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radial_gradient_contents.cc
Go to the documentation of this file.
1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
14
15namespace impeller {
16
18 : geometry_(geometry) {}
19
21
23 return geometry_;
24}
25
27 center_ = center;
28 radius_ = radius;
29}
30
32 tile_mode_ = tile_mode;
33}
34
35void RadialGradientContents::SetColors(std::vector<Color> colors) {
36 colors_ = std::move(colors);
37}
38
39void RadialGradientContents::SetStops(std::vector<Scalar> stops) {
40 stops_ = std::move(stops);
41}
42
43const std::vector<Color>& RadialGradientContents::GetColors() const {
44 return colors_;
45}
46
47const std::vector<Scalar>& RadialGradientContents::GetStops() const {
48 return stops_;
49}
50
52 if (GetOpacityFactor() < 1 || tile_mode_ == Entity::TileMode::kDecal) {
53 return false;
54 }
55 for (auto color : colors_) {
56 if (!color.IsOpaque()) {
57 return false;
58 }
59 }
61}
62
63#define ARRAY_LEN(a) (sizeof(a) / sizeof(a[0]))
64#define UNIFORM_FRAG_INFO(t) \
65 t##GradientUniformFillPipeline::FragmentShader::FragInfo
66#define UNIFORM_COLOR_SIZE ARRAY_LEN(UNIFORM_FRAG_INFO(Radial)::colors)
67#define UNIFORM_STOP_SIZE ARRAY_LEN(UNIFORM_FRAG_INFO(Radial)::stop_pairs)
70
72 const Entity& entity,
73 RenderPass& pass) const {
74 if (renderer.GetDeviceCapabilities().SupportsSSBO()) {
75 return RenderSSBO(renderer, entity, pass);
76 }
77 if (colors_.size() <= kMaxUniformGradientStops &&
78 stops_.size() <= kMaxUniformGradientStops) {
79 return RenderUniform(renderer, entity, pass);
80 }
81 return RenderTexture(renderer, entity, pass);
82}
83
84bool RadialGradientContents::RenderSSBO(const ContentContext& renderer,
85 const Entity& entity,
86 RenderPass& pass) const {
87 using VS = RadialGradientSSBOFillPipeline::VertexShader;
88 using FS = RadialGradientSSBOFillPipeline::FragmentShader;
89
90 VS::FrameInfo frame_info;
91 frame_info.matrix = GetInverseEffectTransform();
92
93 PipelineBuilderCallback pipeline_callback =
94 [&renderer](ContentContextOptions options) {
95 return renderer.GetRadialGradientSSBOFillPipeline(options);
96 };
97 return ColorSourceContents::DrawGeometry<VS>(
98 renderer, entity, pass, pipeline_callback, frame_info,
99 [this, &renderer, &entity](RenderPass& pass) {
100 FS::FragInfo frag_info;
101 frag_info.center = center_;
102 frag_info.radius = radius_;
103 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
104 frag_info.decal_border_color = decal_border_color_;
105 frag_info.alpha =
108
109 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
110 auto colors = CreateGradientColors(colors_, stops_);
111
112 frag_info.colors_length = colors.size();
113 auto color_buffer = data_host_buffer.Emplace(
114 colors.data(), colors.size() * sizeof(StopData),
115 renderer.GetDeviceCapabilities()
117
118 pass.SetCommandLabel("RadialGradientSSBOFill");
119 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
120 FS::BindColorData(pass, color_buffer);
121
122 return true;
123 });
124}
125
126bool RadialGradientContents::RenderUniform(const ContentContext& renderer,
127 const Entity& entity,
128 RenderPass& pass) const {
129 using VS = RadialGradientUniformFillPipeline::VertexShader;
130 using FS = RadialGradientUniformFillPipeline::FragmentShader;
131
132 VS::FrameInfo frame_info;
133 frame_info.matrix = GetInverseEffectTransform();
134
135 PipelineBuilderCallback pipeline_callback =
136 [&renderer](ContentContextOptions options) {
137 return renderer.GetRadialGradientUniformFillPipeline(options);
138 };
139 return ColorSourceContents::DrawGeometry<VS>(
140 renderer, entity, pass, pipeline_callback, frame_info,
141 [this, &renderer, &entity](RenderPass& pass) {
142 FS::FragInfo frag_info;
143 frag_info.center = center_;
144 frag_info.radius = radius_;
145 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
146 frag_info.alpha =
148 GetGeometry()->ComputeAlphaCoverage(entity.GetTransform());
149 frag_info.colors_length = PopulateUniformGradientColors(
150 colors_, stops_, frag_info.colors, frag_info.stop_pairs);
151 frag_info.decal_border_color = decal_border_color_;
152
153 pass.SetCommandLabel("RadialGradientUniformFill");
154
155 FS::BindFragInfo(
156 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
157
158 return true;
159 });
160}
161
162bool RadialGradientContents::RenderTexture(const ContentContext& renderer,
163 const Entity& entity,
164 RenderPass& pass) const {
165 using VS = RadialGradientFillPipeline::VertexShader;
166 using FS = RadialGradientFillPipeline::FragmentShader;
167
168 auto gradient_data = CreateGradientBuffer(colors_, stops_);
169 auto gradient_texture =
170 CreateGradientTexture(gradient_data, renderer.GetContext());
171 if (gradient_texture == nullptr) {
172 return false;
173 }
174
175 VS::FrameInfo frame_info;
176 frame_info.matrix = GetInverseEffectTransform();
177
178 PipelineBuilderCallback pipeline_callback =
179 [&renderer](ContentContextOptions options) {
180 return renderer.GetRadialGradientFillPipeline(options);
181 };
182 return ColorSourceContents::DrawGeometry<VS>(
183 renderer, entity, pass, pipeline_callback, frame_info,
184 [this, &renderer, &gradient_texture, &entity](RenderPass& pass) {
185 FS::FragInfo frag_info;
186 frag_info.center = center_;
187 frag_info.radius = radius_;
188 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
189 frag_info.decal_border_color = decal_border_color_;
190 frag_info.texture_sampler_y_coord_scale =
191 gradient_texture->GetYCoordScale();
192 frag_info.alpha =
194 GetGeometry()->ComputeAlphaCoverage(entity.GetTransform());
195 frag_info.half_texel =
196 Vector2(0.5 / gradient_texture->GetSize().width,
197 0.5 / gradient_texture->GetSize().height);
198
199 SamplerDescriptor sampler_desc;
200 sampler_desc.min_filter = MinMagFilter::kLinear;
201 sampler_desc.mag_filter = MinMagFilter::kLinear;
202
203 pass.SetCommandLabel("RadialGradientFill");
204
205 FS::BindFragInfo(
206 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
207 FS::BindTextureSampler(
208 pass, gradient_texture,
209 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
210 sampler_desc));
211
212 return true;
213 });
214}
215
217 const ColorFilterProc& color_filter_proc) {
218 for (Color& color : colors_) {
219 color = color_filter_proc(color);
220 }
221 decal_border_color_ = color_filter_proc(decal_border_color_);
222 return true;
223}
224
225} // namespace impeller
virtual size_t GetMinimumStorageBufferAlignment() const
The minimum alignment of storage buffer value offsets in bytes.
virtual bool SupportsSSBO() const =0
Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.
Scalar GetOpacityFactor() const
Get the opacity factor for this color source.
bool AppliesAlphaForStrokeCoverage(const Matrix &transform) const
Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverag...
const Matrix & GetInverseEffectTransform() const
Set the inverted effect transform for this color source.
std::function< PipelineRef(ContentContextOptions)> PipelineBuilderCallback
HostBuffer & GetTransientsDataBuffer() const
Retrieve the current host buffer for transient storage of other non-index data.
const Capabilities & GetDeviceCapabilities() const
PipelineRef GetRadialGradientSSBOFillPipeline(ContentContextOptions opts) const
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition entity.cc:46
virtual Scalar ComputeAlphaCoverage(const Matrix &transform) const
Definition geometry.h:135
bool IsOpaque(const Matrix &transform) const override
Whether this Contents only emits opaque source colors from the fragment stage. This value does not ac...
void SetTileMode(Entity::TileMode tile_mode)
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
void SetCenterAndRadius(Point center, Scalar radius)
const Geometry * GetGeometry() const override
Get the geometry that this contents will use to render.
RadialGradientContents(const Geometry *geometry)
void SetStops(std::vector< Scalar > stops)
bool ApplyColorFilter(const ColorFilterProc &color_filter_proc) override
If possible, applies a color filter to this contents inputs on the CPU.
void SetColors(std::vector< Color > colors)
const std::vector< Scalar > & GetStops() const
const std::vector< Color > & GetColors() const
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:30
#define UNIFORM_STOP_SIZE
#define UNIFORM_COLOR_SIZE
Point Vector2
Definition point.h:430
float Scalar
Definition scalar.h:19
LinePipeline::FragmentShader FS
int PopulateUniformGradientColors(const std::vector< Color > &colors, const std::vector< Scalar > &stops, Vector4 frag_info_colors[kMaxUniformGradientStops], Vector4 frag_info_stop_pairs[kMaxUniformGradientStops/2])
Populate 2 arrays with the colors and stop data for a gradient.
std::function< Color(Color)> ColorFilterProc
std::vector< StopData > CreateGradientColors(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the color and stop data for a gradient.
LinePipeline::VertexShader VS
std::shared_ptr< Texture > CreateGradientTexture(const GradientData &gradient_data, const std::shared_ptr< impeller::Context > &context)
Create a host visible texture that contains the gradient defined by the provided gradient data.
GradientData CreateGradientBuffer(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the interpolated color bytes for the linear gradient described by colors and s...
Definition gradient.cc:20
static constexpr uint32_t kMaxUniformGradientStops
Scalar alpha
Definition color.h:143
A 4x4 matrix using column-major storage.
Definition matrix.h:37