Flutter Engine
The Flutter Engine
Public Member Functions | Protected Types | Protected Member Functions | Static Protected Member Functions | List of all members
impeller::ColorSourceContents Class Reference

#include <color_source_contents.h>

Inheritance diagram for impeller::ColorSourceContents:
impeller::Contents impeller::ConicalGradientContents impeller::FramebufferBlendContents impeller::LinearGradientContents impeller::RadialGradientContents impeller::RuntimeEffectContents impeller::SceneContents impeller::SolidColorContents impeller::SweepGradientContents impeller::TiledTextureContents

Public Member Functions

 ColorSourceContents ()
 
 ~ColorSourceContents () override
 
void SetGeometry (std::shared_ptr< Geometry > geometry)
 Set the geometry that this contents will use to render. More...
 
const std::shared_ptr< Geometry > & GetGeometry () const
 Get the geometry that this contents will use to render. More...
 
void SetEffectTransform (Matrix matrix)
 Set the effect transform for this color source. More...
 
const MatrixGetInverseEffectTransform () const
 Set the inverted effect transform for this color source. More...
 
void SetOpacityFactor (Scalar opacity)
 Set the opacity factor for this color source. More...
 
Scalar GetOpacityFactor () const
 Get the opacity factor for this color source. More...
 
virtual bool IsSolidColor () const
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
bool CanInheritOpacity (const Entity &entity) const override
 Whether or not this contents can accept the opacity peephole optimization. More...
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity. More...
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
virtual void PopulateGlyphAtlas (const std::shared_ptr< LazyGlyphAtlas > &lazy_glyph_atlas, Scalar scale)
 Add any text data to the specified lazy atlas. The scale parameter must be used again later when drawing the text. More...
 
virtual bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const =0
 
virtual std::optional< RectGetCoverage (const Entity &entity) const =0
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More...
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque () const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
 
virtual ClipCoverage GetClipCoverage (const Entity &entity, const std::optional< Rect > &current_clip_coverage) const
 Given the current pass space bounding rectangle of the clip buffer, return the expected clip coverage after this draw call. This should only be implemented for contents that may write to the clip buffer. More...
 
virtual std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, const std::string &label="Snapshot") const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
 
virtual bool ShouldRender (const Entity &entity, const std::optional< Rect > clip_coverage) const
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available. More...
 
void SetColorSourceSize (Size size)
 
virtual bool CanInheritOpacity (const Entity &entity) const
 Whether or not this contents can accept the opacity peephole optimization. More...
 
virtual void SetInheritedOpacity (Scalar opacity)
 Inherit the provided opacity. More...
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
 
virtual const FilterContentsAsFilter () const
 Cast to a filter. Returns nullptr if this Contents is not a filter. More...
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU. More...
 

Protected Types

using BindFragmentCallback = std::function< bool(RenderPass &pass)>
 
using PipelineBuilderMethod = std::shared_ptr< Pipeline< PipelineDescriptor > >(impeller::ContentContext::*)(ContentContextOptions) const
 
using PipelineBuilderCallback = std::function< std::shared_ptr< Pipeline< PipelineDescriptor > >(ContentContextOptions)>
 
using CreateGeometryCallback = std::function< GeometryResult(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry &geom)>
 

Protected Member Functions

template<typename VertexShaderT >
bool DrawGeometry (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback) const
 

Static Protected Member Functions

static GeometryResult DefaultCreateGeometryCallback (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry &geom)
 

Additional Inherited Members

- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 

Detailed Description

Color sources are geometry-ignostic Contents capable of shading any area defined by an impeller::Geometry. Conceptually, impeller::ColorSourceContents implement a particular color shading behavior.

This separation of concerns between geometry and color source output allows Impeller to handle most possible draw combinations in a consistent way. For example: There are color sources for handling solid colors, gradients, textures, custom runtime effects, and even 3D scenes.

There are some special rendering exceptions that deviate from this pattern and cross geometry and color source concerns, such as text atlas and image atlas rendering. Special Contents exist for rendering these behaviors which don't implement ColorSourceContents.

See also
impeller::Geometry

Definition at line 37 of file color_source_contents.h.

Member Typedef Documentation

◆ BindFragmentCallback

Definition at line 109 of file color_source_contents.h.

◆ CreateGeometryCallback

using impeller::ColorSourceContents::CreateGeometryCallback = std::function<GeometryResult(const ContentContext& renderer, const Entity& entity, RenderPass& pass, const Geometry& geom)>
protected

Definition at line 115 of file color_source_contents.h.

◆ PipelineBuilderCallback

Definition at line 112 of file color_source_contents.h.

◆ PipelineBuilderMethod

using impeller::ColorSourceContents::PipelineBuilderMethod = std::shared_ptr<Pipeline<PipelineDescriptor> > ( impeller::ContentContext::*)(ContentContextOptions) const
protected

Definition at line 110 of file color_source_contents.h.

Constructor & Destructor Documentation

◆ ColorSourceContents()

impeller::ColorSourceContents::ColorSourceContents ( )
default

◆ ~ColorSourceContents()

impeller::ColorSourceContents::~ColorSourceContents ( )
overridedefault

Member Function Documentation

◆ CanInheritOpacity()

bool impeller::ColorSourceContents::CanInheritOpacity ( const Entity entity) const
overridevirtual

Whether or not this contents can accept the opacity peephole optimization.

By default all contents return false. Contents are responsible for determining whether or not their own geometries intersect in a way that makes accepting opacity impossible. It is always safe to return false, especially if computing overlap would be computationally expensive.

Reimplemented from impeller::Contents.

Reimplemented in impeller::RuntimeEffectContents.

Definition at line 49 of file color_source_contents.cc.

49 {
50 return true;
51}

◆ DefaultCreateGeometryCallback()

static GeometryResult impeller::ColorSourceContents::DefaultCreateGeometryCallback ( const ContentContext renderer,
const Entity entity,
RenderPass pass,
const Geometry geom 
)
inlinestaticprotected

Definition at line 121 of file color_source_contents.h.

125 {
126 return geom.GetPositionBuffer(renderer, entity, pass);
127 }

◆ DrawGeometry()

template<typename VertexShaderT >
bool impeller::ColorSourceContents::DrawGeometry ( const ContentContext renderer,
const Entity entity,
RenderPass pass,
const PipelineBuilderCallback pipeline_callback,
typename VertexShaderT::FrameInfo  frame_info,
const BindFragmentCallback bind_fragment_callback,
bool  force_stencil = false,
const CreateGeometryCallback create_geom_callback = DefaultCreateGeometryCallback 
) const
inlineprotected

Stencil preparation draw.

Cover draw.

Definition at line 130 of file color_source_contents.h.

138 {
139 auto options = OptionsFromPassAndEntity(pass, entity);
140
141 GeometryResult::Mode geometry_mode = GetGeometry()->GetResultMode();
142 Geometry& geometry = *GetGeometry();
143
144 bool is_stencil_then_cover =
145 geometry_mode == GeometryResult::Mode::kNonZero ||
146 geometry_mode == GeometryResult::Mode::kEvenOdd;
147 if (!is_stencil_then_cover && force_stencil) {
148 geometry_mode = GeometryResult::Mode::kNonZero;
149 is_stencil_then_cover = true;
150 }
151
152 if (is_stencil_then_cover) {
153 pass.SetStencilReference(0);
154
155 /// Stencil preparation draw.
156
157 GeometryResult stencil_geometry_result =
158 GetGeometry()->GetPositionBuffer(renderer, entity, pass);
159 if (stencil_geometry_result.vertex_buffer.vertex_count == 0u) {
160 return true;
161 }
162 pass.SetVertexBuffer(std::move(stencil_geometry_result.vertex_buffer));
163 options.primitive_type = stencil_geometry_result.type;
164
165 options.blend_mode = BlendMode::kDestination;
166 switch (stencil_geometry_result.mode) {
168 pass.SetCommandLabel("Stencil preparation (NonZero)");
169 options.stencil_mode =
171 break;
173 pass.SetCommandLabel("Stencil preparation (EvenOdd)");
174 options.stencil_mode =
176 break;
177 default:
178 if (force_stencil) {
179 pass.SetCommandLabel("Stencil preparation (NonZero)");
180 options.stencil_mode =
182 break;
183 }
185 }
186 pass.SetPipeline(renderer.GetClipPipeline(options));
187 ClipPipeline::VertexShader::FrameInfo clip_frame_info;
188 clip_frame_info.depth = entity.GetShaderClipDepth();
189 clip_frame_info.mvp = stencil_geometry_result.transform;
190 ClipPipeline::VertexShader::BindFrameInfo(
191 pass, renderer.GetTransientsBuffer().EmplaceUniform(clip_frame_info));
192
193 if (!pass.Draw().ok()) {
194 return false;
195 }
196
197 /// Cover draw.
198
199 options.blend_mode = entity.GetBlendMode();
201 std::optional<Rect> maybe_cover_area = GetGeometry()->GetCoverage({});
202 if (!maybe_cover_area.has_value()) {
203 return true;
204 }
205 geometry = RectGeometry(maybe_cover_area.value());
206 }
207
208 GeometryResult geometry_result =
209 create_geom_callback(renderer, entity, pass, geometry);
210 if (geometry_result.vertex_buffer.vertex_count == 0u) {
211 return true;
212 }
213 pass.SetVertexBuffer(std::move(geometry_result.vertex_buffer));
214 options.primitive_type = geometry_result.type;
215
216 // Take the pre-populated vertex shader uniform struct and set managed
217 // values.
218 frame_info.mvp = geometry_result.transform;
219
220 // If overdraw prevention is enabled (like when drawing stroke paths), we
221 // increment the stencil buffer as we draw, preventing overlapping fragments
222 // from drawing. Afterwards, we need to append another draw call to clean up
223 // the stencil buffer (happens below in this method).
224 if (geometry_result.mode == GeometryResult::Mode::kPreventOverdraw) {
225 options.stencil_mode =
227 }
228 pass.SetStencilReference(0);
229
230 VertexShaderT::BindFrameInfo(
231 pass, renderer.GetTransientsBuffer().EmplaceUniform(frame_info));
232
233 // The reason we need to have a callback mechanism here is that this routine
234 // may insert draw calls before the main draw call below. For example, for
235 // sufficiently complex paths we may opt to use stencil-then-cover to avoid
236 // tessellation.
237 if (!bind_fragment_callback(pass)) {
238 return false;
239 }
240
241 pass.SetPipeline(pipeline_callback(options));
242
243 if (!pass.Draw().ok()) {
244 return false;
245 }
246
247 // If we performed overdraw prevention, a subsection of the clip heightmap
248 // was incremented by 1 in order to self-clip. So simply append a clip
249 // restore to clean it up.
250 if (geometry_result.mode == GeometryResult::Mode::kPreventOverdraw) {
251 auto restore = ClipRestoreContents();
252 restore.SetRestoreCoverage(GetCoverage(entity));
253 Entity restore_entity = entity.Clone();
254 return restore.Render(renderer, restore_entity, pass);
255 }
256 return true;
257 }
const char * options
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
const std::shared_ptr< Geometry > & GetGeometry() const
Get the geometry that this contents will use to render.
#define FML_UNREACHABLE()
Definition: logging.h:109
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition: contents.cc:34

◆ GetCoverage()

std::optional< Rect > impeller::ColorSourceContents::GetCoverage ( const Entity entity) const
overridevirtual

Get the area of the render pass that will be affected when this contents is rendered.

During rendering, coverage coordinates count pixels from the top left corner of the framebuffer.

Returns
The coverage rectangle. An std::nullopt result means that rendering this contents has no effect on the output color.

Implements impeller::Contents.

Reimplemented in impeller::SolidColorContents.

Definition at line 44 of file color_source_contents.cc.

45 {
46 return geometry_->GetCoverage(entity.GetTransform());
47};

◆ GetGeometry()

const std::shared_ptr< Geometry > & impeller::ColorSourceContents::GetGeometry ( ) const

Get the geometry that this contents will use to render.

Definition at line 20 of file color_source_contents.cc.

20 {
21 return geometry_;
22}

◆ GetInverseEffectTransform()

const Matrix & impeller::ColorSourceContents::GetInverseEffectTransform ( ) const

Set the inverted effect transform for this color source.

     When the effect transform is set via `SetEffectTransform`, the
     value is inverted upon storage. The reason for this is that most
     color sources internally use the inverted transform.
Returns
The inverse of the transform set by SetEffectTransform.
See also
SetEffectTransform

Definition at line 36 of file color_source_contents.cc.

36 {
37 return inverse_matrix_;
38}

◆ GetOpacityFactor()

Scalar impeller::ColorSourceContents::GetOpacityFactor ( ) const

Get the opacity factor for this color source.

    This value is is factored into the output of the color source in
    addition to opacity information that may be supplied any other
    inputs.
Note
If set, the output of this method factors factors in the inherited opacity of this Contents.
See also
Contents::CanInheritOpacity

Definition at line 28 of file color_source_contents.cc.

28 {
29 return opacity_ * inherited_opacity_;
30}

◆ IsSolidColor()

bool impeller::ColorSourceContents::IsSolidColor ( ) const
virtual

Reimplemented in impeller::SolidColorContents.

Definition at line 40 of file color_source_contents.cc.

40 {
41 return false;
42}

◆ SetEffectTransform()

void impeller::ColorSourceContents::SetEffectTransform ( Matrix  matrix)

Set the effect transform for this color source.

    The effect transform is a transform matrix that is applied to
    the shaded color output and does not impact geometry in any way.

    For example: With repeat tiling, any gradient or
    `TiledTextureContents` could be used with an effect transform to
    inexpensively draw an infinite scrolling background pattern.

Definition at line 32 of file color_source_contents.cc.

32 {
33 inverse_matrix_ = matrix.Invert();
34}
unsigned useCenter Optional< SkMatrix > matrix
Definition: SkRecords.h:258

◆ SetGeometry()

void impeller::ColorSourceContents::SetGeometry ( std::shared_ptr< Geometry geometry)

Set the geometry that this contents will use to render.

Definition at line 16 of file color_source_contents.cc.

16 {
17 geometry_ = std::move(geometry);
18}

◆ SetInheritedOpacity()

void impeller::ColorSourceContents::SetInheritedOpacity ( Scalar  opacity)
overridevirtual

Inherit the provided opacity.

   Use of this method is invalid if CanAcceptOpacity returns false.

Reimplemented from impeller::Contents.

Definition at line 53 of file color_source_contents.cc.

53 {
54 inherited_opacity_ = opacity;
55}

◆ SetOpacityFactor()

void impeller::ColorSourceContents::SetOpacityFactor ( Scalar  opacity)

Set the opacity factor for this color source.

Definition at line 24 of file color_source_contents.cc.

24 {
25 opacity_ = alpha;
26}

The documentation for this class was generated from the following files: