Public Member Functions | |
| TestImpellerContext () | |
| BackendType | GetBackendType () const override |
| Get the graphics backend of an Impeller context. | |
| std::string | DescribeGpuModel () const override |
| bool | IsValid () const override |
| Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context. | |
| const std::shared_ptr< const Capabilities > & | GetCapabilities () const override |
Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities. | |
| std::shared_ptr< Allocator > | GetResourceAllocator () const override |
| Returns the allocator used to create textures and buffers on the device. | |
| std::shared_ptr< ShaderLibrary > | GetShaderLibrary () const override |
| Returns the library of shaders used to specify the programmable stages of a pipeline. | |
| std::shared_ptr< SamplerLibrary > | GetSamplerLibrary () const override |
| Returns the library of combined image samplers used in shaders. | |
| std::shared_ptr< PipelineLibrary > | GetPipelineLibrary () const override |
| Returns the library of pipelines used by render or compute commands. | |
| std::shared_ptr< CommandQueue > | GetCommandQueue () const override |
| Return the graphics queue for submitting command buffers. | |
| std::shared_ptr< CommandBuffer > | CreateCommandBuffer () const override |
| Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device. | |
| void | StoreTaskForGPU (const std::function< void()> &task, const std::function< void()> &failure) override |
| void | FlushTasks (bool fail=false) |
| void | DisposeThreadLocalCachedResources () override |
| void | Shutdown () override |
| Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops. | |
| RuntimeStageBackend | GetRuntimeStageBackend () const override |
| Retrieve the runtime stage for this context type. | |
| bool | DidDisposeResources () const |
Public Member Functions inherited from impeller::Context | |
| virtual | ~Context () |
| Destroys an Impeller context. | |
| virtual bool | UpdateOffscreenLayerPixelFormat (PixelFormat format) |
| virtual void | InitializeCommonlyUsedShadersIfNeeded () const |
| virtual bool | EnqueueCommandBuffer (std::shared_ptr< CommandBuffer > command_buffer) |
| Enqueue command_buffer for submission by the end of the frame. | |
| virtual bool | FlushCommandBuffers () |
| Flush all pending command buffers. | |
| virtual bool | AddTrackingFence (const std::shared_ptr< Texture > &texture) const |
| virtual std::shared_ptr< const IdleWaiter > | GetIdleWaiter () const |
| virtual void | ResetThreadLocalState () const |
| virtual bool | SubmitOnscreen (std::shared_ptr< CommandBuffer > cmd_buffer) |
| Submit the command buffer that renders to the onscreen surface. | |
| const Flags & | GetFlags () const |
Public Attributes | |
| size_t | command_buffer_count_ = 0 |
Additional Inherited Members | |
Public Types inherited from impeller::Context | |
| enum class | BackendType { kMetal , kOpenGLES , kVulkan } |
Static Public Attributes inherited from impeller::Context | |
| static constexpr int32_t | kMaxTasksAwaitingGPU = 1024 |
Protected Member Functions inherited from impeller::Context | |
| Context (const Flags &flags) | |
Protected Attributes inherited from impeller::Context | |
| Flags | flags_ |
| std::vector< std::function< void()> > | per_frame_task_ |
Definition at line 42 of file image_decoder_unittests.cc.
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inline |
Definition at line 44 of file image_decoder_unittests.cc.
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inlineoverridevirtual |
Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device.
A command buffer can only be used on a single thread. Multi-threaded render, blit, or compute passes must create a new command buffer on each thread.
Implements impeller::Context.
Definition at line 76 of file image_decoder_unittests.cc.
References command_buffer_count_.
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inlineoverridevirtual |
Implements impeller::Context.
Definition at line 48 of file image_decoder_unittests.cc.
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inline |
Definition at line 105 of file image_decoder_unittests.cc.
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inlineoverridevirtual |
Dispose resources that are cached on behalf of the current thread.
Some backends such as Vulkan may cache resources that can be reused while executing a rendering operation. This API can be called after the operation completes in order to clear the cache.
Reimplemented from impeller::Context.
Definition at line 97 of file image_decoder_unittests.cc.
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inline |
Definition at line 86 of file image_decoder_unittests.cc.
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inlineoverridevirtual |
Get the graphics backend of an Impeller context.
This is useful for cases where a renderer needs to track and
lookup backend-specific resources, like shaders or uniform
layout information.
It's not recommended to use this as a substitute for
per-backend capability checking. Instead, check for specific
capabilities via `GetCapabilities()`.
Context. Implements impeller::Context.
Definition at line 46 of file image_decoder_unittests.cc.
References impeller::Context::kMetal.
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inlineoverridevirtual |
Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities.
nullptr for a valid context. Implements impeller::Context.
Definition at line 52 of file image_decoder_unittests.cc.
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inlineoverridevirtual |
Return the graphics queue for submitting command buffers.
Implements impeller::Context.
Definition at line 72 of file image_decoder_unittests.cc.
References FML_UNREACHABLE.
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inlineoverridevirtual |
Returns the library of pipelines used by render or compute commands.
nullptr for a valid context. Implements impeller::Context.
Definition at line 68 of file image_decoder_unittests.cc.
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inlineoverridevirtual |
Returns the allocator used to create textures and buffers on the device.
nullptr for a valid context. Implements impeller::Context.
Definition at line 56 of file image_decoder_unittests.cc.
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inlineoverridevirtual |
Retrieve the runtime stage for this context type.
This is used by the engine shell and other subsystems for loading the correct shader types.
Implements impeller::Context.
Definition at line 101 of file image_decoder_unittests.cc.
References impeller::kVulkan.
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inlineoverridevirtual |
Returns the library of combined image samplers used in shaders.
nullptr for a valid context. Implements impeller::Context.
Definition at line 64 of file image_decoder_unittests.cc.
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inlineoverridevirtual |
Returns the library of shaders used to specify the programmable stages of a pipeline.
nullptr for a valid context. Implements impeller::Context.
Definition at line 60 of file image_decoder_unittests.cc.
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inlineoverridevirtual |
Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context.
It is convention in Impeller to never return an invalid context from a call that returns an pointer to a context. The call implementation performs validity checks itself and return a null context instead of a pointer to an invalid context.
How a context goes invalid is backend specific. It could happen due to device loss, or any other unrecoverable error.
Implements impeller::Context.
Definition at line 50 of file image_decoder_unittests.cc.
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inlineoverridevirtual |
Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops.
Implements impeller::Context.
Definition at line 99 of file image_decoder_unittests.cc.
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inlineoverridevirtual |
Stores a task on the ContextMTL that is awaiting access for the GPU.
The task will be executed in the event that the GPU access has changed to being available or that the task has been canceled. The task should operate with the SyncSwitch to make sure the GPU is accessible.
If the queue of pending tasks is cleared without GPU access, then the failure callback will be invoked and the primary task function will not
Threadsafe.
task will be executed on the platform thread.
Reimplemented from impeller::Context.
Definition at line 81 of file image_decoder_unittests.cc.
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mutable |
Definition at line 107 of file image_decoder_unittests.cc.
Referenced by CreateCommandBuffer().