Flutter Engine
The Flutter Engine
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#include <node.h>
Classes | |
struct | SeekAnimationEntry |
struct | SetAnimationStateEntry |
struct | SetTransformEntry |
Public Types | |
using | Entry = std::variant< SetTransformEntry, SetAnimationStateEntry, SeekAnimationEntry > |
Public Member Functions | |
void | Append (const Entry &entry) |
using impeller::scene::Node::MutationLog::Entry = std:: variant<SetTransformEntry, SetAnimationStateEntry, SeekAnimationEntry> |
void impeller::scene::Node::MutationLog::Append | ( | const Entry & | entry | ) |