#include <texture.h>
Definition at line 26 of file texture.h.
◆ Free()
static void impeller::GLTextureTraits::Free |
( |
GLTexture |
image | ) |
|
|
inlinestatic |
Definition at line 33 of file texture.h.
33 {
34 glDeleteTextures(1, &
image.texture_name);
35 }
sk_sp< const SkImage > image
◆ InvalidValue()
static GLTexture impeller::GLTextureTraits::InvalidValue |
( |
| ) |
|
|
inlinestatic |
◆ IsValid()
static bool impeller::GLTextureTraits::IsValid |
( |
const GLTexture & |
value | ) |
|
|
inlinestatic |
Definition at line 29 of file texture.h.
29 {
31 }
static GLTexture InvalidValue()
The documentation for this struct was generated from the following file: