#include <node.h>
Definition at line 34 of file node.h.
◆ animation_name
std::string impeller::scene::Node::MutationLog::SetAnimationStateEntry::animation_name |
◆ loop
bool impeller::scene::Node::MutationLog::SetAnimationStateEntry::loop = false |
◆ playing
bool impeller::scene::Node::MutationLog::SetAnimationStateEntry::playing = false |
◆ time_scale
Scalar impeller::scene::Node::MutationLog::SetAnimationStateEntry::time_scale = 1 |
◆ weight
Scalar impeller::scene::Node::MutationLog::SetAnimationStateEntry::weight = 0 |
The documentation for this struct was generated from the following file: