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impeller::TestImpellerContext Class Reference
Inheritance diagram for impeller::TestImpellerContext:
impeller::Context

Public Member Functions

 TestImpellerContext ()
 
BackendType GetBackendType () const override
 Get the graphics backend of an Impeller context.
 
std::string DescribeGpuModel () const override
 
bool IsValid () const override
 Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context.
 
const std::shared_ptr< const Capabilities > & GetCapabilities () const override
 Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities.
 
std::shared_ptr< AllocatorGetResourceAllocator () const override
 Returns the allocator used to create textures and buffers on the device.
 
std::shared_ptr< ShaderLibraryGetShaderLibrary () const override
 Returns the library of shaders used to specify the programmable stages of a pipeline.
 
std::shared_ptr< SamplerLibraryGetSamplerLibrary () const override
 Returns the library of combined image samplers used in shaders.
 
std::shared_ptr< PipelineLibraryGetPipelineLibrary () const override
 Returns the library of pipelines used by render or compute commands.
 
std::shared_ptr< CommandQueueGetCommandQueue () const override
 Return the graphics queue for submitting command buffers.
 
std::shared_ptr< CommandBufferCreateCommandBuffer () const override
 Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device.
 
void StoreTaskForGPU (const std::function< void()> &task, const std::function< void()> &failure) override
 
void FlushTasks (bool fail=false)
 
void DisposeThreadLocalCachedResources () override
 
void Shutdown () override
 Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops.
 
RuntimeStageBackend GetRuntimeStageBackend () const override
 Retrieve the runtime stage for this context type.
 
bool DidDisposeResources () const
 
- Public Member Functions inherited from impeller::Context
virtual ~Context ()
 Destroys an Impeller context.
 
virtual bool UpdateOffscreenLayerPixelFormat (PixelFormat format)
 
virtual void InitializeCommonlyUsedShadersIfNeeded () const
 
virtual bool EnqueueCommandBuffer (std::shared_ptr< CommandBuffer > command_buffer)
 Enqueue command_buffer for submission by the end of the frame.
 
virtual bool FlushCommandBuffers ()
 Flush all pending command buffers.
 
virtual bool AddTrackingFence (const std::shared_ptr< Texture > &texture) const
 
virtual std::shared_ptr< const IdleWaiterGetIdleWaiter () const
 
virtual void ResetThreadLocalState () const
 
virtual bool SubmitOnscreen (std::shared_ptr< CommandBuffer > cmd_buffer)
 Submit the command buffer that renders to the onscreen surface.
 
const FlagsGetFlags () const
 

Public Attributes

size_t command_buffer_count_ = 0
 

Additional Inherited Members

- Public Types inherited from impeller::Context
enum class  BackendType {
  kMetal ,
  kOpenGLES ,
  kVulkan
}
 
- Static Public Attributes inherited from impeller::Context
static constexpr int32_t kMaxTasksAwaitingGPU = 1024
 
- Protected Member Functions inherited from impeller::Context
 Context (const Flags &flags)
 
- Protected Attributes inherited from impeller::Context
Flags flags_
 
std::vector< std::function< void()> > per_frame_task_
 

Detailed Description

Definition at line 42 of file image_decoder_unittests.cc.

Constructor & Destructor Documentation

◆ TestImpellerContext()

impeller::TestImpellerContext::TestImpellerContext ( )
inline

Definition at line 44 of file image_decoder_unittests.cc.

To do anything rendering related with Impeller, you need a context.
Definition context.h:65

Member Function Documentation

◆ CreateCommandBuffer()

std::shared_ptr< CommandBuffer > impeller::TestImpellerContext::CreateCommandBuffer ( ) const
inlineoverridevirtual

Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device.

A command buffer can only be used on a single thread. Multi-threaded render, blit, or compute passes must create a new command buffer on each thread.

Returns
A new command buffer.

Implements impeller::Context.

Definition at line 76 of file image_decoder_unittests.cc.

76 {
78 return nullptr;
79 }

References command_buffer_count_.

◆ DescribeGpuModel()

std::string impeller::TestImpellerContext::DescribeGpuModel ( ) const
inlineoverridevirtual

Implements impeller::Context.

Definition at line 48 of file image_decoder_unittests.cc.

48{ return "TestGpu"; }

◆ DidDisposeResources()

bool impeller::TestImpellerContext::DidDisposeResources ( ) const
inline

Definition at line 105 of file image_decoder_unittests.cc.

105{ return did_dispose_; }

◆ DisposeThreadLocalCachedResources()

void impeller::TestImpellerContext::DisposeThreadLocalCachedResources ( )
inlineoverridevirtual

Dispose resources that are cached on behalf of the current thread.

Some backends such as Vulkan may cache resources that can be reused while executing a rendering operation. This API can be called after the operation completes in order to clear the cache.

Reimplemented from impeller::Context.

Definition at line 97 of file image_decoder_unittests.cc.

97{ did_dispose_ = true; }

◆ FlushTasks()

void impeller::TestImpellerContext::FlushTasks ( bool  fail = false)
inline

Definition at line 86 of file image_decoder_unittests.cc.

