Flutter Engine
The Flutter Engine
GrD3DBackendContext.h
Go to the documentation of this file.
1/*
2 * Copyright 2020 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrD3DBackendContext_DEFINED
9#define GrD3DBackendContext_DEFINED
10
11// GrD3DTypes.h includes d3d12.h, which in turn includes windows.h, which redefines many
12// common identifiers such as:
13// * interface
14// * small
15// * near
16// * far
17// * CreateSemaphore
18// * MemoryBarrier
19//
20// You should only include GrD3DBackendContext.h if you are prepared to rename those identifiers.
22
23#include "include/gpu/GrTypes.h"
24
25// The BackendContext contains all of the base D3D objects needed by the GrD3DGpu. The assumption
26// is that the client will set these up and pass them to the GrD3DGpu constructor.
32 GrProtected fProtectedContext = GrProtected::kNo;
33};
34
35#endif
#define SK_API
Definition: SkAPI.h:35
Protected
Definition: GpuTypes.h:61
gr_cp< ID3D12Device > fDevice
sk_sp< GrD3DMemoryAllocator > fMemoryAllocator
gr_cp< IDXGIAdapter1 > fAdapter
gr_cp< ID3D12CommandQueue > fQueue