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radial_gradient_contents.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
14
15namespace impeller {
16
18
20
22 center_ = center;
23 radius_ = radius;
24}
25
27 tile_mode_ = tile_mode;
28}
29
30void RadialGradientContents::SetColors(std::vector<Color> colors) {
31 colors_ = std::move(colors);
32}
33
34void RadialGradientContents::SetStops(std::vector<Scalar> stops) {
35 stops_ = std::move(stops);
36}
37
38const std::vector<Color>& RadialGradientContents::GetColors() const {
39 return colors_;
40}
41
42const std::vector<Scalar>& RadialGradientContents::GetStops() const {
43 return stops_;
44}
45
47 if (GetOpacityFactor() < 1 || tile_mode_ == Entity::TileMode::kDecal) {
48 return false;
49 }
50 for (auto color : colors_) {
51 if (!color.IsOpaque()) {
52 return false;
53 }
54 }
56}
57
58#define ARRAY_LEN(a) (sizeof(a) / sizeof(a[0]))
59#define UNIFORM_FRAG_INFO(t) \
60 t##GradientUniformFillPipeline::FragmentShader::FragInfo
61#define UNIFORM_COLOR_SIZE ARRAY_LEN(UNIFORM_FRAG_INFO(Radial)::colors)
62#define UNIFORM_STOP_SIZE ARRAY_LEN(UNIFORM_FRAG_INFO(Radial)::stop_pairs)
65
67 const Entity& entity,
68 RenderPass& pass) const {
69 if (renderer.GetDeviceCapabilities().SupportsSSBO()) {
70 return RenderSSBO(renderer, entity, pass);
71 }
72 if (colors_.size() <= kMaxUniformGradientStops &&
73 stops_.size() <= kMaxUniformGradientStops) {
74 return RenderUniform(renderer, entity, pass);
75 }
76 return RenderTexture(renderer, entity, pass);
77}
78
79bool RadialGradientContents::RenderSSBO(const ContentContext& renderer,
80 const Entity& entity,
81 RenderPass& pass) const {
82 using VS = RadialGradientSSBOFillPipeline::VertexShader;
83 using FS = RadialGradientSSBOFillPipeline::FragmentShader;
84
85 VS::FrameInfo frame_info;
86 frame_info.matrix = GetInverseEffectTransform();
87
88 PipelineBuilderCallback pipeline_callback =
89 [&renderer](ContentContextOptions options) {
90 return renderer.GetRadialGradientSSBOFillPipeline(options);
91 };
92 return ColorSourceContents::DrawGeometry<VS>(
93 renderer, entity, pass, pipeline_callback, frame_info,
94 [this, &renderer, &entity](RenderPass& pass) {
95 FS::FragInfo frag_info;
96 frag_info.center = center_;
97 frag_info.radius = radius_;
98 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
99 frag_info.decal_border_color = decal_border_color_;
100 frag_info.alpha =
103
104 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
105 auto colors = CreateGradientColors(colors_, stops_);
106
107 frag_info.colors_length = colors.size();
108 auto color_buffer = data_host_buffer.Emplace(
109 colors.data(), colors.size() * sizeof(StopData),
110 renderer.GetDeviceCapabilities()
112
113 pass.SetCommandLabel("RadialGradientSSBOFill");
114 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
115 FS::BindColorData(pass, color_buffer);
116
117 return true;
118 });
119}
120
121bool RadialGradientContents::RenderUniform(const ContentContext& renderer,
122 const Entity& entity,
123 RenderPass& pass) const {
124 using VS = RadialGradientUniformFillPipeline::VertexShader;
125 using FS = RadialGradientUniformFillPipeline::FragmentShader;
126
127 VS::FrameInfo frame_info;
128 frame_info.matrix = GetInverseEffectTransform();
129
130 PipelineBuilderCallback pipeline_callback =
131 [&renderer](ContentContextOptions options) {
132 return renderer.GetRadialGradientUniformFillPipeline(options);
133 };
134 return ColorSourceContents::DrawGeometry<VS>(
135 renderer, entity, pass, pipeline_callback, frame_info,
136 [this, &renderer, &entity](RenderPass& pass) {
137 FS::FragInfo frag_info;
138 frag_info.center = center_;
139 frag_info.radius = radius_;
140 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
141 frag_info.alpha =
143 GetGeometry()->ComputeAlphaCoverage(entity.GetTransform());
144 frag_info.colors_length = PopulateUniformGradientColors(
145 colors_, stops_, frag_info.colors, frag_info.stop_pairs);
146 frag_info.decal_border_color = decal_border_color_;
147
148 pass.SetCommandLabel("RadialGradientUniformFill");
149
150 FS::BindFragInfo(
151 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
152
153 return true;
154 });
155}
156
157bool RadialGradientContents::RenderTexture(const ContentContext& renderer,
158 const Entity& entity,
159 RenderPass& pass) const {
160 using VS = RadialGradientFillPipeline::VertexShader;
161 using FS = RadialGradientFillPipeline::FragmentShader;
162
163 auto gradient_data = CreateGradientBuffer(colors_, stops_);
164 auto gradient_texture =
165 CreateGradientTexture(gradient_data, renderer.GetContext());
166 if (gradient_texture == nullptr) {
167 return false;
168 }
169
170 VS::FrameInfo frame_info;
171 frame_info.matrix = GetInverseEffectTransform();
172
173 PipelineBuilderCallback pipeline_callback =
174 [&renderer](ContentContextOptions options) {
175 return renderer.GetRadialGradientFillPipeline(options);
176 };
177 return ColorSourceContents::DrawGeometry<VS>(
178 renderer, entity, pass, pipeline_callback, frame_info,
179 [this, &renderer, &gradient_texture, &entity](RenderPass& pass) {
180 FS::FragInfo frag_info;
181 frag_info.center = center_;
182 frag_info.radius = radius_;
183 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
184 frag_info.decal_border_color = decal_border_color_;
185 frag_info.texture_sampler_y_coord_scale =
186 gradient_texture->GetYCoordScale();
187 frag_info.alpha =
189 GetGeometry()->ComputeAlphaCoverage(entity.GetTransform());
190 frag_info.half_texel =
191 Vector2(0.5 / gradient_texture->GetSize().width,
192 0.5 / gradient_texture->GetSize().height);
193
194 SamplerDescriptor sampler_desc;
195 sampler_desc.min_filter = MinMagFilter::kLinear;
196 sampler_desc.mag_filter = MinMagFilter::kLinear;
197
198 pass.SetCommandLabel("RadialGradientFill");
199
200 FS::BindFragInfo(
201 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
202 FS::BindTextureSampler(
203 pass, gradient_texture,
204 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
205 sampler_desc));
206
207 return true;
208 });
209}
210
212 const ColorFilterProc& color_filter_proc) {
213 for (Color& color : colors_) {
214 color = color_filter_proc(color);
215 }
216 decal_border_color_ = color_filter_proc(decal_border_color_);
217 return true;
218}
219
220} // namespace impeller
virtual size_t GetMinimumStorageBufferAlignment() const
The minimum alignment of storage buffer value offsets in bytes.
virtual bool SupportsSSBO() const =0
Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.
const Geometry * GetGeometry() const
Get the geometry that this contents will use to render.
Scalar GetOpacityFactor() const
Get the opacity factor for this color source.
bool AppliesAlphaForStrokeCoverage(const Matrix &transform) const
Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverag...
const Matrix & GetInverseEffectTransform() const
Set the inverted effect transform for this color source.
std::function< PipelineRef(ContentContextOptions)> PipelineBuilderCallback
HostBuffer & GetTransientsDataBuffer() const
Retrieve the current host buffer for transient storage of other non-index data.
const Capabilities & GetDeviceCapabilities() const
PipelineRef GetRadialGradientSSBOFillPipeline(ContentContextOptions opts) const
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition entity.cc:44
virtual Scalar ComputeAlphaCoverage(const Matrix &transform) const
Definition geometry.h:125
bool IsOpaque(const Matrix &transform) const override
Whether this Contents only emits opaque source colors from the fragment stage. This value does not ac...
void SetTileMode(Entity::TileMode tile_mode)
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
void SetCenterAndRadius(Point center, Scalar radius)
void SetStops(std::vector< Scalar > stops)
bool ApplyColorFilter(const ColorFilterProc &color_filter_proc) override
If possible, applies a color filter to this contents inputs on the CPU.
void SetColors(std::vector< Color > colors)
const std::vector< Scalar > & GetStops() const
const std::vector< Color > & GetColors() const
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:30
#define UNIFORM_STOP_SIZE
#define UNIFORM_COLOR_SIZE
Point Vector2
Definition point.h:331
float Scalar
Definition scalar.h:19
LinePipeline::FragmentShader FS
int PopulateUniformGradientColors(const std::vector< Color > &colors, const std::vector< Scalar > &stops, Vector4 frag_info_colors[kMaxUniformGradientStops], Vector4 frag_info_stop_pairs[kMaxUniformGradientStops/2])
Populate 2 arrays with the colors and stop data for a gradient.
std::function< Color(Color)> ColorFilterProc
std::vector< StopData > CreateGradientColors(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the color and stop data for a gradient.
LinePipeline::VertexShader VS
std::shared_ptr< Texture > CreateGradientTexture(const GradientData &gradient_data, const std::shared_ptr< impeller::Context > &context)
Create a host visible texture that contains the gradient defined by the provided gradient data.
GradientData CreateGradientBuffer(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the interpolated color bytes for the linear gradient described by colors and s...
Definition gradient.cc:20
static constexpr uint32_t kMaxUniformGradientStops
Scalar alpha
Definition color.h:143
A 4x4 matrix using column-major storage.
Definition matrix.h:37