86 {
87 for (auto& task : tasks_) {
88 if (fail) {
89 task.task();
90 } else {
91 task.failure();
92 }
93 }
94 tasks_.clear();
95 }

◆ GetBackendType()

BackendType impeller::TestImpellerContext::GetBackendType ( ) const
inlineoverridevirtual

Get the graphics backend of an Impeller context.

        This is useful for cases where a renderer needs to track and
        lookup backend-specific resources, like shaders or uniform
        layout information.

        It's not recommended to use this as a substitute for
        per-backend capability checking. Instead, check for specific
        capabilities via `GetCapabilities()`.
Returns
The graphics backend of the Context.

Implements impeller::Context.

Definition at line 46 of file image_decoder_unittests.cc.

References impeller::Context::kMetal.

◆ GetCapabilities()

const std::shared_ptr< const Capabilities > & impeller::TestImpellerContext::GetCapabilities ( ) const
inlineoverridevirtual

Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities.

Returns
The capabilities. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 52 of file image_decoder_unittests.cc.

52 {
53 return capabilities_;
54 }

◆ GetCommandQueue()

std::shared_ptr< CommandQueue > impeller::TestImpellerContext::GetCommandQueue ( ) const
inlineoverridevirtual

Return the graphics queue for submitting command buffers.

Implements impeller::Context.

Definition at line 72 of file image_decoder_unittests.cc.

72 {
74 }
#define FML_UNREACHABLE()
Definition logging.h:128

References FML_UNREACHABLE.

◆ GetPipelineLibrary()

std::shared_ptr< PipelineLibrary > impeller::TestImpellerContext::GetPipelineLibrary ( ) const
inlineoverridevirtual

Returns the library of pipelines used by render or compute commands.

Returns
The pipeline library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 68 of file image_decoder_unittests.cc.

68 {
69 return nullptr;
70 }

◆ GetResourceAllocator()

std::shared_ptr< Allocator > impeller::TestImpellerContext::GetResourceAllocator ( ) const
inlineoverridevirtual

Returns the allocator used to create textures and buffers on the device.

Returns
The resource allocator. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 56 of file image_decoder_unittests.cc.

56 {
57 return std::make_shared<TestImpellerAllocator>();
58 }

◆ GetRuntimeStageBackend()

RuntimeStageBackend impeller::TestImpellerContext::GetRuntimeStageBackend ( ) const
inlineoverridevirtual

Retrieve the runtime stage for this context type.

This is used by the engine shell and other subsystems for loading the correct shader types.

Implements impeller::Context.

Definition at line 101 of file image_decoder_unittests.cc.

References impeller::kVulkan.

◆ GetSamplerLibrary()

std::shared_ptr< SamplerLibrary > impeller::TestImpellerContext::GetSamplerLibrary ( ) const
inlineoverridevirtual

Returns the library of combined image samplers used in shaders.

Returns
The sampler library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 64 of file image_decoder_unittests.cc.

64 {
65 return nullptr;
66 }

◆ GetShaderLibrary()

std::shared_ptr< ShaderLibrary > impeller::TestImpellerContext::GetShaderLibrary ( ) const
inlineoverridevirtual

Returns the library of shaders used to specify the programmable stages of a pipeline.

Returns
The shader library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 60 of file image_decoder_unittests.cc.

60 {
61 return nullptr;
62 }

◆ IsValid()

bool impeller::TestImpellerContext::IsValid ( ) const
inlineoverridevirtual

Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context.

It is convention in Impeller to never return an invalid context from a call that returns an pointer to a context. The call implementation performs validity checks itself and return a null context instead of a pointer to an invalid context.

How a context goes invalid is backend specific. It could happen due to device loss, or any other unrecoverable error.

Returns
If the context is valid.

Implements impeller::Context.

Definition at line 50 of file image_decoder_unittests.cc.

50{ return true; }

◆ Shutdown()

void impeller::TestImpellerContext::Shutdown ( )
inlineoverridevirtual

Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops.

Implements impeller::Context.

Definition at line 99 of file image_decoder_unittests.cc.

99{}

◆ StoreTaskForGPU()

void impeller::TestImpellerContext::StoreTaskForGPU ( const std::function< void()> &  task,
const std::function< void()> &  failure 
)
inlineoverridevirtual

Stores a task on the ContextMTL that is awaiting access for the GPU.

The task will be executed in the event that the GPU access has changed to being available or that the task has been canceled. The task should operate with the SyncSwitch to make sure the GPU is accessible.

If the queue of pending tasks is cleared without GPU access, then the failure callback will be invoked and the primary task function will not

Threadsafe.

task will be executed on the platform thread.

Reimplemented from impeller::Context.

Definition at line 81 of file image_decoder_unittests.cc.

82 {
83 tasks_.push_back(PendingTask{task, failure});
84 }

Member Data Documentation

◆ command_buffer_count_

size_t impeller::TestImpellerContext::command_buffer_count_ = 0
mutable

Definition at line 107 of file image_decoder_unittests.cc.

Referenced by CreateCommandBuffer().


The documentation for this class was generated from the following file: