5#ifndef FLUTTER_IMPELLER_ENTITY_ENTITY_PASS_TARGET_H_
6#define FLUTTER_IMPELLER_ENTITY_ENTITY_PASS_TARGET_H_
12class InlinePassContext;
17 bool supports_read_from_resolve,
18 bool supports_implicit_msaa);
35 std::shared_ptr<Texture> secondary_color_texture_;
37 bool supports_read_from_resolve_;
38 bool supports_implicit_msaa_;
An object that allocates device memory.
std::shared_ptr< Texture > Flip(Allocator &allocator)
Flips the backdrop and returns a readable texture that can be bound/sampled to restore the previous p...
const RenderTarget & GetRenderTarget() const
EntityPassTarget(const RenderTarget &render_target, bool supports_read_from_resolve, bool supports_implicit_msaa)