Flutter Engine
The Flutter Engine
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#include <solid_color_contents.h>
Public Member Functions | |
SolidColorContents () | |
~SolidColorContents () override | |
void | SetColor (Color color) |
Color | GetColor () const |
bool | IsSolidColor () const override |
bool | IsOpaque () const override |
Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More... | |
std::optional< Rect > | GetCoverage (const Entity &entity) const override |
Get the area of the render pass that will be affected when this contents is rendered. More... | |
bool | Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override |
std::optional< Color > | AsBackgroundColor (const Entity &entity, ISize target_size) const override |
Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More... | |
bool | ApplyColorFilter (const ColorFilterProc &color_filter_proc) override |
If possible, applies a color filter to this contents inputs on the CPU. More... | |
Public Member Functions inherited from impeller::ColorSourceContents | |
ColorSourceContents () | |
~ColorSourceContents () override | |
void | SetGeometry (std::shared_ptr< Geometry > geometry) |
Set the geometry that this contents will use to render. More... | |
const std::shared_ptr< Geometry > & | GetGeometry () const |
Get the geometry that this contents will use to render. More... | |
void | SetEffectTransform (Matrix matrix) |
Set the effect transform for this color source. More... | |
const Matrix & | GetInverseEffectTransform () const |
Set the inverted effect transform for this color source. More... | |
void | SetOpacityFactor (Scalar opacity) |
Set the opacity factor for this color source. More... | |
Scalar | GetOpacityFactor () const |
Get the opacity factor for this color source. More... | |
virtual bool | IsSolidColor () const |
std::optional< Rect > | GetCoverage (const Entity &entity) const override |
Get the area of the render pass that will be affected when this contents is rendered. More... | |
bool | CanInheritOpacity (const Entity &entity) const override |
Whether or not this contents can accept the opacity peephole optimization. More... | |
void | SetInheritedOpacity (Scalar opacity) override |
Inherit the provided opacity. More... | |
Public Member Functions inherited from impeller::Contents | |
Contents () | |
virtual | ~Contents () |
virtual void | PopulateGlyphAtlas (const std::shared_ptr< LazyGlyphAtlas > &lazy_glyph_atlas, Scalar scale) |
Add any text data to the specified lazy atlas. The scale parameter must be used again later when drawing the text. More... | |
virtual bool | Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const =0 |
virtual std::optional< Rect > | GetCoverage (const Entity &entity) const =0 |
Get the area of the render pass that will be affected when this contents is rendered. More... | |
void | SetCoverageHint (std::optional< Rect > coverage_hint) |
Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage() . More... | |
const std::optional< Rect > & | GetCoverageHint () const |
virtual bool | IsOpaque () const |
Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More... | |
virtual ClipCoverage | GetClipCoverage (const Entity &entity, const std::optional< Rect > ¤t_clip_coverage) const |
Given the current pass space bounding rectangle of the clip buffer, return the expected clip coverage after this draw call. This should only be implemented for contents that may write to the clip buffer. More... | |
virtual std::optional< Snapshot > | RenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, const std::string &label="Snapshot") const |
Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity) . More... | |
virtual bool | ShouldRender (const Entity &entity, const std::optional< Rect > clip_coverage) const |
std::optional< Size > | GetColorSourceSize () const |
Return the color source's intrinsic size, if available. More... | |
void | SetColorSourceSize (Size size) |
virtual bool | CanInheritOpacity (const Entity &entity) const |
Whether or not this contents can accept the opacity peephole optimization. More... | |
virtual void | SetInheritedOpacity (Scalar opacity) |
Inherit the provided opacity. More... | |
virtual std::optional< Color > | AsBackgroundColor (const Entity &entity, ISize target_size) const |
Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More... | |
virtual const FilterContents * | AsFilter () const |
Cast to a filter. Returns nullptr if this Contents is not a filter. More... | |
virtual bool | ApplyColorFilter (const ColorFilterProc &color_filter_proc) |
If possible, applies a color filter to this contents inputs on the CPU. More... | |
Static Public Member Functions | |
static std::unique_ptr< SolidColorContents > | Make (const Path &path, Color color) |
Static Public Member Functions inherited from impeller::Contents | |
static std::shared_ptr< Contents > | MakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc) |
Additional Inherited Members | |
Public Types inherited from impeller::Contents | |
using | ColorFilterProc = std::function< Color(Color)> |
using | RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)> |
using | CoverageProc = std::function< std::optional< Rect >(const Entity &entity)> |
Protected Types inherited from impeller::ColorSourceContents | |
using | BindFragmentCallback = std::function< bool(RenderPass &pass)> |
using | PipelineBuilderMethod = std::shared_ptr< Pipeline< PipelineDescriptor > >(impeller::ContentContext::*)(ContentContextOptions) const |
using | PipelineBuilderCallback = std::function< std::shared_ptr< Pipeline< PipelineDescriptor > >(ContentContextOptions)> |
using | CreateGeometryCallback = std::function< GeometryResult(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry &geom)> |
Protected Member Functions inherited from impeller::ColorSourceContents | |
template<typename VertexShaderT > | |
bool | DrawGeometry (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback) const |
Static Protected Member Functions inherited from impeller::ColorSourceContents | |
static GeometryResult | DefaultCreateGeometryCallback (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry &geom) |
Definition at line 17 of file solid_color_contents.h.
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overridedefault |
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overridevirtual |
If possible, applies a color filter to this contents inputs on the CPU.
This method will either fully apply the color filter or perform no action. Partial/incorrect application of the color filter will never occur.
[in] | color_filter_proc | A function that filters a given unpremultiplied color to produce a new unpremultiplied color. |
Reimplemented from impeller::Contents.
Definition at line 90 of file solid_color_contents.cc.
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overridevirtual |
Returns a color if this Contents will flood the given target_size
with a color. This output color is the "Source" color that will be used for the Entity's blend operation.
This is useful for absorbing full screen solid color draws into subpass clear colors.
Reimplemented from impeller::Contents.
Definition at line 81 of file solid_color_contents.cc.
Color impeller::SolidColorContents::GetColor | ( | ) | const |
Definition at line 23 of file solid_color_contents.cc.
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overridevirtual |
Get the area of the render pass that will be affected when this contents is rendered.
During rendering, coverage coordinates count pixels from the top left corner of the framebuffer.
std::nullopt
result means that rendering this contents has no effect on the output color. Reimplemented from impeller::ColorSourceContents.
Definition at line 35 of file solid_color_contents.cc.
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overridevirtual |
Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity.
Reimplemented from impeller::Contents.
Definition at line 31 of file solid_color_contents.cc.
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overridevirtual |
Reimplemented from impeller::ColorSourceContents.
Definition at line 27 of file solid_color_contents.cc.
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static |
Definition at line 73 of file solid_color_contents.cc.
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overridevirtual |
Implements impeller::Contents.
Definition at line 48 of file solid_color_contents.cc.
void impeller::SolidColorContents::SetColor | ( | Color | color | ) |
Definition at line 19 of file solid_color_contents.cc.