![]() |
Flutter Engine
The Flutter Engine
|
#include <pipeline.h>
Public Types | |
using | VertexShader = VertexShader_ |
using | FragmentShader = FragmentShader_ |
using | Builder = PipelineBuilder< VertexShader, FragmentShader > |
Public Member Functions | |
RenderPipelineHandle (const Context &context) | |
RenderPipelineHandle (const Context &context, std::optional< PipelineDescriptor > desc) | |
RenderPipelineHandle (PipelineFuture< PipelineDescriptor > future) | |
std::shared_ptr< Pipeline< PipelineDescriptor > > | WaitAndGet () |
std::optional< PipelineDescriptor > | GetDescriptor () const |
Holds a reference to a Pipeline used for rendering while also maintaining the vertex shader and fragment shader types at compile-time.
See also:
Definition at line 99 of file pipeline.h.
using impeller::RenderPipelineHandle< VertexShader_, FragmentShader_ >::Builder = PipelineBuilder<VertexShader, FragmentShader> |
Definition at line 108 of file pipeline.h.
using impeller::RenderPipelineHandle< VertexShader_, FragmentShader_ >::FragmentShader = FragmentShader_ |
Definition at line 107 of file pipeline.h.
using impeller::RenderPipelineHandle< VertexShader_, FragmentShader_ >::VertexShader = VertexShader_ |
Definition at line 106 of file pipeline.h.
|
inlineexplicit |
Definition at line 110 of file pipeline.h.
|
inlineexplicit |
Definition at line 115 of file pipeline.h.
|
inlineexplicit |
Definition at line 119 of file pipeline.h.
|
inline |
Definition at line 133 of file pipeline.h.
|
inline |
Definition at line 122 of file pipeline.h.