Flutter Engine
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third_party
skia
include
effects
SkPerlinNoiseShader.h
Go to the documentation of this file.
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkPerlinNoiseShader_DEFINED
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#define SkPerlinNoiseShader_DEFINED
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#include "
include/core/SkRefCnt.h
"
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#include "
include/core/SkScalar.h
"
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#include "
include/core/SkShader.h
"
// IWYU pragma: keep
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#include "
include/private/base/SkAPI.h
"
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struct
SkISize
;
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/** \class SkPerlinNoiseShader
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SkPerlinNoiseShader creates an image using the Perlin turbulence function.
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It can produce tileable noise if asked to stitch tiles and provided a tile size.
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In order to fill a large area with repeating noise, set the stitchTiles flag to
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true, and render exactly a single tile of noise. Without this flag, the result
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will contain visible seams between tiles.
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The algorithm used is described here :
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http://www.w3.org/TR/SVG/filters.html#feTurbulenceElement
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*/
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namespace
SkShaders
{
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/**
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* This will construct Perlin noise of the given type (Fractal Noise or Turbulence).
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*
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* Both base frequencies (X and Y) have a usual range of (0..1) and must be non-negative.
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*
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* The number of octaves provided should be fairly small, with a limit of 255 enforced.
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* Each octave doubles the frequency, so 10 octaves would produce noise from
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* baseFrequency * 1, * 2, * 4, ..., * 512, which quickly yields insignificantly small
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* periods and resembles regular unstructured noise rather than Perlin noise.
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*
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* If tileSize isn't NULL or an empty size, the tileSize parameter will be used to modify
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* the frequencies so that the noise will be tileable for the given tile size. If tileSize
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* is NULL or an empty size, the frequencies will be used as is without modification.
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*/
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SK_API
sk_sp<SkShader>
MakeFractalNoise
(
SkScalar
baseFrequencyX,
SkScalar
baseFrequencyY,
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int
numOctaves,
SkScalar
seed,
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const
SkISize
* tileSize =
nullptr
);
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SK_API
sk_sp<SkShader>
MakeTurbulence
(
SkScalar
baseFrequencyX,
SkScalar
baseFrequencyY,
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int
numOctaves,
SkScalar
seed,
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const
SkISize
* tileSize =
nullptr
);
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}
// namespace SkShaders
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#endif
SkAPI.h
SK_API
#define SK_API
Definition:
SkAPI.h:35
SkRefCnt.h
SkScalar.h
SkShader.h
sk_sp< SkShader >
SkScalar
float SkScalar
Definition:
extension.cpp:12
SkShaders
Definition:
SkShader.h:87
SkShaders::MakeTurbulence
SK_API sk_sp< SkShader > MakeTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, int numOctaves, SkScalar seed, const SkISize *tileSize=nullptr)
Definition:
SkPerlinNoiseShaderImpl.cpp:160
SkShaders::MakeFractalNoise
SK_API sk_sp< SkShader > MakeFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, int numOctaves, SkScalar seed, const SkISize *tileSize=nullptr)
Definition:
SkPerlinNoiseShaderImpl.cpp:135
SkISize
Definition:
SkSize.h:16
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