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yuv_to_rgb_filter_contents.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
13
14namespace impeller {
15
16// clang-format off
18 1.164, 1.164, 1.164, 0.0,
19 0.0, -0.392, 2.017, 0.0,
20 1.596, -0.813, 0.0, 0.0,
21 0.0, 0.0, 0.0, 1.0
22};
23
25 1.0, 1.0, 1.0, 0.0,
26 0.0, -0.344, 1.772, 0.0,
27 1.402, -0.714, 0.0, 0.0,
28 0.0, 0.0, 0.0, 1.0
29};
30// clang-format on
31
33
35
37 yuv_color_space_ = yuv_color_space;
38}
39
40std::optional<Entity> YUVToRGBFilterContents::RenderFilter(
41 const FilterInput::Vector& inputs,
42 const ContentContext& renderer,
43 const Entity& entity,
44 const Matrix& effect_transform,
45 const Rect& coverage,
46 const std::optional<Rect>& coverage_hint) const {
47 if (inputs.size() < 2) {
48 return std::nullopt;
49 }
50
51 using VS = YUVToRGBFilterPipeline::VertexShader;
52 using FS = YUVToRGBFilterPipeline::FragmentShader;
53
54 auto y_input_snapshot =
55 inputs[0]->GetSnapshot("YUVToRGB(Y)", renderer, entity);
56 auto uv_input_snapshot =
57 inputs[1]->GetSnapshot("YUVToRGB(UV)", renderer, entity);
58 if (!y_input_snapshot.has_value() || !uv_input_snapshot.has_value()) {
59 return std::nullopt;
60 }
61
62 if (y_input_snapshot->texture->GetTextureDescriptor().format !=
64 uv_input_snapshot->texture->GetTextureDescriptor().format !=
66 return std::nullopt;
67 }
68
69 //----------------------------------------------------------------------------
70 /// Create AnonymousContents for rendering.
71 ///
72 RenderProc render_proc = [y_input_snapshot, uv_input_snapshot,
73 yuv_color_space = yuv_color_space_](
74 const ContentContext& renderer,
75 const Entity& entity, RenderPass& pass) -> bool {
76 pass.SetCommandLabel("YUV to RGB Filter");
77
78 auto options = OptionsFromPassAndEntity(pass, entity);
79 options.primitive_type = PrimitiveType::kTriangleStrip;
80 pass.SetPipeline(renderer.GetYUVToRGBFilterPipeline(options));
81
82 auto size = y_input_snapshot->texture->GetSize();
83
84 std::array<VS::PerVertexData, 4> vertices = {
85 VS::PerVertexData{Point(0, 0)},
86 VS::PerVertexData{Point(1, 0)},
87 VS::PerVertexData{Point(0, 1)},
88 VS::PerVertexData{Point(1, 1)},
89 };
90
91 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
92 pass.SetVertexBuffer(CreateVertexBuffer(vertices, data_host_buffer));
93
94 VS::FrameInfo frame_info;
95 frame_info.mvp = Entity::GetShaderTransform(
96 entity.GetShaderClipDepth(), pass,
97 entity.GetTransform() * y_input_snapshot->transform *
99
100 FS::FragInfo frag_info;
101 frag_info.yuv_color_space = static_cast<Scalar>(yuv_color_space);
102 switch (yuv_color_space) {
104 frag_info.matrix = kMatrixBT601LimitedRange;
105 break;
107 frag_info.matrix = kMatrixBT601FullRange;
108 break;
109 }
110
111 raw_ptr<const Sampler> sampler =
112 renderer.GetContext()->GetSamplerLibrary()->GetSampler({});
113 FS::BindYTexture(pass, y_input_snapshot->texture, sampler);
114 FS::BindUvTexture(pass, uv_input_snapshot->texture, sampler);
115
116 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
117 VS::BindFrameInfo(pass, data_host_buffer.EmplaceUniform(frame_info));
118
119 return pass.Draw().ok();
120 };
121
122 CoverageProc coverage_proc =
123 [coverage](const Entity& entity) -> std::optional<Rect> {
124 return coverage.TransformBounds(entity.GetTransform());
125 };
126
127 std::shared_ptr<Contents> contents =
128 AnonymousContents::Make(render_proc, coverage_proc);
129
130 Entity sub_entity;
131 sub_entity.SetContents(std::move(contents));
132 sub_entity.SetBlendMode(entity.GetBlendMode());
133 return sub_entity;
134}
135
136std::optional<Rect> YUVToRGBFilterContents::GetFilterSourceCoverage(
137 const Matrix& effect_transform,
138 const Rect& output_limit) const {
139 return output_limit;
140}
141
142} // namespace impeller
static std::shared_ptr< Contents > Make(RenderProc render_proc, CoverageProc coverage_proc)
std::function< std::optional< Rect >(const Entity &entity)> CoverageProc
Definition contents.h:40
std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)> RenderProc
Definition contents.h:39
Matrix GetShaderTransform(const RenderPass &pass) const
Definition entity.cc:50
std::vector< FilterInput::Ref > Vector
void SetYUVColorSpace(YUVColorSpace yuv_color_space)
it will be possible to load the file into Perfetto s trace viewer use test Running tests that layout and measure text will not yield consistent results across various platforms Enabling this option will make font resolution default to the Ahem test font on all disable asset Prevents usage of any non test fonts unless they were explicitly Loaded via prefetched default font Indicates whether the embedding started a prefetch of the default font manager before creating the engine run In non interactive keep the shell running after the Dart script has completed enable serial On low power devices with low core running concurrent GC tasks on threads can cause them to contend with the UI thread which could potentially lead to jank This option turns off all concurrent GC activities domain network JSON encoded network policy per domain This overrides the DisallowInsecureConnections switch Embedder can specify whether to allow or disallow insecure connections at a domain level old gen heap size
YUVColorSpace
Definition color.h:54
constexpr Matrix kMatrixBT601LimitedRange
Point Vector2
Definition point.h:430
float Scalar
Definition scalar.h:19
TRect< Scalar > Rect
Definition rect.h:822
TPoint< Scalar > Point
Definition point.h:426
LinePipeline::FragmentShader FS
VertexBuffer CreateVertexBuffer(std::array< VertexType, size > input, HostBuffer &data_host_buffer)
Create an index-less vertex buffer from a fixed size array.
constexpr Matrix kMatrixBT601FullRange
LinePipeline::VertexShader VS
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition contents.cc:34
A 4x4 matrix using column-major storage.
Definition matrix.h:37
static constexpr Matrix MakeScale(const Vector3 &s)
Definition matrix.h:104
constexpr TRect TransformBounds(const Matrix &transform) const
Creates a new bounding box that contains this transformed rectangle.
Definition rect.h:506