseEnough
Definition constants.h:57
TPoint< Scalar > Point
Definition point.h:327
LinePipeline::FragmentShader FS
int PopulateUniformGradientColors(const std::vector< Color > &colors, const std::vector< Scalar > &stops, Vector4 frag_info_colors[kMaxUniformGradientStops], Vector4 frag_info_stop_pairs[kMaxUniformGradientStops/2])
Populate 2 arrays with the colors and stop data for a gradient.
std::function< Color(Color)> ColorFilterProc
std::vector< StopData > CreateGradientColors(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the color and stop data for a gradient.
LinePipeline::VertexShader VS
std::shared_ptr< Texture > CreateGradientTexture(const GradientData &gradient_data, const std::shared_ptr< impeller::Context > &context)
Create a host visible texture that contains the gradient defined by the provided gradient data.
GradientData CreateGradientBuffer(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the interpolated color bytes for the linear gradient described by colors and s...
Definition gradient.cc:20
static constexpr uint32_t kMaxUniformGradientStops
Scalar alpha
Definition color.h:143