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impeller::testing::MetalScreenshotter Class Reference

#include <metal_screenshotter.h>

Inheritance diagram for impeller::testing::MetalScreenshotter:
impeller::testing::Screenshotter

Public Member Functions

 MetalScreenshotter (bool enable_wide_gamut)
 
std::unique_ptr< ScreenshotMakeScreenshot (AiksContext &aiks_context, const Picture &picture, const ISize &size={300, 300}, bool scale_content=true) override
 
PlaygroundImplGetPlayground () override
 
- Public Member Functions inherited from impeller::testing::Screenshotter
virtual ~Screenshotter ()=default
 
virtual std::unique_ptr< ScreenshotMakeScreenshot (AiksContext &aiks_context, const Picture &picture, const ISize &size={300, 300}, bool scale_content=true)=0
 
virtual PlaygroundImplGetPlayground ()=0
 

Detailed Description

Converts Pictures and DisplayLists to MetalScreenshots with the playground backend.

Definition at line 18 of file metal_screenshotter.h.

Constructor & Destructor Documentation

◆ MetalScreenshotter()

impeller::testing::MetalScreenshotter::MetalScreenshotter ( bool  enable_wide_gamut)
explicit

Definition at line 16 of file metal_screenshotter.mm.

16 {
17 FML_CHECK(::glfwInit() == GLFW_TRUE);
18 PlaygroundSwitches switches;
19 switches.enable_wide_gamut = enable_wide_gamut;
21}
static std::unique_ptr< PlaygroundImpl > Create(PlaygroundBackend backend, PlaygroundSwitches switches)
#define GLFW_TRUE
Definition: flutter_glfw.cc:33
#define FML_CHECK(condition)
Definition: logging.h:85

Member Function Documentation

◆ GetPlayground()

PlaygroundImpl & impeller::testing::MetalScreenshotter::GetPlayground ( )
inlineoverridevirtual

Implements impeller::testing::Screenshotter.

Definition at line 28 of file metal_screenshotter.h.

28{ return *playground_; }

◆ MakeScreenshot()

std::unique_ptr< Screenshot > impeller::testing::MetalScreenshotter::MakeScreenshot ( AiksContext aiks_context,
const Picture picture,
const ISize size = {300, 300},
bool  scale_content = true 
)
overridevirtual

Implements impeller::testing::Screenshotter.

Definition at line 23 of file metal_screenshotter.mm.

27 {
28 Vector2 content_scale =
29 scale_content ? playground_->GetContentScale() : Vector2{1, 1};
30 std::shared_ptr<Image> image = picture.ToImage(
31 aiks_context,
32 ISize(size.width * content_scale.x, size.height * content_scale.y));
33 std::shared_ptr<Texture> texture = image->GetTexture();
34 id<MTLTexture> metal_texture =
35 std::static_pointer_cast<TextureMTL>(texture)->GetMTLTexture();
36
37 CGColorSpaceRef color_space = CGColorSpaceCreateDeviceRGB();
38 CIImage* ciImage = [[CIImage alloc]
39 initWithMTLTexture:metal_texture
40 options:@{kCIImageColorSpace : (__bridge id)color_space}];
41 CGColorSpaceRelease(color_space);
42 FML_CHECK(ciImage);
43
44 std::shared_ptr<Context> context = playground_->GetContext();
45 std::shared_ptr<ContextMTL> context_mtl =
46 std::static_pointer_cast<ContextMTL>(context);
47 CIContext* cicontext =
48 [CIContext contextWithMTLDevice:context_mtl->GetMTLDevice()];
49 FML_CHECK(context);
50
51 CIImage* flipped = [ciImage
52 imageByApplyingOrientation:kCGImagePropertyOrientationDownMirrored];
53
54 CGImageRef cgImage = [cicontext createCGImage:flipped
55 fromRect:[ciImage extent]];
56
57 return std::unique_ptr<MetalScreenshot>(new MetalScreenshot(cgImage));
58}
const char * options
FlTexture * texture
sk_sp< const SkImage > image
Definition: SkRecords.h:269
sk_sp< const SkPicture > picture
Definition: SkRecords.h:299
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Definition: switches.h:259
Point Vector2
Definition: point.h:326
ISize64 ISize
Definition: size.h:140
const uintptr_t id

The documentation for this class was generated from the following files: