#include "include/effects/SkRuntimeEffect.h"
#include <tuple>
#include <memory>
Go to the source code of this file.
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std::unique_ptr< GrFragmentProcessor > | GrFragmentProcessors::Make (const SkBlenderBase *blender, std::unique_ptr< GrFragmentProcessor > srcFP, std::unique_ptr< GrFragmentProcessor > dstFP, const GrFPArgs &fpArgs) |
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GrFPResult | GrFragmentProcessors::Make (GrRecordingContext *ctx, const SkColorFilter *cf, std::unique_ptr< GrFragmentProcessor > inputFP, const GrColorInfo &dstColorInfo, const SkSurfaceProps &props) |
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std::unique_ptr< GrFragmentProcessor > | GrFragmentProcessors::Make (const SkMaskFilter *maskfilter, const GrFPArgs &args, const SkMatrix &ctm) |
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bool | GrFragmentProcessors::IsSupported (const SkMaskFilter *maskfilter) |
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std::unique_ptr< GrFragmentProcessor > | GrFragmentProcessors::Make (const SkShader *shader, const GrFPArgs &args, const SkMatrix &ctm) |
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std::unique_ptr< GrFragmentProcessor > | GrFragmentProcessors::Make (const SkShader *shader, const GrFPArgs &args, const SkShaders::MatrixRec &mRec) |
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GrFPResult | GrFragmentProcessors::MakeChildFP (const SkRuntimeEffect::ChildPtr &child, const GrFPArgs &childArgs) |
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◆ GrFPResult