static sk_sp< SkShader > MakeLinear(const SkPoint pts[2], const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, uint32_t flags=0, const SkMatrix *localMatrix=nullptr)
SkScalar resolve(const SkSVGLength &, LengthType) const
const SkSVGLengthContext & lengthContext() const