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Public Member Functions | List of all members
impeller::scene::SkinnedVertexBufferGeometry Class Referencefinal

#include <geometry.h>

Inheritance diagram for impeller::scene::SkinnedVertexBufferGeometry:
impeller::scene::Geometry

Public Member Functions

 SkinnedVertexBufferGeometry ()
 
 ~SkinnedVertexBufferGeometry () override
 
void SetVertexBuffer (VertexBuffer vertex_buffer)
 
GeometryType GetGeometryType () const override
 
VertexBuffer GetVertexBuffer (Allocator &allocator) const override
 
void BindToCommand (const SceneContext &scene_context, HostBuffer &buffer, const Matrix &transform, RenderPass &pass) const override
 
void SetJointsTexture (const std::shared_ptr< Texture > &texture) override
 
- Public Member Functions inherited from impeller::scene::Geometry
virtual ~Geometry ()
 

Additional Inherited Members

- Static Public Member Functions inherited from impeller::scene::Geometry
static std::shared_ptr< CuboidGeometryMakeCuboid (Vector3 size)
 
static std::shared_ptr< GeometryMakeVertexBuffer (VertexBuffer vertex_buffer, bool is_skinned)
 
static std::shared_ptr< GeometryMakeFromFlatbuffer (const fb::MeshPrimitive &mesh, Allocator &allocator)
 

Detailed Description

Definition at line 111 of file geometry.h.

Constructor & Destructor Documentation

◆ SkinnedVertexBufferGeometry()

impeller::scene::SkinnedVertexBufferGeometry::SkinnedVertexBufferGeometry ( )
default

◆ ~SkinnedVertexBufferGeometry()

impeller::scene::SkinnedVertexBufferGeometry::~SkinnedVertexBufferGeometry ( )
overridedefault

Member Function Documentation

◆ BindToCommand()

void impeller::scene::SkinnedVertexBufferGeometry::BindToCommand ( const SceneContext scene_context,
HostBuffer buffer,
const Matrix transform,
RenderPass pass 
) const
overridevirtual

Implements impeller::scene::Geometry.

Definition at line 237 of file geometry.cc.

241 {
242 pass.SetVertexBuffer(
243 GetVertexBuffer(*scene_context.GetContext()->GetResourceAllocator()));
244
245 SamplerDescriptor sampler_desc;
246 sampler_desc.min_filter = MinMagFilter::kNearest;
247 sampler_desc.mag_filter = MinMagFilter::kNearest;
248 sampler_desc.mip_filter = MipFilter::kNearest;
249 sampler_desc.width_address_mode = SamplerAddressMode::kRepeat;
250 sampler_desc.label = "NN Repeat";
251
252 SkinnedVertexShader::BindJointsTexture(
253 pass,
254 joints_texture_ ? joints_texture_ : scene_context.GetPlaceholderTexture(),
255 scene_context.GetContext()->GetSamplerLibrary()->GetSampler(
256 sampler_desc));
257
258 SkinnedVertexShader::FrameInfo info;
259 info.mvp = transform;
260 info.enable_skinning = joints_texture_ ? 1 : 0;
261 info.joint_texture_size =
262 joints_texture_ ? joints_texture_->GetSize().width : 1;
263 SkinnedVertexShader::BindFrameInfo(pass, buffer.EmplaceUniform(info));
264}
static void info(const char *fmt,...) SK_PRINTF_LIKE(1
Definition DM.cpp:213
VertexBuffer GetVertexBuffer(Allocator &allocator) const override
Definition geometry.cc:231
static const uint8_t buffer[]
SK_API GrDirectContext * GetContext(const SkImage *src)
@ kNearest
Sample from the nearest mip level.
@ kNearest
Select nearest to the sample point. Most widely supported.
static SkColor4f transform(SkColor4f c, SkColorSpace *src, SkColorSpace *dst)
Definition p3.cpp:47

◆ GetGeometryType()

GeometryType impeller::scene::SkinnedVertexBufferGeometry::GetGeometryType ( ) const
overridevirtual

Implements impeller::scene::Geometry.

Definition at line 226 of file geometry.cc.

◆ GetVertexBuffer()

VertexBuffer impeller::scene::SkinnedVertexBufferGeometry::GetVertexBuffer ( Allocator allocator) const
overridevirtual

Implements impeller::scene::Geometry.

Definition at line 231 of file geometry.cc.

232 {
233 return vertex_buffer_;
234}

◆ SetJointsTexture()

void impeller::scene::SkinnedVertexBufferGeometry::SetJointsTexture ( const std::shared_ptr< Texture > &  texture)
overridevirtual

Reimplemented from impeller::scene::Geometry.

Definition at line 267 of file geometry.cc.

268 {
269 joints_texture_ = texture;
270}
FlTexture * texture

◆ SetVertexBuffer()

void impeller::scene::SkinnedVertexBufferGeometry::SetVertexBuffer ( VertexBuffer  vertex_buffer)

Definition at line 221 of file geometry.cc.

221 {
222 vertex_buffer_ = std::move(vertex_buffer);
223}

The documentation for this class was generated from the following files: