Flutter Engine
The Flutter Engine
|
#include <GrD3DBackendContext.h>
Public Attributes | |
gr_cp< IDXGIAdapter1 > | fAdapter |
gr_cp< ID3D12Device > | fDevice |
gr_cp< ID3D12CommandQueue > | fQueue |
sk_sp< GrD3DMemoryAllocator > | fMemoryAllocator |
GrProtected | fProtectedContext = GrProtected::kNo |
Definition at line 27 of file GrD3DBackendContext.h.
gr_cp<IDXGIAdapter1> GrD3DBackendContext::fAdapter |
Definition at line 28 of file GrD3DBackendContext.h.
gr_cp<ID3D12Device> GrD3DBackendContext::fDevice |
Definition at line 29 of file GrD3DBackendContext.h.
sk_sp<GrD3DMemoryAllocator> GrD3DBackendContext::fMemoryAllocator |
Definition at line 31 of file GrD3DBackendContext.h.
GrProtected GrD3DBackendContext::fProtectedContext = GrProtected::kNo |
Definition at line 32 of file GrD3DBackendContext.h.
gr_cp<ID3D12CommandQueue> GrD3DBackendContext::fQueue |
Definition at line 30 of file GrD3DBackendContext.h.