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impeller::SolidColorContents Class Referencefinal

#include <solid_color_contents.h>

Inheritance diagram for impeller::SolidColorContents:
impeller::ColorSourceContents impeller::Contents

Public Member Functions

 SolidColorContents ()
 
 ~SolidColorContents () override
 
void SetColor (Color color)
 
Color GetColor () const
 
bool IsSolidColor () const override
 
bool IsOpaque () const override
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
 
std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const override
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
 
bool ApplyColorFilter (const ColorFilterProc &color_filter_proc) override
 If possible, applies a color filter to this contents inputs on the CPU. More...
 
- Public Member Functions inherited from impeller::ColorSourceContents
 ColorSourceContents ()
 
 ~ColorSourceContents () override
 
void SetGeometry (std::shared_ptr< Geometry > geometry)
 Set the geometry that this contents will use to render. More...
 
const std::shared_ptr< Geometry > & GetGeometry () const
 Get the geometry that this contents will use to render. More...
 
void SetEffectTransform (Matrix matrix)
 Set the effect transform for this color source. More...
 
const MatrixGetInverseEffectTransform () const
 Set the inverted effect transform for this color source. More...
 
void SetOpacityFactor (Scalar opacity)
 Set the opacity factor for this color source. More...
 
Scalar GetOpacityFactor () const
 Get the opacity factor for this color source. More...
 
virtual bool IsSolidColor () const
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
bool CanInheritOpacity (const Entity &entity) const override
 Whether or not this contents can accept the opacity peephole optimization. More...
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity. More...
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
virtual void PopulateGlyphAtlas (const std::shared_ptr< LazyGlyphAtlas > &lazy_glyph_atlas, Scalar scale)
 Add any text data to the specified lazy atlas. The scale parameter must be used again later when drawing the text. More...
 
virtual bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const =0
 
virtual std::optional< RectGetCoverage (const Entity &entity) const =0
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More...
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque () const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
 
virtual ClipCoverage GetClipCoverage (const Entity &entity, const std::optional< Rect > &current_clip_coverage) const
 Given the current pass space bounding rectangle of the clip buffer, return the expected clip coverage after this draw call. This should only be implemented for contents that may write to the clip buffer. More...
 
virtual std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, const std::string &label="Snapshot") const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
 
virtual bool ShouldRender (const Entity &entity, const std::optional< Rect > clip_coverage) const
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available. More...
 
void SetColorSourceSize (Size size)
 
virtual bool CanInheritOpacity (const Entity &entity) const
 Whether or not this contents can accept the opacity peephole optimization. More...
 
virtual void SetInheritedOpacity (Scalar opacity)
 Inherit the provided opacity. More...
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
 
virtual const FilterContentsAsFilter () const
 Cast to a filter. Returns nullptr if this Contents is not a filter. More...
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU. More...
 

Static Public Member Functions

static std::unique_ptr< SolidColorContentsMake (const Path &path, Color color)
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 

Additional Inherited Members

- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 
- Protected Types inherited from impeller::ColorSourceContents
using BindFragmentCallback = std::function< bool(RenderPass &pass)>
 
using PipelineBuilderMethod = std::shared_ptr< Pipeline< PipelineDescriptor > >(impeller::ContentContext::*)(ContentContextOptions) const
 
using PipelineBuilderCallback = std::function< std::shared_ptr< Pipeline< PipelineDescriptor > >(ContentContextOptions)>
 
using CreateGeometryCallback = std::function< GeometryResult(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry &geom)>
 
- Protected Member Functions inherited from impeller::ColorSourceContents
template<typename VertexShaderT >
bool DrawGeometry (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback) const
 
- Static Protected Member Functions inherited from impeller::ColorSourceContents
static GeometryResult DefaultCreateGeometryCallback (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry &geom)
 

Detailed Description

Definition at line 17 of file solid_color_contents.h.

Constructor & Destructor Documentation

◆ SolidColorContents()

impeller::SolidColorContents::SolidColorContents ( )
default

◆ ~SolidColorContents()

impeller::SolidColorContents::~SolidColorContents ( )
overridedefault

Member Function Documentation

◆ ApplyColorFilter()

bool impeller::SolidColorContents::ApplyColorFilter ( const ColorFilterProc color_filter_proc)
overridevirtual

If possible, applies a color filter to this contents inputs on the CPU.

This method will either fully apply the color filter or perform no action. Partial/incorrect application of the color filter will never occur.

Parameters
[in]color_filter_procA function that filters a given unpremultiplied color to produce a new unpremultiplied color.
Returns
True if the color filter was able to be fully applied to all all relevant inputs. Otherwise, this operation is a no-op and false is returned.

Reimplemented from impeller::Contents.

Definition at line 90 of file solid_color_contents.cc.

91 {
92 color_ = color_filter_proc(color_);
93 return true;
94}

◆ AsBackgroundColor()

std::optional< Color > impeller::SolidColorContents::AsBackgroundColor ( const Entity entity,
ISize  target_size 
) const
overridevirtual

Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation.

This is useful for absorbing full screen solid color draws into subpass clear colors.

Reimplemented from impeller::Contents.

Definition at line 81 of file solid_color_contents.cc.

83 {
84 Rect target_rect = Rect::MakeSize(target_size);
85 return GetGeometry()->CoversArea(entity.GetTransform(), target_rect)
86 ? GetColor()
87 : std::optional<Color>();
88}
const std::shared_ptr< Geometry > & GetGeometry() const
Get the geometry that this contents will use to render.
SK_API sk_sp< SkShader > Color(SkColor)
TRect< Scalar > Rect
Definition: rect.h:769
Definition: ref_ptr.h:256
static constexpr TRect MakeSize(const TSize< U > &size)
Definition: rect.h:146

◆ GetColor()

Color impeller::SolidColorContents::GetColor ( ) const

Definition at line 23 of file solid_color_contents.cc.

23 {
24 return color_.WithAlpha(color_.alpha * GetOpacityFactor());
25}
Scalar GetOpacityFactor() const
Get the opacity factor for this color source.
Scalar alpha
Definition: color.h:143
constexpr Color WithAlpha(Scalar new_alpha) const
Definition: color.h:280

◆ GetCoverage()

std::optional< Rect > impeller::SolidColorContents::GetCoverage ( const Entity entity) const
overridevirtual

Get the area of the render pass that will be affected when this contents is rendered.

During rendering, coverage coordinates count pixels from the top left corner of the framebuffer.

Returns
The coverage rectangle. An std::nullopt result means that rendering this contents has no effect on the output color.

Reimplemented from impeller::ColorSourceContents.

Definition at line 35 of file solid_color_contents.cc.

36 {
37 if (GetColor().IsTransparent()) {
38 return std::nullopt;
39 }
40
41 const std::shared_ptr<Geometry>& geometry = GetGeometry();
42 if (geometry == nullptr) {
43 return std::nullopt;
44 }
45 return geometry->GetCoverage(entity.GetTransform());
46};

◆ IsOpaque()

bool impeller::SolidColorContents::IsOpaque ( ) const
overridevirtual

Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity.

Reimplemented from impeller::Contents.

Definition at line 31 of file solid_color_contents.cc.

31 {
32 return GetColor().IsOpaque();
33}
constexpr bool IsOpaque() const
Definition: color.h:896

◆ IsSolidColor()

bool impeller::SolidColorContents::IsSolidColor ( ) const
overridevirtual

Reimplemented from impeller::ColorSourceContents.

Definition at line 27 of file solid_color_contents.cc.

27 {
28 return true;
29}

◆ Make()

std::unique_ptr< SolidColorContents > impeller::SolidColorContents::Make ( const Path path,
Color  color 
)
static

Definition at line 73 of file solid_color_contents.cc.

74 {
75 auto contents = std::make_unique<SolidColorContents>();
76 contents->SetGeometry(Geometry::MakeFillPath(path));
77 contents->SetColor(color);
78 return contents;
79}
static std::shared_ptr< Geometry > MakeFillPath(const Path &path, std::optional< Rect > inner_rect=std::nullopt)
Definition: geometry.cc:60
DlColor color
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir path
Definition: switches.h:57

◆ Render()

bool impeller::SolidColorContents::Render ( const ContentContext renderer,
const Entity entity,
RenderPass pass 
) const
overridevirtual

Implements impeller::Contents.

Definition at line 48 of file solid_color_contents.cc.

50 {
53 auto& host_buffer = renderer.GetTransientsBuffer();
54
55 VS::FrameInfo frame_info;
56 FS::FragInfo frag_info;
57 frag_info.color =
58 GetColor().Premultiply() * GetGeometry()->ComputeAlphaCoverage(entity);
59
60 PipelineBuilderCallback pipeline_callback =
61 [&renderer](ContentContextOptions options) {
62 return renderer.GetSolidFillPipeline(options);
63 };
64 return ColorSourceContents::DrawGeometry<VS>(
65 renderer, entity, pass, pipeline_callback, frame_info,
66 [&frag_info, &host_buffer](RenderPass& pass) {
67 FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
68 pass.SetCommandLabel("Solid Fill");
69 return true;
70 });
71}
const char * options
std::function< std::shared_ptr< Pipeline< PipelineDescriptor > >(ContentContextOptions)> PipelineBuilderCallback
FragmentShader_ FragmentShader
Definition: pipeline.h:107
SolidFillVertexShader VS
constexpr Color Premultiply() const
Definition: color.h:214

◆ SetColor()

void impeller::SolidColorContents::SetColor ( Color  color)

Definition at line 19 of file solid_color_contents.cc.

19 {
20 color_ = color;
21}

The documentation for this class was generated from the following files: