8#ifndef SkSGTransform_DEFINED
9#define SkSGTransform_DEFINED
26class InvalidationController;
42 virtual bool is44()
const = 0;
#define SG_ATTRIBUTE(attr_name, attr_type, attr_container)
EffectNode(sk_sp< RenderNode >, uint32_t inval_traits=0)
SkRect onRevalidate(InvalidationController *, const SkMatrix &) override
SkMatrix asMatrix() const override
bool is44() const override
SkM44 asM44() const override
static sk_sp< Matrix > Make(const T &m)
Node(uint32_t invalTraits)
static SkColor4f transform(SkColor4f c, SkColorSpace *src, SkColorSpace *dst)
static constexpr SkRect MakeEmpty()