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#include "include/core/SkData.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkTypes.h"
#include "include/private/base/SkAlign.h"
#include "include/private/base/SkAlignedStorage.h"
#include "include/private/base/SkDebug.h"
#include "include/private/base/SkTemplates.h"
#include "include/private/base/SkTo.h"
#include <cstdint>
#include <cstring>
#include <new>
#include <utility>
Go to the source code of this file.
Classes | |
class | skgpu::ResourceKey |
class | skgpu::ResourceKey::Builder |
class | skgpu::ScratchKey |
class | skgpu::ScratchKey::Builder |
class | skgpu::UniqueKey |
class | skgpu::UniqueKey::Builder |
class | skgpu::UniqueKeyInvalidatedMessage |
class | skgpu::UniqueKeyInvalidatedMsg_Graphite |
Namespaces | |
namespace | skgpu |
Macros | |
#define | SKGPU_DECLARE_STATIC_UNIQUE_KEY(name) static SkOnce name##_once |
#define | SKGPU_DEFINE_STATIC_UNIQUE_KEY(name) |
Functions | |
uint32_t | skgpu::ResourceKeyHash (const uint32_t *data, size_t size) |
static void | skgpu::skgpu_init_static_unique_key_once (SkAlignedSTStorage< 1, UniqueKey > *keyStorage) |
static bool | skgpu::SkShouldPostMessageToBus (const UniqueKeyInvalidatedMessage &msg, uint32_t msgBusUniqueID) |
static bool | skgpu::SkShouldPostMessageToBus (const UniqueKeyInvalidatedMsg_Graphite &msg, uint32_t msgBusUniqueID) |
It is common to need a frequently reused UniqueKey where the only requirement is that the key is unique. These macros create such a key in a thread safe manner so the key can be truly global and only constructed once. Place outside of function/class definitions.
Definition at line 321 of file ResourceKey.h.
#define SKGPU_DEFINE_STATIC_UNIQUE_KEY | ( | name | ) |
Place inside function where the key is used.
Definition at line 324 of file ResourceKey.h.