Flutter Engine
The Flutter Engine
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#include "src/gpu/ganesh/d3d/GrD3DCaps.h"
#include "include/core/SkTextureCompressionType.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrContextOptions.h"
#include "include/gpu/d3d/GrD3DBackendContext.h"
#include "include/gpu/d3d/GrD3DTypes.h"
#include "src/core/SkCompressedDataUtils.h"
#include "src/gpu/KeyBuilder.h"
#include "src/gpu/ganesh/GrBackendUtils.h"
#include "src/gpu/ganesh/GrProgramDesc.h"
#include "src/gpu/ganesh/GrProgramInfo.h"
#include "src/gpu/ganesh/GrRenderTargetProxy.h"
#include "src/gpu/ganesh/GrShaderCaps.h"
#include "src/gpu/ganesh/GrStencilSettings.h"
#include "src/gpu/ganesh/TestFormatColorTypeCombination.h"
#include "src/gpu/ganesh/d3d/GrD3DGpu.h"
#include "src/gpu/ganesh/d3d/GrD3DRenderTarget.h"
#include "src/gpu/ganesh/d3d/GrD3DTexture.h"
#include "src/gpu/ganesh/d3d/GrD3DUtil.h"
Go to the source code of this file.
Functions | |
bool | stencil_format_supported (ID3D12Device *device, DXGI_FORMAT format) |
static bool | multisample_count_supported (ID3D12Device *device, DXGI_FORMAT format, int sampleCount) |
Variables | |
static constexpr DXGI_FORMAT | kDxgiFormats [] |
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static |
Definition at line 731 of file GrD3DCaps.cpp.
bool stencil_format_supported | ( | ID3D12Device * | device, |
DXGI_FORMAT | format | ||
) |
Definition at line 275 of file GrD3DCaps.cpp.
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staticconstexpr |
Definition at line 295 of file GrD3DCaps.cpp.