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linear_gradient_contents.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
15
16namespace impeller {
17
19 : geometry_(geometry) {}
20
22
24 return geometry_;
25}
26
27void LinearGradientContents::SetEndPoints(Point start_point, Point end_point) {
28 start_point_ = start_point;
29 end_point_ = end_point;
30}
31
32void LinearGradientContents::SetColors(std::vector<Color> colors) {
33 colors_ = std::move(colors);
34}
35
36void LinearGradientContents::SetStops(std::vector<Scalar> stops) {
37 stops_ = std::move(stops);
38}
39
40const std::vector<Color>& LinearGradientContents::GetColors() const {
41 return colors_;
42}
43
44const std::vector<Scalar>& LinearGradientContents::GetStops() const {
45 return stops_;
46}
47
49 tile_mode_ = tile_mode;
50}
51
53 if (GetOpacityFactor() < 1 || tile_mode_ == Entity::TileMode::kDecal) {
54 return false;
55 }
56 for (auto color : colors_) {
57 if (!color.IsOpaque()) {
58 return false;
59 }
60 }
62}
63
64bool LinearGradientContents::CanApplyFastGradient() const {
65 if (!GetInverseEffectTransform().IsIdentity()) {
66 return false;
67 }
68 std::optional<Rect> maybe_rect = GetGeometry()->GetCoverage(Matrix());
69 if (!maybe_rect.has_value()) {
70 return false;
71 }
72 Rect rect = maybe_rect.value();
73
74 if (ScalarNearlyEqual(start_point_.x, end_point_.x)) {
75 // Sort start and end to make on-rect comparisons easier.
76 Point start = (start_point_.y < end_point_.y) ? start_point_ : end_point_;
77 Point end = (start_point_.y < end_point_.y) ? end_point_ : start_point_;
78 // The exact x positon doesn't matter for a vertical gradient, but the y
79 // position must be nearly on the rectangle.
80 if (ScalarNearlyEqual(start.y, rect.GetTop()) &&
81 ScalarNearlyEqual(end.y, rect.GetBottom())) {
82 return true;
83 }
84 return false;
85 }
86
87 if (ScalarNearlyEqual(start_point_.y, end_point_.y)) {
88 // Sort start and end to make on-rect comparisons easier.
89 Point start = (start_point_.x < end_point_.x) ? start_point_ : end_point_;
90 Point end = (start_point_.x < end_point_.x) ? end_point_ : start_point_;
91 // The exact y positon doesn't matter for a horizontal gradient, but the x
92 // position must be nearly on the rectangle.
93 if (ScalarNearlyEqual(start.x, rect.GetLeft()) &&
94 ScalarNearlyEqual(end.x, rect.GetRight())) {
95 return true;
96 }
97 return false;
98 }
99
100 return false;
101}
102
103// A much faster (in terms of ALU) linear gradient that uses vertex
104// interpolation to perform all color computation. Requires that the geometry of
105// the gradient is divided into regions based on the stop values.
106// Currently restricted to rect geometry where the start and end points are
107// perfectly horizontal/vertical, but could easily be expanded to StC cases
108// provided that the start/end are on or outside of the coverage rect.
109bool LinearGradientContents::FastLinearGradient(const ContentContext& renderer,
110 const Entity& entity,
111 RenderPass& pass) const {
112 using VS = FastGradientPipeline::VertexShader;
113 using FS = FastGradientPipeline::FragmentShader;
114
115 const Geometry* geometry = GetGeometry();
116 bool force_stencil = !geometry->IsAxisAlignedRect();
117
118 auto geom_callback = [&](const ContentContext& renderer, const Entity& entity,
119 RenderPass& pass,
120 const Geometry* geometry) -> GeometryResult {
121 // We already know this is an axis aligned rectangle, so the coverage will
122 // be approximately the same as the geometry. For non axis-algined
123 // rectangles, we can force stencil then cover (not done here). We give an
124 // identity transform to avoid double transforming the gradient.
125 std::optional<Rect> maybe_rect = geometry->GetCoverage(Matrix());
126 if (!maybe_rect.has_value()) {
127 return {};
128 }
129 Rect rect = maybe_rect.value();
130 bool horizontal_axis = start_point_.y == end_point_.y;
131
132 // Compute the locations of each breakpoint along the primary axis, then
133 // create a rectangle that joins each segment. There will be two triangles
134 // between each pair of points.
