18 1.164, 1.164, 1.164, 0.0,
19 0.0, -0.392, 2.017, 0.0,
20 1.596, -0.813, 0.0, 0.0,
26 0.0, -0.344, 1.772, 0.0,
27 1.402, -0.714, 0.0, 0.0,
37 yuv_color_space_ = yuv_color_space;
40std::optional<Entity> YUVToRGBFilterContents::RenderFilter(
44 const Matrix& effect_transform,
46 const std::optional<Rect>& coverage_hint)
const {
47 if (inputs.size() < 2) {
51 using VS = YUVToRGBFilterPipeline::VertexShader;
52 using FS = YUVToRGBFilterPipeline::FragmentShader;
54 auto y_input_snapshot =
55 inputs[0]->GetSnapshot(
"YUVToRGB(Y)", renderer, entity);
56 auto uv_input_snapshot =
57 inputs[1]->GetSnapshot(
"YUVToRGB(UV)", renderer, entity);
58 if (!y_input_snapshot.has_value() || !uv_input_snapshot.has_value()) {
62 if (y_input_snapshot->texture->GetTextureDescriptor().format !=
64 uv_input_snapshot->texture->GetTextureDescriptor().format !=
72 RenderProc render_proc = [y_input_snapshot, uv_input_snapshot,
73 yuv_color_space = yuv_color_space_](
74 const ContentContext& renderer,
75 const Entity& entity, RenderPass& pass) ->
bool {
76 pass.SetCommandLabel(
"YUV to RGB Filter");
80 pass.SetPipeline(renderer.GetYUVToRGBFilterPipeline(options));
82 auto size = y_input_snapshot->texture->GetSize();
84 std::array<VS::PerVertexData, 4> vertices = {
85 VS::PerVertexData{
Point(0, 0)},
86 VS::PerVertexData{
Point(1, 0)},
87 VS::PerVertexData{
Point(0, 1)},
88 VS::PerVertexData{
Point(1, 1)},
91 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
94 VS::FrameInfo frame_info;
96 entity.GetShaderClipDepth(), pass,
97 entity.GetTransform() * y_input_snapshot->transform *
99 frame_info.texture_sampler_y_coord_scale =
100 y_input_snapshot->texture->GetYCoordScale();
102 FS::FragInfo frag_info;
103 frag_info.yuv_color_space =
static_cast<Scalar>(yuv_color_space);
104 switch (yuv_color_space) {
113 raw_ptr<const Sampler> sampler =
114 renderer.GetContext()->GetSamplerLibrary()->GetSampler({});
115 FS::BindYTexture(pass, y_input_snapshot->texture, sampler);
116 FS::BindUvTexture(pass, uv_input_snapshot->texture, sampler);
118 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
119 VS::BindFrameInfo(pass, data_host_buffer.EmplaceUniform(frame_info));
121 return pass.Draw().ok();
125 [coverage](
const Entity& entity) -> std::optional<Rect> {
129 std::shared_ptr<Contents> contents =
133 sub_entity.SetContents(std::move(contents));
134 sub_entity.SetBlendMode(entity.GetBlendMode());
138std::optional<Rect> YUVToRGBFilterContents::GetFilterSourceCoverage(
139 const Matrix& effect_transform,
140 const Rect& output_limit)
const {
static std::shared_ptr< Contents > Make(RenderProc render_proc, CoverageProc coverage_proc)
std::function< std::optional< Rect >(const Entity &entity)> CoverageProc
std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)> RenderProc
Matrix GetShaderTransform(const RenderPass &pass) const
~YUVToRGBFilterContents() override
void SetYUVColorSpace(YUVColorSpace yuv_color_space)
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constexpr Matrix kMatrixBT601LimitedRange
LinePipeline::FragmentShader FS
VertexBuffer CreateVertexBuffer(std::array< VertexType, size > input, HostBuffer &data_host_buffer)
Create an index-less vertex buffer from a fixed size array.
constexpr Matrix kMatrixBT601FullRange
LinePipeline::VertexShader VS
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
A 4x4 matrix using column-major storage.
static constexpr Matrix MakeScale(const Vector3 &s)
constexpr TRect TransformBounds(const Matrix &transform) const
Creates a new bounding box that contains this transformed rectangle.