5#ifndef FLUTTER_IMPELLER_ENTITY_GEOMETRY_GEOMETRY_H_
6#define FLUTTER_IMPELLER_ENTITY_GEOMETRY_GEOMETRY_H_
52 std::optional<Rect> inner_rect = std::nullopt);
61 static std::shared_ptr<Geometry>
MakeCover();
63 static std::shared_ptr<Geometry>
MakeRect(
const Rect& rect);
65 static std::shared_ptr<Geometry>
MakeOval(
const Rect& rect);
static void round(SkPoint *p)
static const int points[]
static SkScalar center(float pos0, float pos1)
virtual std::optional< Rect > GetCoverage(const Matrix &transform) const =0
static std::shared_ptr< Geometry > MakeCover()
virtual GeometryResult::Mode GetResultMode() const
static std::shared_ptr< Geometry > MakeOval(const Rect &rect)
static std::shared_ptr< Geometry > MakeLine(const Point &p0, const Point &p1, Scalar width, Cap cap)
static std::shared_ptr< Geometry > MakeCircle(const Point ¢er, Scalar radius)
static std::shared_ptr< Geometry > MakeRect(const Rect &rect)
static std::shared_ptr< Geometry > MakePointField(std::vector< Point > points, Scalar radius, bool round)
virtual GeometryResult GetPositionBuffer(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const =0
static std::shared_ptr< Geometry > MakeRoundRect(const Rect &rect, const Size &radii)
virtual bool CanApplyMaskFilter() const
static GeometryResult ComputePositionGeometry(const ContentContext &renderer, const Tessellator::VertexGenerator &generator, const Entity &entity, RenderPass &pass)
static std::shared_ptr< Geometry > MakeStrokePath(const Path &path, Scalar stroke_width=0.0, Scalar miter_limit=4.0, Cap stroke_cap=Cap::kButt, Join stroke_join=Join::kMiter)
static std::shared_ptr< Geometry > MakeStrokedCircle(const Point ¢er, Scalar radius, Scalar stroke_width)
virtual bool CoversArea(const Matrix &transform, const Rect &rect) const
Determines if this geometry, transformed by the given transform, will completely cover all surface ar...
static std::shared_ptr< Geometry > MakeFillPath(const Path &path, std::optional< Rect > inner_rect=std::nullopt)
virtual bool IsAxisAlignedRect() const
Paths are lightweight objects that describe a collection of linear, quadratic, or cubic segments....
Render passes encode render commands directed as one specific render target into an underlying comman...
An object which produces a list of vertices as |Point|s that tessellate a previously provided shape a...
@ kNone
Does not use the index buffer.
PrimitiveType
Decides how backend draws pixels based on input vertices.
static const GeometryResult kEmptyResult
static SkColor4f transform(SkColor4f c, SkColorSpace *src, SkColorSpace *dst)
const Scalar stroke_width
@ kNormal
The geometry has no overlapping triangles.
VertexBuffer vertex_buffer
A 4x4 matrix using column-major storage.