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impeller::scene::Node::MutationLog::SetAnimationStateEntry Struct Reference

#include <node.h>

Public Attributes

std::string animation_name
 
bool playing = false
 
bool loop = false
 
Scalar weight = 0
 
Scalar time_scale = 1
 

Detailed Description

Definition at line 34 of file node.h.

Member Data Documentation

◆ animation_name

std::string impeller::scene::Node::MutationLog::SetAnimationStateEntry::animation_name

Definition at line 35 of file node.h.

◆ loop

bool impeller::scene::Node::MutationLog::SetAnimationStateEntry::loop = false

Definition at line 37 of file node.h.

◆ playing

bool impeller::scene::Node::MutationLog::SetAnimationStateEntry::playing = false

Definition at line 36 of file node.h.

◆ time_scale

Scalar impeller::scene::Node::MutationLog::SetAnimationStateEntry::time_scale = 1

Definition at line 39 of file node.h.

◆ weight

Scalar impeller::scene::Node::MutationLog::SetAnimationStateEntry::weight = 0

Definition at line 38 of file node.h.


The documentation for this struct was generated from the following file: