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third_party
skia
include
gpu
d3d
GrD3DBackendContext.h
Go to the documentation of this file.
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/*
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* Copyright 2020 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrD3DBackendContext_DEFINED
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#define GrD3DBackendContext_DEFINED
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// GrD3DTypes.h includes d3d12.h, which in turn includes windows.h, which redefines many
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// common identifiers such as:
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// * interface
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// * small
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// * near
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// * far
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// * CreateSemaphore
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// * MemoryBarrier
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//
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// You should only include GrD3DBackendContext.h if you are prepared to rename those identifiers.
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#include "
include/gpu/d3d/GrD3DTypes.h
"
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#include "
include/gpu/GrTypes.h
"
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// The BackendContext contains all of the base D3D objects needed by the GrD3DGpu. The assumption
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// is that the client will set these up and pass them to the GrD3DGpu constructor.
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struct
SK_API
GrD3DBackendContext
{
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gr_cp<IDXGIAdapter1>
fAdapter
;
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gr_cp<ID3D12Device>
fDevice
;
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gr_cp<ID3D12CommandQueue>
fQueue
;
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sk_sp<GrD3DMemoryAllocator>
fMemoryAllocator
;
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GrProtected
fProtectedContext = GrProtected::kNo;
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};
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#endif
GrD3DTypes.h
GrTypes.h
SK_API
#define SK_API
Definition
SkAPI.h:35
gr_cp
Definition
GrD3DTypes.h:48
sk_sp
Definition
SkRefCnt.h:220
skgpu::Protected
Protected
Definition
GpuTypes.h:61
GrD3DBackendContext
Definition
GrD3DBackendContext.h:27
GrD3DBackendContext::fDevice
gr_cp< ID3D12Device > fDevice
Definition
GrD3DBackendContext.h:29
GrD3DBackendContext::fMemoryAllocator
sk_sp< GrD3DMemoryAllocator > fMemoryAllocator
Definition
GrD3DBackendContext.h:31
GrD3DBackendContext::fAdapter
gr_cp< IDXGIAdapter1 > fAdapter
Definition
GrD3DBackendContext.h:28
GrD3DBackendContext::fQueue
gr_cp< ID3D12CommandQueue > fQueue
Definition
GrD3DBackendContext.h:30
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