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conical_gradient_contents.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_ENTITY_CONTENTS_CONICAL_GRADIENT_CONTENTS_H_
6#define FLUTTER_IMPELLER_ENTITY_CONTENTS_CONICAL_GRADIENT_CONTENTS_H_
7
8#include <vector>
9
14
15namespace impeller {
16
18 public:
19 explicit ConicalGradientContents(const Geometry* geometry);
20
22
23 const Geometry* GetGeometry() const override;
24
25 // |Contents|
26 bool Render(const ContentContext& renderer,
27 const Entity& entity,
28 RenderPass& pass) const override;
29
30 // |Contents|
31 [[nodiscard]] bool ApplyColorFilter(
32 const ColorFilterProc& color_filter_proc) override;
33
34 void SetCenterAndRadius(Point center, Scalar radius);
35
36 void SetColors(std::vector<Color> colors);
37
38 void SetStops(std::vector<Scalar> stops);
39
40 const std::vector<Color>& GetColors() const;
41
42 const std::vector<Scalar>& GetStops() const;
43
44 void SetTileMode(Entity::TileMode tile_mode);
45
46 void SetFocus(std::optional<Point> focus, Scalar radius);
47
48 private:
49 bool RenderTexture(const ContentContext& renderer,
50 const Entity& entity,
51 RenderPass& pass) const;
52
53 bool RenderSSBO(const ContentContext& renderer,
54 const Entity& entity,
55 RenderPass& pass) const;
56
57 bool RenderUniform(const ContentContext& renderer,
58 const Entity& entity,
59 RenderPass& pass) const;
60
61 const Geometry* geometry_ = nullptr;
62 Point center_;
63 Scalar radius_ = 0.0f;
64 std::vector<Color> colors_;
65 std::vector<Scalar> stops_;
66 Entity::TileMode tile_mode_;
67 Color decal_border_color_ = Color::BlackTransparent();
68 std::optional<Point> focus_;
69 Scalar focus_radius_ = 0.0f;
70
72
73 ConicalGradientContents& operator=(const ConicalGradientContents&) = delete;
74};
75
76} // namespace impeller
77
78#endif // FLUTTER_IMPELLER_ENTITY_CONTENTS_CONICAL_GRADIENT_CONTENTS_H_
void SetFocus(std::optional< Point > focus, Scalar radius)
bool ApplyColorFilter(const ColorFilterProc &color_filter_proc) override
If possible, applies a color filter to this contents inputs on the CPU.
void SetStops(std::vector< Scalar > stops)
void SetCenterAndRadius(Point center, Scalar radius)
const Geometry * GetGeometry() const override
Get the geometry that this contents will use to render.
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
const std::vector< Scalar > & GetStops() const
void SetTileMode(Entity::TileMode tile_mode)
const std::vector< Color > & GetColors() const
void SetColors(std::vector< Color > colors)
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:30
float Scalar
Definition scalar.h:19
std::function< Color(Color)> ColorFilterProc
static constexpr Color BlackTransparent()
Definition color.h:275