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paint.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
8
9#include <memory>
10
14#include "fml/logging.h"
30
31namespace impeller {
32
38
40 std::vector<Color>& colors,
41 std::vector<float>& stops) {
42 FML_DCHECK(gradient->stop_count() >= 2)
43 << "stop_count:" << gradient->stop_count();
44
45 auto* dl_colors = gradient->colors();
46 auto* dl_stops = gradient->stops();
47 if (dl_stops[0] != 0.0) {
48 colors.emplace_back(skia_conversions::ToColor(dl_colors[0]));
49 stops.emplace_back(0);
50 }
51 for (auto i = 0; i < gradient->stop_count(); i++) {
52 colors.emplace_back(skia_conversions::ToColor(dl_colors[i]));
53 stops.emplace_back(std::clamp(dl_stops[i], 0.0f, 1.0f));
54 }
55 if (dl_stops[gradient->stop_count() - 1] != 1.0) {
56 colors.emplace_back(colors.back());
57 stops.emplace_back(1.0);
58 }
59 for (auto i = 1; i < gradient->stop_count(); i++) {
60 stops[i] = std::clamp(stops[i], stops[i - 1], stops[i]);
61 }
62}
63
64std::shared_ptr<ColorSourceContents> Paint::CreateContents(
65 const ContentContext& renderer,
66 const Geometry* geometry) const {
67 if (color_source == nullptr) {
68 auto contents = std::make_shared<SolidColorContents>(geometry);
69 contents->SetColor(color);
70 return contents;
71 }
72
73 switch (color_source->type()) {
77 FML_DCHECK(linear);
78 auto start_point = linear->start_point();
79 auto end_point = linear->end_point();
80 std::vector<Color> colors;
81 std::vector<float> stops;
82 ConvertStops(linear, colors, stops);
83
84 auto tile_mode = static_cast<Entity::TileMode>(linear->tile_mode());
85 auto effect_transform = linear->matrix();
86
87 auto contents = std::make_shared<LinearGradientContents>(geometry);
88 contents->SetOpacityFactor(color.alpha);
89 contents->SetColors(std::move(colors));
90 contents->SetStops(std::move(stops));
91 contents->SetEndPoints(start_point, end_point);
92 contents->SetTileMode(tile_mode);
93 contents->SetEffectTransform(effect_transform);
94
95 std::array<Point, 2> bounds{start_point, end_point};
96 auto intrinsic_size = Rect::MakePointBounds(bounds.begin(), bounds.end());
97 if (intrinsic_size.has_value()) {
98 contents->SetColorSourceSize(intrinsic_size->GetSize().Max({1, 1}));
99 }
100 return contents;
101 }
103 const flutter::DlRadialGradientColorSource* radialGradient =
105 FML_DCHECK(radialGradient);
106 auto center = radialGradient->center();
107 auto radius = radialGradient->radius();
108 std::vector<Color> colors;
109 std::vector<float> stops;
110 ConvertStops(radialGradient, colors, stops);
111
112 auto tile_mode =
113 static_cast<Entity::TileMode>(radialGradient->tile_mode());
114 auto effect_transform = radialGradient->matrix();
115
116 auto contents = std::make_shared<RadialGradientContents>(geometry);
117 contents->SetOpacityFactor(color.alpha);
118 contents->SetColors(std::move(colors));
119 contents->SetStops(std::move(stops));
120 contents->SetCenterAndRadius(center, radius);
121 contents->SetTileMode(tile_mode);
122 contents->SetEffectTransform(effect_transform);
123
124 auto intrinsic_size = Rect::MakeCircleBounds(center, std::abs(radius));
125 contents->SetColorSourceSize(intrinsic_size.GetSize().Max({1, 1}));
126 return contents;
127 }
129 const flutter::DlConicalGradientColorSource* conical_gradient =
131 FML_DCHECK(conical_gradient);
132 Point center = conical_gradient->end_center();
133 DlScalar radius = conical_gradient->end_radius();
134 Point focus_center = conical_gradient->start_center();
135 DlScalar focus_radius = conical_gradient->start_radius();
136 std::vector<Color> colors;
137 std::vector<float> stops;
138 ConvertStops(conical_gradient, colors, stops);
139
140 auto tile_mode =
141 static_cast<Entity::TileMode>(conical_gradient->tile_mode());
142 auto effect_transform = conical_gradient->matrix();
143
144 auto contents = std::make_shared<ConicalGradientContents>(geometry);
145 contents->SetOpacityFactor(color.alpha);
146 contents->SetColors(std::move(colors));
147 contents->SetStops(std::move(stops));
148 contents->SetCenterAndRadius(center, radius);
149 contents->SetTileMode(tile_mode);
150 contents->SetEffectTransform(effect_transform);
151 contents->SetFocus(focus_center, focus_radius);
152
153 auto intrinsic_size = Rect::MakeCircleBounds(center, std::abs(radius));
154 contents->SetColorSourceSize(intrinsic_size.GetSize().Max({1, 1}));
155 return contents;
156 }
158 const flutter::DlSweepGradientColorSource* sweepGradient =
160 FML_DCHECK(sweepGradient);
161
162 auto center = sweepGradient->center();
163 auto start_angle = Degrees(sweepGradient->start());
164 auto end_angle = Degrees(sweepGradient->end());
165 std::vector<Color> colors;
166 std::vector<float> stops;
167 ConvertStops(sweepGradient, colors, stops);
168
169 auto tile_mode =
170 static_cast<Entity::TileMode>(sweepGradient->tile_mode());
171 auto effect_transform = sweepGradient->matrix();
172
173 auto contents = std::make_shared<SweepGradientContents>(geometry);
174 contents->SetOpacityFactor(color.alpha);
175 contents->SetCenterAndAngles(center, start_angle, end_angle);
176 contents->SetColors(std::move(colors));
177 contents->SetStops(std::move(stops));
178 contents->SetTileMode(tile_mode);
179 contents->SetEffectTransform(effect_transform);
180
181 return contents;
182 }
184 const flutter::DlImageColorSource* image_color_source =
186 FML_DCHECK(image_color_source);
187 auto texture =
188 image_color_source->image()->asImpellerImage()->GetCachedTexture(
189 renderer);
191 auto x_tile_mode = static_cast<Entity::TileMode>(
192 image_color_source->horizontal_tile_mode());
193 auto y_tile_mode = static_cast<Entity::TileMode>(
194 image_color_source->vertical_tile_mode());
195 auto sampler_descriptor =
196 skia_conversions::ToSamplerDescriptor(image_color_source->sampling());
197 // See https://github.com/flutter/flutter/issues/165205
198 flutter::DlMatrix effect_transform = image_color_source->matrix().To3x3();
199
200 auto contents = std::make_shared<TiledTextureContents>(geometry);
201 contents->SetOpacityFactor(color.alpha);
202 contents->SetTexture(texture);
203 contents->SetTileModes(x_tile_mode, y_tile_mode);
204 contents->SetSamplerDescriptor(sampler_descriptor);
205 contents->SetEffectTransform(effect_transform);
211 std::shared_ptr<FilterContents> color_filter_output =
216 FilterInput::Make(color_filter_output),
218 }
219 if (color_filter) {
223 }
226 };
227 contents->SetColorFilter(filter_proc);
228 }
229 contents->SetColorSourceSize(Size::Ceil(texture->GetSize()));
230 return contents;
231 }
233 const flutter::DlRuntimeEffectColorSource* runtime_effect_color_source =
235 auto runtime_stage =
236 runtime_effect_color_source->runtime_effect()->runtime_stage();
237 auto uniform_data = runtime_effect_color_source->uniform_data();
238 auto samplers = runtime_effect_color_source->samplers();
239
240 std::vector<RuntimeEffectContents::TextureInput> texture_inputs;
241
242 for (auto& sampler : samplers) {
243 if (sampler == nullptr) {
244 VALIDATION_LOG << "Runtime effect sampler is null";
245 auto contents = std::make_shared<SolidColorContents>(geometry);
246 contents->SetColor(Color::BlackTransparent());
247 return contents;
248 }
249 auto* image = sampler->asImage();
250 if (!sampler->asImage()) {
251 VALIDATION_LOG << "Runtime effect sampler is not an image";
252 auto contents = std::make_shared<SolidColorContents>(geometry);
253 contents->SetColor(Color::BlackTransparent());
254 return contents;
255 }
256 auto texture =
257 image->image()->asImpellerImage()->GetCachedTexture(renderer);
259 texture_inputs.push_back({
260 .sampler_descriptor =
262 .texture = std::move(texture),
263 });
264 }
265
266 auto contents = std::make_shared<RuntimeEffectContents>(geometry);
267 contents->SetOpacityFactor(color.alpha);
268 contents->SetRuntimeStage(std::move(runtime_stage));
269 contents->SetUniformData(std::move(uniform_data));
270 contents->SetTextureInputs(std::move(texture_inputs));
271 return contents;
272 }
273 }
275}
276
277std::shared_ptr<Contents> Paint::WithFilters(
278 const ContentContext& renderer,
279 std::shared_ptr<Contents> input) const {
281 auto image_filter = WithImageFilter(renderer, input, Matrix(),
283 if (image_filter) {
285 }
286 return input;
287}
288
289std::shared_ptr<Contents> Paint::WithFiltersForSubpassTarget(
290 const ContentContext& renderer,
291 std::shared_ptr<Contents> input,
292 const Matrix& effect_transform) const {
293 auto image_filter =
294 WithImageFilter(renderer, input, effect_transform,
296 if (image_filter) {
298 }
300 return input;
301}
302
303std::shared_ptr<Contents> Paint::WithMaskBlur(std::shared_ptr<Contents> input,
304 bool is_solid_color,
305 const Matrix& ctm) const {
306 if (mask_blur_descriptor.has_value()) {
308 is_solid_color, ctm);
309 }
310 return input;
311}
312
313std::shared_ptr<FilterContents> Paint::WithImageFilter(
314 const ContentContext& renderer,
316 const Matrix& effect_transform,
317 Entity::RenderingMode rendering_mode) const {
318 if (!image_filter) {
319 return nullptr;
320 }
321 auto filter = WrapInput(renderer, image_filter, FilterInput::Make(input));
322 filter->SetRenderingMode(rendering_mode);
323 filter->SetEffectTransform(effect_transform);
324 return filter;
325}
326
327std::shared_ptr<Contents> Paint::WithColorFilter(
328 std::shared_ptr<Contents> input,
329 ColorFilterContents::AbsorbOpacity absorb_opacity) const {
330 // Image input types will directly set their color filter,
331 // if any. See `TiledTextureContents.SetColorFilter`.
332 if (color_source &&
334 return input;
335 }
336
337 if (!color_filter && !invert_colors) {
338 return input;
339 }
340
341 // Attempt to apply the color filter on the CPU first.
342 // Note: This is not just an optimization; some color sources rely on
343 // CPU-applied color filters to behave properly.
344 if (input->ApplyColorFilter([&](Color color) -> Color {
345 if (color_filter) {
346 color = GetCPUColorFilterProc(color_filter)(color);
347 }
348 if (invert_colors) {
350 }
351 return color;
352 })) {
353 return input;
354 }
355
356 if (color_filter) {
358 absorb_opacity);
359 }
360 if (invert_colors) {
362 }
363
364 return input;
365}
366
367std::shared_ptr<FilterContents> Paint::MaskBlurDescriptor::CreateMaskBlur(
368 std::shared_ptr<TextureContents> texture_contents,
369 FillRectGeometry* rect_geom) const {
370 Scalar expand_amount = GaussianBlurFilterContents::CalculateBlurRadius(
371 GaussianBlurFilterContents::ScaleSigma(sigma.sigma));
372 texture_contents->SetSourceRect(
373 texture_contents->GetSourceRect().Expand(expand_amount, expand_amount));
374 std::optional<Rect> coverage = texture_contents->GetCoverage({});
375 Geometry* geometry = nullptr;
376 if (coverage) {
377 texture_contents->SetDestinationRect(
378 coverage.value().Expand(expand_amount, expand_amount));
379 *rect_geom = FillRectGeometry(coverage.value());
380 geometry = rect_geom;
381 }
382 auto mask = std::make_shared<SolidColorContents>(geometry);
383 mask->SetColor(Color::White());
384 auto descriptor = texture_contents->GetSamplerDescriptor();
385 texture_contents->SetSamplerDescriptor(descriptor);
386 std::shared_ptr<FilterContents> blurred_mask =
387 FilterContents::MakeGaussianBlur(
388 FilterInput::Make(mask), sigma, sigma, Entity::TileMode::kDecal,
389 /*bounds=*/std::nullopt, style, geometry);
390
391 return ColorFilterContents::MakeBlend(
392 BlendMode::kSrcIn,
393 {FilterInput::Make(blurred_mask), FilterInput::Make(texture_contents)});
394}
395
396std::shared_ptr<Contents> Paint::MaskBlurDescriptor::CreateMaskBlur(
397 const Paint& paint,
398 const ContentContext& renderer,
399 const Geometry* geometry,
400 std::shared_ptr<ColorSourceContents> contents,
401 bool needs_color_filter,
402 FillRectGeometry* out_geom) const {
403 // If it's a solid color then we can just get away with doing one Gaussian
404 // blur. The color filter will always be applied on the CPU.
405 if (contents->IsSolidColor()) {
406 return FilterContents::MakeGaussianBlur(
407 FilterInput::Make(contents), sigma, sigma, Entity::TileMode::kDecal,
408 /*bounds=*/std::nullopt, style, geometry);
409 }
410
411 /// 1. Create an opaque white mask of the original geometry.
412 auto mask = std::make_shared<SolidColorContents>(geometry);
413 mask->SetColor(Color::White());
414
415 /// 2. Blur the mask.
416 auto blurred_mask = FilterContents::MakeGaussianBlur(
417 FilterInput::Make(mask), sigma, sigma, Entity::TileMode::kDecal,
418 /*bounds=*/std::nullopt, style, geometry);
419
420 /// 3. Replace the geometry of the original color source with a rectangle that
421 /// covers the full region of the blurred mask. Note that geometry is in
422 /// local bounds.
423 std::optional<Rect> expanded_local_bounds = blurred_mask->GetCoverage({});
424 if (!expanded_local_bounds.has_value()) {
425 expanded_local_bounds = Rect();
426 }
427 *out_geom = FillRectGeometry(expanded_local_bounds.value());
428
429 std::shared_ptr<ColorSourceContents> expanded_contents =
430 paint.CreateContents(renderer, out_geom);
431 std::shared_ptr<Contents> final_contents = expanded_contents;
432
433 /// 4. Apply the user set color filter on the GPU, if applicable.
434 if (needs_color_filter) {
435 if (paint.color_filter) {
436 final_contents = WrapWithGPUColorFilter(
437 paint.color_filter, FilterInput::Make(std::move(final_contents)),
438 ColorFilterContents::AbsorbOpacity::kYes);
439 }
440 if (paint.invert_colors) {
441 final_contents =
442 WrapWithInvertColors(FilterInput::Make(std::move(final_contents)),
443 ColorFilterContents::AbsorbOpacity::kYes);
444 }
445 }
446
447 /// 5. Composite the color source with the blurred mask.
448 return ColorFilterContents::MakeBlend(
449 BlendMode::kSrcIn,
450 {FilterInput::Make(blurred_mask), FilterInput::Make(final_contents)});
451}
452
453std::shared_ptr<FilterContents> Paint::MaskBlurDescriptor::CreateMaskBlur(
454 const FilterInput::Ref& input,
455 bool is_solid_color,
456 const Matrix& ctm) const {
457 Vector2 blur_sigma(sigma.sigma, sigma.sigma);
458 if (!respect_ctm) {
459 blur_sigma /=
461 }
462 if (is_solid_color) {
463 return FilterContents::MakeGaussianBlur(
464 input, Sigma(blur_sigma.x), Sigma(blur_sigma.y),
465 Entity::TileMode::kDecal, /*bounds=*/std::nullopt, style);
466 }
467 return FilterContents::MakeBorderMaskBlur(input, Sigma(blur_sigma.x),
468 Sigma(blur_sigma.y), style);
469}
470
471bool Paint::HasColorFilter() const {
472 return color_filter || invert_colors;
473}
474
475} // namespace impeller
virtual T type() const =0
virtual const DlRuntimeEffectColorSource * asRuntimeEffect() const
virtual const DlRadialGradientColorSource * asRadialGradient() const
virtual const DlLinearGradientColorSource * asLinearGradient() const
virtual const DlImageColorSource * asImage() const
virtual const DlSweepGradientColorSource * asSweepGradient() const
virtual const DlConicalGradientColorSource * asConicalGradient() const
DlImageSampling sampling() const
DlTileMode horizontal_tile_mode() const
sk_sp< const DlImage > image() const
const std::shared_ptr< std::vector< uint8_t > > uniform_data() const
const sk_sp< DlRuntimeEffect > runtime_effect() const
const std::vector< std::shared_ptr< DlColorSource > > samplers() const
std::shared_ptr< FilterInput > Ref
std::variant< std::shared_ptr< FilterContents >, std::shared_ptr< Contents >, std::shared_ptr< Texture >, Rect > Variant
static FilterInput::Ref Make(Variant input, bool msaa_enabled=true)
std::function< std::shared_ptr< ColorFilterContents >(FilterInput::Ref)> ColorFilterProc
static int input(yyscan_t yyscanner)
FlutterVulkanImage * image
if(engine==nullptr)
#define FML_UNREACHABLE()
Definition logging.h:128
