Flutter Engine
The Flutter Engine
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#include "include/gpu/gl/GrGLTypes.h"
#include "include/private/base/SkAPI.h"
#include <string_view>
Go to the source code of this file.
Namespaces | |
namespace | skgpu |
namespace | GrBackendFormats |
namespace | GrBackendTextures |
namespace | GrBackendRenderTargets |
Functions | |
SK_API GrBackendFormat | GrBackendFormats::MakeGL (GrGLenum format, GrGLenum target) |
SK_API GrGLFormat | GrBackendFormats::AsGLFormat (const GrBackendFormat &) |
SK_API GrGLenum | GrBackendFormats::AsGLFormatEnum (const GrBackendFormat &) |
SK_API GrBackendTexture | GrBackendTextures::MakeGL (int width, int height, skgpu::Mipmapped, const GrGLTextureInfo &glInfo, std::string_view label={}) |
SK_API bool | GrBackendTextures::GetGLTextureInfo (const GrBackendTexture &, GrGLTextureInfo *) |
SK_API void | GrBackendTextures::GLTextureParametersModified (GrBackendTexture *) |
SK_API GrBackendRenderTarget | GrBackendRenderTargets::MakeGL (int width, int height, int sampleCnt, int stencilBits, const GrGLFramebufferInfo &glInfo) |
SK_API bool | GrBackendRenderTargets::GetGLFramebufferInfo (const GrBackendRenderTarget &, GrGLFramebufferInfo *) |