135 VertexBufferBuilder<VS::PerVertexData> vtx_builder;
136 vtx_builder.Reserve(6 * (stops_.size() - 1));
137 Point prev = start_point_;
138 for (auto i = 1u; i < stops_.size(); i++) {
139 Scalar t = stops_[i];
140 Point current = (1.0 - t) * start_point_ + t * end_point_;
141 Rect section = horizontal_axis
142 ? Rect::MakeXYWH(prev.x, rect.GetY(),
143 current.x - prev.x, rect.GetHeight())
144
145 : Rect::MakeXYWH(rect.GetX(), prev.y, rect.GetWidth(),
146 current.y - prev.y);
147 vtx_builder.AddVertices({
148 {section.GetLeftTop(), colors_[i - 1]},
149 {section.GetRightTop(),
150 horizontal_axis ? colors_[i] : colors_[i - 1]},
151 {section.GetLeftBottom(),
152 horizontal_axis ? colors_[i - 1] : colors_[i]},
153 {section.GetRightTop(),
154 horizontal_axis ? colors_[i] : colors_[i - 1]},
155 {section.GetLeftBottom(),
156 horizontal_axis ? colors_[i - 1] : colors_[i]},
157 {section.GetRightBottom(), colors_[i]},
158 });
159 prev = current;
160 }
161 return GeometryResult{
163 .vertex_buffer = vtx_builder.CreateVertexBuffer(
164 renderer.GetTransientsDataBuffer(),
165 renderer.GetTransientsIndexesBuffer()),
166 .transform = entity.GetShaderTransform(pass),
167 };
168 };
169
170 pass.SetLabel("LinearGradient");
171
172 VS::FrameInfo frame_info;
173
174 PipelineBuilderCallback pipeline_callback =
175 [&renderer](ContentContextOptions options) {
176 return renderer.GetFastGradientPipeline(options);
177 };
178 return ColorSourceContents::DrawGeometry<VS>(
179 renderer, entity, pass, pipeline_callback, frame_info,
180 [this, &renderer, &entity](RenderPass& pass) {
181 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
182
183 FS::FragInfo frag_info;
184 frag_info.alpha =
186 GetGeometry()->ComputeAlphaCoverage(entity.GetTransform());
187
188 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
189
190 return true;
191 },
192 /*force_stencil=*/force_stencil, geom_callback);
193}
194
195#define ARRAY_LEN(a) (sizeof(a) / sizeof(a[0]))
196#define UNIFORM_COLORS_INFO(t) \
197 t##GradientUniformFillPipeline::FragmentShader::ColorsInfo
198#define UNIFORM_STOP_PAIRS_INFO(t) \
199 t##GradientUniformFillPipeline::FragmentShader::StopPairsInfo
200#define UNIFORM_COLOR_SIZE ARRAY_LEN(UNIFORM_COLORS_INFO(Linear)::colors)
201#define UNIFORM_STOP_SIZE ARRAY_LEN(UNIFORM_STOP_PAIRS_INFO(Linear)::stop_pairs)
203static_assert(UNIFORM_STOP_SIZE == kMaxUniformGradientStops / 2);
204static_assert(sizeof(UNIFORM_COLORS_INFO(Linear)) ==
205 sizeof(UNIFORM_COLORS_INFO(Linear)::colors));
206static_assert(sizeof(UNIFORM_STOP_PAIRS_INFO(Linear)) ==
207 sizeof(UNIFORM_STOP_PAIRS_INFO(Linear)::stop_pairs));
208
210 const Entity& entity,
211 RenderPass& pass) const {
212 // TODO(148651): The fast path is overly restrictive, following the design in
213 // https://github.com/flutter/flutter/issues/148651 support for more cases can
214 // be gradually added.
215 if (CanApplyFastGradient()) {
216 return FastLinearGradient(renderer, entity, pass);
217 }
218 if (renderer.GetDeviceCapabilities().SupportsSSBO()) {
219 return RenderSSBO(renderer, entity, pass);
220 }
221 if (colors_.size() <= kMaxUniformGradientStops &&
222 stops_.size() <= kMaxUniformGradientStops) {
223 return RenderUniform(renderer, entity, pass);
224 }
225 return RenderTexture(renderer, entity, pass);
226}
227
228bool LinearGradientContents::RenderTexture(const ContentContext& renderer,
229 const Entity& entity,
230 RenderPass& pass) const {
231 using VS = LinearGradientFillPipeline::VertexShader;
232 using FS = LinearGradientFillPipeline::FragmentShader;
233
234 VS::FrameInfo frame_info;
235 frame_info.matrix = GetInverseEffectTransform();
236
237 PipelineBuilderCallback pipeline_callback =
238 [&renderer](ContentContextOptions options) {
239 return renderer.GetLinearGradientFillPipeline(options);
240 };
241 return ColorSourceContents::DrawGeometry<VS>(
242 renderer, entity, pass, pipeline_callback, frame_info,
243 [this, &renderer, &entity](RenderPass& pass) {
244 auto gradient_data = CreateGradientBuffer(colors_, stops_);
245 auto gradient_texture =
246 CreateGradientTexture(gradient_data, renderer.GetContext());
247 if (gradient_texture == nullptr) {
248 return false;
249 }
250
251 FS::FragInfo frag_info;
252 frag_info.start_point = start_point_;
253 frag_info.end_point = end_point_;
254 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
255 frag_info.decal_border_color = decal_border_color_;
256 frag_info.alpha =
259 ;
260 frag_info.half_texel =
261 Vector2(0.5 / gradient_texture->GetSize().width,
262 0.5 / gradient_texture->GetSize().height);
263
264 pass.SetCommandLabel("LinearGradientFill");
265
266 SamplerDescriptor sampler_desc;
267 sampler_desc.min_filter = MinMagFilter::kLinear;
268 sampler_desc.mag_filter = MinMagFilter::kLinear;
269
270 FS::BindTextureSampler(
271 pass, std::move(gradient_texture),
272 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
273 sampler_desc));
274 FS::BindFragInfo(
275 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
276 return true;
277 });
278}
279
280namespace {
281Scalar CalculateInverseDotStartToEnd(Point start_point, Point end_point) {
282 Point start_to_end = end_point - start_point;
283 Scalar dot =
284 (start_to_end.x * start_to_end.x + start_to_end.y * start_to_end.y);
285 return dot == 0.0f ? 0.0f : 1.0f / dot;
286}
287} // namespace
288
289bool LinearGradientContents::RenderSSBO(const ContentContext& renderer,
290 const Entity& entity,
291 RenderPass& pass) const {
292 using VS = LinearGradientSSBOFillPipeline::VertexShader;
293 using FS = LinearGradientSSBOFillPipeline::FragmentShader;
294
295 VS::FrameInfo frame_info;
296 frame_info.matrix = GetInverseEffectTransform();
297
298 PipelineBuilderCallback pipeline_callback =
299 [&renderer](ContentContextOptions options) {
300 return renderer.GetLinearGradientSSBOFillPipeline(options);
301 };
302 return ColorSourceContents::DrawGeometry<VS>(
303 renderer, entity, pass, pipeline_callback, frame_info,
304 [this, &renderer, &entity](RenderPass& pass) {
305 FS::FragInfo frag_info;
306 frag_info.start_point = start_point_;
307 frag_info.end_point = end_point_;
308 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
309 frag_info.decal_border_color = decal_border_color_;
310 frag_info.alpha =
312 GetGeometry()->ComputeAlphaCoverage(entity.GetTransform());
313 frag_info.start_to_end = end_point_ - start_point_;
314 frag_info.inverse_dot_start_to_end =
315 CalculateInverseDotStartToEnd(start_point_, end_point_);
316
317 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
318 auto colors = CreateGradientColors(colors_, stops_);
319
320 frag_info.colors_length = colors.size();
321 auto color_buffer = data_host_buffer.Emplace(
322 colors.data(), colors.size() * sizeof(StopData),
323 renderer.GetDeviceCapabilities()
324 .GetMinimumStorageBufferAlignment());
325
326 pass.SetCommandLabel("LinearGradientSSBOFill");
327
328 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
329 FS::BindColorData(pass, color_buffer);
330
331 return true;
332 });
333}
334
335bool LinearGradientContents::RenderUniform(const ContentContext& renderer,
336 const Entity& entity,
337 RenderPass& pass) const {
338 using VS = LinearGradientUniformFillPipeline::VertexShader;
339 using FS = LinearGradientUniformFillPipeline::FragmentShader;
340
341 VS::FrameInfo frame_info;
342 frame_info.matrix = GetInverseEffectTransform();
343
344 PipelineBuilderCallback pipeline_callback =
345 [&renderer](ContentContextOptions options) {
346 return renderer.GetLinearGradientUniformFillPipeline(options);
347 };
348 return ColorSourceContents::DrawGeometry<VS>(
349 renderer, entity, pass, pipeline_callback, frame_info,
350 [this, &renderer, &entity](RenderPass& pass) {
351 FS::FragInfo frag_info;
352 FS::ColorsInfo colors_info;
353 FS::StopPairsInfo stop_pairs_info;
354
355 frag_info.start_point = start_point_;
356 frag_info.start_to_end = end_point_ - start_point_;
357 frag_info.alpha =
359 GetGeometry()->ComputeAlphaCoverage(entity.GetTransform());
360 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
361 frag_info.colors_length = PopulateUniformGradientColors(
362 colors_, stops_, colors_info.colors, stop_pairs_info.stop_pairs);
363 frag_info.inverse_dot_start_to_end =
364 CalculateInverseDotStartToEnd(start_point_, end_point_);
365 frag_info.decal_border_color = decal_border_color_;
366
367 pass.SetCommandLabel("LinearGradientUniformFill");
368
369 auto& transients_buffer = renderer.GetTransientsDataBuffer();
370 FS::BindFragInfo(pass, transients_buffer.EmplaceUniform(frag_info));
371 FS::BindColorsInfo(pass, transients_buffer.EmplaceUniform(colors_info));
372 FS::BindStopPairsInfo(
373 pass, transients_buffer.EmplaceUniform(stop_pairs_info));
374
375 return true;
376 });
377}
378
380 const ColorFilterProc& color_filter_proc) {
381 for (Color& color : colors_) {
382 color = color_filter_proc(color);
383 }
384 decal_border_color_ = color_filter_proc(decal_border_color_);
385 return true;
386}
387
388} // namespace impeller
virtual bool SupportsSSBO() const =0
Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.
Scalar GetOpacityFactor() const
Get the opacity factor for this color source.
bool AppliesAlphaForStrokeCoverage(const Matrix &transform) const
Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverag...
const Matrix & GetInverseEffectTransform() const
Set the inverted effect transform for this color source.
std::function< PipelineRef(ContentContextOptions)> PipelineBuilderCallback
HostBuffer & GetTransientsDataBuffer() const
Retrieve the current host buffer for transient storage of other non-index data.
PipelineRef GetLinearGradientFillPipeline(ContentContextOptions opts) const
const Capabilities & GetDeviceCapabilities() const
std::shared_ptr< Context > GetContext() const
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition entity.cc:46
virtual std::optional< Rect > GetCoverage(const Matrix &transform) const =0
The coverage rectangle of this geometry, transformed by the transform argument.
virtual Scalar ComputeAlphaCoverage(const Matrix &transform) const
Definition geometry.h:135
BufferView EmplaceUniform(const UniformType &uniform)
Emplace uniform data onto the host buffer. Ensure that backend specific uniform alignment requirement...
Definition host_buffer.h:47
LinearGradientContents(const Geometry *geometry)
const std::vector< Color > & GetColors() const
void SetTileMode(Entity::TileMode tile_mode)
const std::vector< Scalar > & GetStops() const
void SetColors(std::vector< Color > colors)
bool ApplyColorFilter(const ColorFilterProc &color_filter_proc) override
If possible, applies a color filter to this contents inputs on the CPU.
const Geometry * GetGeometry() const override
Get the geometry that this contents will use to render.
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
void SetEndPoints(Point start_point, Point end_point)
void SetStops(std::vector< Scalar > stops)
bool IsOpaque(const Matrix &transform) const override
Whether this Contents only emits opaque source colors from the fragment stage. This value does not ac...
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:30
#define UNIFORM_STOP_PAIRS_INFO(t)
#define UNIFORM_STOP_SIZE
#define UNIFORM_COLORS_INFO(t)
#define UNIFORM_COLOR_SIZE
double y
Point Vector2
Definition point.h:430
float Scalar
Definition scalar.h:19
TRect< Scalar > Rect
Definition rect.h:822
TPoint< Scalar > Point
Definition point.h:426
LinePipeline::FragmentShader FS
int PopulateUniformGradientColors(const std::vector< Color > &colors, const std::vector< Scalar > &stops, Vector4 frag_info_colors[kMaxUniformGradientStops], Vector4 frag_info_stop_pairs[kMaxUniformGradientStops/2])
Populate 2 arrays with the colors and stop data for a gradient.
std::function< Color(Color)> ColorFilterProc
std::vector< StopData > CreateGradientColors(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the color and stop data for a gradient.
LinePipeline::VertexShader VS
std::shared_ptr< Texture > CreateGradientTexture(const GradientData &gradient_data, const std::shared_ptr< impeller::Context > &context)
Create a host visible texture that contains the gradient defined by the provided gradient data.
GradientData CreateGradientBuffer(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the interpolated color bytes for the linear gradient described by colors and s...
Definition gradient.cc:20
constexpr bool ScalarNearlyEqual(Scalar x, Scalar y, Scalar tolerance=kEhCloseEnough)
Definition scalar.h:36
static constexpr uint32_t kMaxUniformGradientStops
Scalar alpha
Definition color.h:143
A 4x4 matrix using column-major storage.
Definition matrix.h:37
static constexpr TRect MakeXYWH(Type x, Type y, Type width, Type height)
Definition rect.h:136
const size_t start
const size_t end