#define FML_DCHECK(condition)
Definition logging.h:122
FlTexture * texture
impeller::Scalar DlScalar
impeller::Rect DlRect
impeller::IRect32 DlIRect
impeller::Point DlPoint
impeller::SamplerDescriptor ToSamplerDescriptor(const flutter::DlImageSampling options)
Color ToColor(const flutter::DlColor &color)
std::shared_ptr< ColorFilterContents > WrapWithGPUColorFilter(const flutter::DlColorFilter *filter, const std::shared_ptr< FilterInput > &input, ColorFilterContents::AbsorbOpacity absorb_opacity)
flutter::DlRect DlRect
float Scalar
Definition scalar.h:19
flutter::DlIRect DlIRect
std::shared_ptr< ColorFilterContents > WrapWithInvertColors(const std::shared_ptr< FilterInput > &input, ColorFilterContents::AbsorbOpacity absorb_opacity)
flutter::DlPoint DlPoint
std::shared_ptr< FilterContents > WrapInput(const ContentContext &renderer, const flutter::DlImageFilter *filter, const FilterInput::Ref &input)
Generate a new FilterContents using this filter's configuration.
flutter::DlPath DlPath
flutter::DlScalar DlScalar
static const constexpr ColorMatrix kColorInversion
A color matrix which inverts colors.
FlutterVulkanImageHandle image
Definition embedder.h:938
static constexpr Color BlackTransparent()
Definition color.h:275
Scalar alpha
Definition color.h:143
Color ApplyColorMatrix(const ColorMatrix &color_matrix) const
A color filter that transforms colors through a 4x5 color matrix.
Definition color.cc:299
A 4x4 matrix using column-major storage.
Definition matrix.h:37
constexpr Vector3 GetBasisY() const
Definition matrix.h:390
constexpr Vector3 GetBasisX() const
Definition matrix.h:388
constexpr Matrix To3x3() const
Definition matrix.h:252
std::shared_ptr< FilterContents > WithImageFilter(const ContentContext &renderer, const FilterInput::Variant &input, const Matrix &effect_transform, Entity::RenderingMode rendering_mode) const
Definition paint.cc:313
const flutter::DlColorFilter * color_filter
Definition paint.h:81
std::shared_ptr< Contents > WithFiltersForSubpassTarget(const ContentContext &renderer, std::shared_ptr< Contents > input, const Matrix &effect_transform=Matrix()) const
Wrap this paint's configured filters to the given contents of subpass target.
Definition paint.cc:289
const flutter::DlColorSource * color_source
Definition paint.h:80
static void ConvertStops(const flutter::DlGradientColorSourceBase *gradient, std::vector< Color > &colors, std::vector< float > &stops)
Convert display list colors + stops into impeller colors and stops, taking care to ensure that the st...
Definition paint.cc:39
const flutter::DlImageFilter * image_filter
Definition paint.h:82
std::shared_ptr< Contents > WithFilters(const ContentContext &renderer, std::shared_ptr< Contents > input) const
Wrap this paint's configured filters to the given contents.
Definition paint.cc:277
std::shared_ptr< Contents > WithMaskBlur(std::shared_ptr< Contents > input, bool is_solid_color, const Matrix &ctm) const
Definition paint.cc:303
bool invert_colors
Definition paint.h:87
std::optional< MaskBlurDescriptor > mask_blur_descriptor
Definition paint.h:90
Color color
Definition paint.h:79
std::shared_ptr< ColorSourceContents > CreateContents(const ContentContext &renderer, const Geometry *geometry) const
Definition paint.cc:64
In filters that use Gaussian distributions, "sigma" is a size of one standard deviation in terms of t...
Definition sigma.h:32
static constexpr TRect MakeCircleBounds(const TPoint< Type > &center, Type radius)
Definition rect.h:156
static constexpr std::optional< TRect > MakePointBounds(const U &value)
Definition rect.h:189
constexpr TSize Ceil() const
Definition size.h:114
Scalar GetLength() const
Definition vector.h:47
#define VALIDATION_LOG
Definition validation.h:91