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impeller
renderer
backend
metal
texture_wrapper_mtl.mm
Go to the documentation of this file.
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// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "
impeller/renderer/backend/metal/texture_wrapper_mtl.h
"
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#include <Metal/Metal.h>
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#include "
impeller/renderer/backend/metal/formats_mtl.h
"
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#include "
impeller/renderer/backend/metal/texture_mtl.h
"
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namespace
impeller
{
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std::shared_ptr<Texture>
WrapTextureMTL
(
TextureDescriptor
desc,
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const
void
* mtl_texture,
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std::function<
void
()> deletion_proc) {
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auto
texture
= (__bridge id<MTLTexture>)mtl_texture;
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desc.format =
FromMTLPixelFormat
(
texture
.pixelFormat);
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return
TextureMTL::Wrapper
(desc,
texture
, std::move(deletion_proc));
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}
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}
// namespace impeller
impeller::TextureMTL::Wrapper
static std::shared_ptr< TextureMTL > Wrapper(TextureDescriptor desc, id< MTLTexture > texture, std::function< void()> deletion_proc=nullptr)
Definition
texture_mtl.mm:40
formats_mtl.h
texture
FlTexture * texture
Definition
mock_texture_registrar.cc:24
impeller
Definition
texture.h:18
impeller::FromMTLPixelFormat
constexpr PixelFormat FromMTLPixelFormat(MTLPixelFormat format)
Definition
formats_mtl.h:23
impeller::WrapTextureMTL
std::shared_ptr< Texture > WrapTextureMTL(TextureDescriptor desc, const void *mtl_texture, std::function< void()> deletion_proc=nullptr)
Definition
texture_wrapper_mtl.mm:14
impeller::TextureDescriptor
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...
Definition
texture_descriptor.h:37
texture_mtl.h
texture_wrapper_mtl.h
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