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solid_color_contents.cc
Go to the documentation of this file.
1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
11
12namespace impeller {
13
15 : geometry_(geometry) {}
16
18
20 color_ = color;
21}
22
24 return color_.WithAlpha(color_.alpha * GetOpacityFactor());
25}
26
28 return geometry_;
29}
30
32 return true;
33}
34
38
40 const Entity& entity) const {
41 if (GetColor().IsTransparent()) {
42 return std::nullopt;
43 }
44
45 const Geometry* geometry = GetGeometry();
46 if (geometry == nullptr) {
47 return std::nullopt;
48 }
49 return geometry->GetCoverage(entity.GetTransform());
50};
51
53 const Entity& entity,
54 RenderPass& pass) const {
55 using VS = SolidFillPipeline::VertexShader;
56 using FS = SolidFillPipeline::FragmentShader;
57 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
58
59 VS::FrameInfo frame_info;
60 FS::FragInfo frag_info;
61 frag_info.color = GetColor().Premultiply() *
63
64 PipelineBuilderCallback pipeline_callback =
65 [&renderer](ContentContextOptions options) {
66 return renderer.GetSolidFillPipeline(options);
67 };
68 return ColorSourceContents::DrawGeometry<VS>(
69 renderer, entity, pass, pipeline_callback, frame_info,
70 [&frag_info, &data_host_buffer](RenderPass& pass) {
71 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
72 pass.SetCommandLabel("Solid Fill");
73 return true;
74 });
75}
76
78 const Entity& entity,
79 ISize target_size) const {
80 const Geometry* geometry = GetGeometry();
81 if (geometry == nullptr) {
82 return std::nullopt;
83 }
84 IRect target_rect = IRect::MakeSize(target_size);
85 return geometry->CoversArea(entity.GetTransform(), target_rect)
86 ? GetColor()
87 : std::optional<Color>();
88}
89
91 const ColorFilterProc& color_filter_proc) {
92 color_ = color_filter_proc(color_);
93 return true;
94}
95
96} // namespace impeller
Scalar GetOpacityFactor() const
Get the opacity factor for this color source.
bool AppliesAlphaForStrokeCoverage(const Matrix &transform) const
Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverag...
std::function< PipelineRef(ContentContextOptions)> PipelineBuilderCallback
HostBuffer & GetTransientsDataBuffer() const
Retrieve the current host buffer for transient storage of other non-index data.
PipelineRef GetSolidFillPipeline(ContentContextOptions opts) const
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition entity.cc:46
virtual std::optional< Rect > GetCoverage(const Matrix &transform) const =0
The coverage rectangle of this geometry, transformed by the transform argument.
virtual Scalar ComputeAlphaCoverage(const Matrix &transform) const
Definition geometry.h:135
virtual bool CoversArea(const Matrix &transform, const IRect &rect) const
Determines if this geometry, transformed by the given transform, will completely cover all of the pix...
Definition geometry.cc:136
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:30
virtual void SetCommandLabel(std::string_view label)
The debugging label to use for the command.
bool IsOpaque(const Matrix &transform) const override
Whether this Contents only emits opaque source colors from the fragment stage. This value does not ac...
bool ApplyColorFilter(const ColorFilterProc &color_filter_proc) override
If possible, applies a color filter to this contents inputs on the CPU.
SolidColorContents(const Geometry *geometry)
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
std::optional< Color > AsBackgroundColor(const Entity &entity, ISize target_size) const override
Returns a color if this Contents will flood the given target_size with a color. This output color is ...
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
const Geometry * GetGeometry() const override
Get the geometry that this contents will use to render.
LinePipeline::FragmentShader FS
std::function< Color(Color)> ColorFilterProc
LinePipeline::VertexShader VS
constexpr bool IsOpaque() const
Definition color.h:899
Scalar alpha
Definition color.h:143
constexpr Color WithAlpha(Scalar new_alpha) const
Definition color.h:283
constexpr Color Premultiply() const
Definition color.h:212
A 4x4 matrix using column-major storage.
Definition matrix.h:37
static constexpr TRect MakeSize(const TSize< U > &size)
Definition rect.h:150