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yuv_to_rgb_filter_contents.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
13
14namespace impeller {
15
16// clang-format off
18 1.164, 1.164, 1.164, 0.0,
19 0.0, -0.392, 2.017, 0.0,
20 1.596, -0.813, 0.0, 0.0,
21 0.0, 0.0, 0.0, 1.0
22};
23
25 1.0, 1.0, 1.0, 0.0,
26 0.0, -0.344, 1.772, 0.0,
27 1.402, -0.714, 0.0, 0.0,
28 0.0, 0.0, 0.0, 1.0
29};
30// clang-format on
31
33
35
37 yuv_color_space_ = yuv_color_space;
38}
39
40std::optional<Entity> YUVToRGBFilterContents::RenderFilter(
41 const FilterInput::Vector& inputs,
42 const ContentContext& renderer,
43 const Entity& entity,
44 const Matrix& effect_transform,
45 const Rect& coverage,
46 const std::optional<Rect>& coverage_hint) const {
47 if (inputs.size() < 2) {
48 return std::nullopt;
49 }
50
51 using VS = YUVToRGBFilterPipeline::VertexShader;
52 using FS = YUVToRGBFilterPipeline::FragmentShader;
53
54 auto y_input_snapshot =
55 inputs[0]->GetSnapshot("YUVToRGB(Y)", renderer, entity);
56 auto uv_input_snapshot =
57 inputs[1]->GetSnapshot("YUVToRGB(UV)", renderer, entity);
58 if (!y_input_snapshot.has_value() || !uv_input_snapshot.has_value()) {
59 return std::nullopt;
60 }
61
62 if (y_input_snapshot->texture->GetTextureDescriptor().format !=
64 uv_input_snapshot->texture->GetTextureDescriptor().format !=
66 return std::nullopt;
67 }
68
69 //----------------------------------------------------------------------------
70 /// Create AnonymousContents for rendering.
71 ///
72 RenderProc render_proc = [y_input_snapshot, uv_input_snapshot,
73 yuv_color_space = yuv_color_space_](
74 const ContentContext& renderer,
75 const Entity& entity, RenderPass& pass) -> bool {
76 pass.SetCommandLabel("YUV to RGB Filter");
77
78 auto options = OptionsFromPassAndEntity(pass, entity);
79 options.primitive_type = PrimitiveType::kTriangleStrip;
80 pass.SetPipeline(renderer.GetYUVToRGBFilterPipeline(options));
81
82 auto size = y_input_snapshot->texture->GetSize();
83
84 std::array<VS::PerVertexData, 4> vertices = {
85 VS::PerVertexData{Point(0, 0)},
86 VS::PerVertexData{Point(1, 0)},
87 VS::PerVertexData{Point(0, 1)},
88 VS::PerVertexData{Point(1, 1)},
89 };
90
91 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
92 pass.SetVertexBuffer(CreateVertexBuffer(vertices, data_host_buffer));
93
94 VS::FrameInfo frame_info;
95 frame_info.mvp = Entity::GetShaderTransform(
96 entity.GetShaderClipDepth(), pass,
97 entity.GetTransform() * y_input_snapshot->transform *
99 frame_info.texture_sampler_y_coord_scale =
100 y_input_snapshot->texture->GetYCoordScale();
101
102 FS::FragInfo frag_info;
103 frag_info.yuv_color_space = static_cast<Scalar>(yuv_color_space);
104 switch (yuv_color_space) {
106 frag_info.matrix = kMatrixBT601LimitedRange;
107 break;
109 frag_info.matrix = kMatrixBT601FullRange;
110 break;
111 }
112
113 raw_ptr<const Sampler> sampler =
114 renderer.GetContext()->GetSamplerLibrary()->GetSampler({});
115 FS::BindYTexture(pass, y_input_snapshot->texture, sampler);
116 FS::BindUvTexture(pass, uv_input_snapshot->texture, sampler);
117
118 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
119 VS::BindFrameInfo(pass, data_host_buffer.EmplaceUniform(frame_info));
120
121 return pass.Draw().ok();
122 };
123
124 CoverageProc coverage_proc =
125 [coverage](const Entity& entity) -> std::optional<Rect> {
126 return coverage.TransformBounds(entity.GetTransform());
127 };
128
129 std::shared_ptr<Contents> contents =
130 AnonymousContents::Make(render_proc, coverage_proc);
131
132 Entity sub_entity;
133 sub_entity.SetContents(std::move(contents));
134 sub_entity.SetBlendMode(entity.GetBlendMode());
135 return sub_entity;
136}
137
138std::optional<Rect> YUVToRGBFilterContents::GetFilterSourceCoverage(
139 const Matrix& effect_transform,
140 const Rect& output_limit) const {
141 return output_limit;
142}
143
144} // namespace impeller
static std::shared_ptr< Contents > Make(RenderProc render_proc, CoverageProc coverage_proc)
std::function< std::optional< Rect >(const Entity &entity)> CoverageProc
Definition contents.h:40
std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)> RenderProc
Definition contents.h:39
Matrix GetShaderTransform(const RenderPass &pass) const
Definition entity.cc:48
std::vector< FilterInput::Ref > Vector
void SetYUVColorSpace(YUVColorSpace yuv_color_space)
it will be possible to load the file into Perfetto s trace viewer use test Running tests that layout and measure text will not yield consistent results across various platforms Enabling this option will make font resolution default to the Ahem test font on all disable asset Prevents usage of any non test fonts unless they were explicitly Loaded via prefetched default font Indicates whether the embedding started a prefetch of the default font manager before creating the engine run In non interactive keep the shell running after the Dart script has completed enable serial On low power devices with low core running concurrent GC tasks on threads can cause them to contend with the UI thread which could potentially lead to jank This option turns off all concurrent GC activities domain network JSON encoded network policy per domain This overrides the DisallowInsecureConnections switch Embedder can specify whether to allow or disallow insecure connections at a domain level old gen heap size
YUVColorSpace
Definition color.h:54
constexpr Matrix kMatrixBT601LimitedRange
Point Vector2
Definition point.h:331
float Scalar
Definition scalar.h:19
TRect< Scalar > Rect
Definition rect.h:788
TPoint< Scalar > Point
Definition point.h:327
LinePipeline::FragmentShader FS
VertexBuffer CreateVertexBuffer(std::array< VertexType, size > input, HostBuffer &data_host_buffer)
Create an index-less vertex buffer from a fixed size array.
constexpr Matrix kMatrixBT601FullRange
LinePipeline::VertexShader VS
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition contents.cc:34
A 4x4 matrix using column-major storage.
Definition matrix.h:37
static constexpr Matrix MakeScale(const Vector3 &s)
Definition matrix.h:104
constexpr TRect TransformBounds(const Matrix &transform) const
Creates a new bounding box that contains this transformed rectangle.
Definition rect.h:472