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third_party
skia
include
android
SkAndroidFrameworkUtils.h
Go to the documentation of this file.
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkAndroidFrameworkUtils_DEFINED
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#define SkAndroidFrameworkUtils_DEFINED
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#include "
include/core/SkColor.h
"
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#include "
include/core/SkPoint.h
"
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#include "
include/core/SkRefCnt.h
"
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#include "
include/core/SkTileMode.h
"
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#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
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class
SkCanvas
;
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struct
SkIRect
;
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struct
SkRect
;
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class
SkSurface
;
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class
SkShader
;
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/**
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* SkAndroidFrameworkUtils expose private APIs used only by Android framework.
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*/
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class
SkAndroidFrameworkUtils {
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public
:
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#if defined(SK_GANESH)
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/**
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* clipWithStencil draws the current clip into a stencil buffer with reference value and mask
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* set to 0x1. This function works only on a GPU canvas.
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*
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* @param canvas A GPU canvas that has a non-empty clip.
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*
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* @return true on success or false if clip is empty or not a GPU canvas.
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*/
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static
bool
clipWithStencil(
SkCanvas
* canvas);
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#endif
//defined(SK_GANESH)
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static
void
SafetyNetLog(
const
char
*);
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static
sk_sp<SkSurface>
getSurfaceFromCanvas(
SkCanvas
* canvas);
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static
int
SaveBehind(
SkCanvas
* canvas,
const
SkRect
* subset);
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// Operating within the canvas' clip stack, this resets the geometry of the clip to be wide
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// open modula any device clip restriction that was set outside of the clip stack.
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static
void
ResetClip(
SkCanvas
* canvas);
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/**
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* Unrolls a chain of nested SkPaintFilterCanvas to return the base wrapped canvas.
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*
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* @param canvas A SkPaintFilterCanvas or any other SkCanvas subclass.
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*
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* @return SkCanvas that was found in the innermost SkPaintFilterCanvas.
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*/
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static
SkCanvas
* getBaseWrappedCanvas(
SkCanvas
* canvas);
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/**
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* If the shader represents a linear gradient ShaderAsALinearGradient
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* returns true and if info is not null, ShaderAsALinearGradient populates
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* info with the parameters for the gradient. fColorCount is both an input
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* and output parameter. On input, it indicates how many entries in
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* fColors and fColorOffsets can be used, if they are not nullptr. After
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* asAGradient has run, fColorCount indicates how many color-offset pairs
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* there are in the gradient. fColorOffsets specifies where on the range of
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* 0 to 1 to transition to the given color. fPoints represent the endpoints
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* of the gradient.
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*/
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struct
LinearGradientInfo {
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int
fColorCount = 0;
//!< In-out parameter, specifies passed size
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// of fColors/fColorOffsets on input, and
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// actual number of colors/offsets on
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// output.
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SkColor
* fColors =
nullptr
;
//!< The colors in the gradient.
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SkScalar
* fColorOffsets =
nullptr
;
//!< The unit offset for color transitions.
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SkPoint
fPoints[2];
//!< Type specific, see above.
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SkTileMode
fTileMode;
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uint32_t fGradientFlags = 0;
//!< see SkGradientShader::Flags
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};
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static
bool
ShaderAsALinearGradient(
SkShader
* shader, LinearGradientInfo*);
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};
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#endif
// SK_BUILD_FOR_ANDROID_ANDROID
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#endif
// SkAndroidFrameworkUtils_DEFINED
SkColor.h
SkColor
uint32_t SkColor
Definition:
SkColor.h:37
SkPoint.h
SkRefCnt.h
SkTileMode.h
SkTileMode
SkTileMode
Definition:
SkTileMode.h:13
SkCanvas
Definition:
SkCanvas.h:106
SkShader
Definition:
SkShader.h:36
SkSurface
Definition:
SkSurface.h:161
sk_sp< SkSurface >
SkScalar
float SkScalar
Definition:
extension.cpp:12
SkIRect
Definition:
SkRect.h:32
SkPoint
Definition:
SkPoint_impl.h:163
SkRect
Definition:
extension.cpp:13
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