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impeller::TextureSourceVK Class Referenceabstract

Abstract base class that represents a vkImage and an vkImageView. More...

#include <texture_source_vk.h>

Inheritance diagram for impeller::TextureSourceVK:
impeller::AHBTextureSourceVK impeller::AllocatedTextureSourceVK impeller::KHRSwapchainImageVK

Public Member Functions

virtual ~TextureSourceVK ()
 
const TextureDescriptorGetTextureDescriptor () const
 Gets the texture descriptor for this image source. More...
 
virtual vk::Image GetImage () const =0
 Get the image handle for this texture source. More...
 
virtual vk::ImageView GetImageView () const =0
 Retrieve the image view used for sampling/blitting/compute with this texture source. More...
 
virtual vk::ImageView GetRenderTargetView () const =0
 Retrieve the image view used for render target attachments with this texture source. More...
 
fml::Status SetLayout (const BarrierVK &barrier) const
 Encodes the layout transition barrier to barrier.cmd_buffer for the image. More...
 
vk::ImageLayout SetLayoutWithoutEncoding (vk::ImageLayout layout) const
 Store the layout of the image. More...
 
vk::ImageLayout GetLayout () const
 Get the last layout assigned to the TextureSourceVK. More...
 
virtual std::shared_ptr< YUVConversionVKGetYUVConversion () const
 When sampling from textures whose formats are not known to Vulkan, a custom conversion is necessary to setup custom samplers. This accessor provides this conversion if one is present. Most texture source have none. More...
 
virtual bool IsSwapchainImage () const =0
 Determines if swapchain image. That is, an image used as the root render target. More...
 
void SetCachedFramebuffer (const SharedHandleVK< vk::Framebuffer > &framebuffer)
 
void SetCachedRenderPass (const SharedHandleVK< vk::RenderPass > &render_pass)
 
SharedHandleVK< vk::Framebuffer > GetCachedFramebuffer () const
 
SharedHandleVK< vk::RenderPass > GetCachedRenderPass () const
 

Protected Member Functions

 TextureSourceVK (TextureDescriptor desc)
 

Protected Attributes

const TextureDescriptor desc_
 

Detailed Description

Abstract base class that represents a vkImage and an vkImageView.

This is intended to be used with an impeller::TextureVK. Example implementations represent swapchain images, uploaded textures, Android Hardware Buffer backend textures, etc...

Definition at line 28 of file texture_source_vk.h.

Constructor & Destructor Documentation

◆ ~TextureSourceVK()

impeller::TextureSourceVK::~TextureSourceVK ( )
virtualdefault

◆ TextureSourceVK()

impeller::TextureSourceVK::TextureSourceVK ( TextureDescriptor  desc)
explicitprotected

Definition at line 9 of file texture_source_vk.cc.

Member Function Documentation

◆ GetCachedFramebuffer()

SharedHandleVK< vk::Framebuffer > impeller::TextureSourceVK::GetCachedFramebuffer ( ) const

Retrieve the last framebuffer object used with this texture.

May be nullptr if no previous framebuffer existed.

Definition at line 75 of file texture_source_vk.cc.

75 {
76 return framebuffer_;
77}

◆ GetCachedRenderPass()

SharedHandleVK< vk::RenderPass > impeller::TextureSourceVK::GetCachedRenderPass ( ) const

Retrieve the last render pass object used with this texture.

May be nullptr if no previous render pass existed.

Definition at line 79 of file texture_source_vk.cc.

79 {
80 return render_pass_;
81}

◆ GetImage()

virtual vk::Image impeller::TextureSourceVK::GetImage ( ) const
pure virtual

Get the image handle for this texture source.

Returns
The image.

Implemented in impeller::AllocatedTextureSourceVK, impeller::AHBTextureSourceVK, and impeller::KHRSwapchainImageVK.

◆ GetImageView()

virtual vk::ImageView impeller::TextureSourceVK::GetImageView ( ) const
pure virtual

Retrieve the image view used for sampling/blitting/compute with this texture source.

Returns
The image view.

Implemented in impeller::AllocatedTextureSourceVK, impeller::AHBTextureSourceVK, and impeller::KHRSwapchainImageVK.

◆ GetLayout()

vk::ImageLayout impeller::TextureSourceVK::GetLayout ( ) const

Get the last layout assigned to the TextureSourceVK.

        This value is synchronized with the GPU via SetLayout so it
        may not reflect the actual layout.
Returns
The last known layout of the texture source.

Definition at line 21 of file texture_source_vk.cc.

21 {
22 ReaderLock lock(layout_mutex_);
23 return layout_;
24}
fuchsia::ui::composition::LayoutInfo layout_

◆ GetRenderTargetView()

virtual vk::ImageView impeller::TextureSourceVK::GetRenderTargetView ( ) const
pure virtual

Retrieve the image view used for render target attachments with this texture source.

ImageViews used as render target attachments cannot have any mip levels. In cases where we want to generate mipmaps with the result of this texture, we need to create multiple image views.

Returns
The render target view.

Implemented in impeller::AllocatedTextureSourceVK, impeller::AHBTextureSourceVK, and impeller::KHRSwapchainImageVK.

◆ GetTextureDescriptor()

const TextureDescriptor & impeller::TextureSourceVK::GetTextureDescriptor ( ) const

Gets the texture descriptor for this image source.

Warning
Texture descriptors from texture sources whose capabilities are a superset of those that can be expressed with Vulkan (like Android Hardware Buffer) are inferred. Stuff like size, mip-counts, types is reliable. So use these descriptors as advisory. Creating copies of texture sources from these descriptors is usually not possible and depends on the allocator used.
Returns
The texture descriptor.

Definition at line 13 of file texture_source_vk.cc.

13 {
14 return desc_;
15}

◆ GetYUVConversion()

std::shared_ptr< YUVConversionVK > impeller::TextureSourceVK::GetYUVConversion ( ) const
virtual

When sampling from textures whose formats are not known to Vulkan, a custom conversion is necessary to setup custom samplers. This accessor provides this conversion if one is present. Most texture source have none.

Returns
The sampler conversion.

Reimplemented in impeller::AHBTextureSourceVK.

Definition at line 17 of file texture_source_vk.cc.

17 {
18 return nullptr;
19}

◆ IsSwapchainImage()

virtual bool impeller::TextureSourceVK::IsSwapchainImage ( ) const
pure virtual

Determines if swapchain image. That is, an image used as the root render target.

Returns
Whether or not this is a swapchain image.

Implemented in impeller::AllocatedTextureSourceVK, impeller::AHBTextureSourceVK, and impeller::KHRSwapchainImageVK.

◆ SetCachedFramebuffer()

void impeller::TextureSourceVK::SetCachedFramebuffer ( const SharedHandleVK< vk::Framebuffer > &  framebuffer)

Store the last framebuffer object used with this texture.

This field is only set if this texture is used as the resolve texture of a render pass. By construction, this framebuffer should be compatible with any future render passes.

Definition at line 65 of file texture_source_vk.cc.

66 {
67 framebuffer_ = framebuffer;
68}

◆ SetCachedRenderPass()

void impeller::TextureSourceVK::SetCachedRenderPass ( const SharedHandleVK< vk::RenderPass > &  render_pass)

Store the last render pass object used with this texture.

This field is only set if this texture is used as the resolve texture of a render pass. By construction, this framebuffer should be compatible with any future render passes.

Definition at line 70 of file texture_source_vk.cc.

71 {
72 render_pass_ = render_pass;
73}

◆ SetLayout()

fml::Status impeller::TextureSourceVK::SetLayout ( const BarrierVK barrier) const

Encodes the layout transition barrier to barrier.cmd_buffer for the image.

The transition is from the layout stored via SetLayoutWithoutEncoding to barrier.new_layout.

Parameters
[in]barrierThe barrier.
Returns
If the layout transition was successfully made.

Definition at line 34 of file texture_source_vk.cc.

34 {
35 const auto old_layout = SetLayoutWithoutEncoding(barrier.new_layout);
36 if (barrier.new_layout == old_layout) {
37 return {};
38 }
39
40 vk::ImageMemoryBarrier image_barrier;
41 image_barrier.srcAccessMask = barrier.src_access;
42 image_barrier.dstAccessMask = barrier.dst_access;
43 image_barrier.oldLayout = old_layout;
44 image_barrier.newLayout = barrier.new_layout;
45 image_barrier.image = GetImage();
46 image_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
47 image_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
48 image_barrier.subresourceRange.aspectMask = ToImageAspectFlags(desc_.format);
49 image_barrier.subresourceRange.baseMipLevel = 0u;
50 image_barrier.subresourceRange.levelCount = desc_.mip_count;
51 image_barrier.subresourceRange.baseArrayLayer = 0u;
52 image_barrier.subresourceRange.layerCount = ToArrayLayerCount(desc_.type);
53
54 barrier.cmd_buffer.pipelineBarrier(barrier.src_stage, // src stage
55 barrier.dst_stage, // dst stage
56 {}, // dependency flags
57 nullptr, // memory barriers
58 nullptr, // buffer barriers
59 image_barrier // image barriers
60 );
61
62 return {};
63}
virtual vk::Image GetImage() const =0
Get the image handle for this texture source.
vk::ImageLayout SetLayoutWithoutEncoding(vk::ImageLayout layout) const
Store the layout of the image.
constexpr uint32_t ToArrayLayerCount(TextureType type)
Definition: formats_vk.h:516
constexpr vk::ImageAspectFlags ToImageAspectFlags(PixelFormat format)
Definition: formats_vk.h:563
#define VK_QUEUE_FAMILY_IGNORED
Definition: vulkan_core.h:127

◆ SetLayoutWithoutEncoding()

vk::ImageLayout impeller::TextureSourceVK::SetLayoutWithoutEncoding ( vk::ImageLayout  layout) const

Store the layout of the image.

        This just is bookkeeping on the CPU, to actually set the
        layout use `SetLayout`.
Parameters
[in]layoutThe new layout.
Returns
The old layout.

Definition at line 26 of file texture_source_vk.cc.

27 {
28 WriterLock lock(layout_mutex_);
29 const auto old_layout = layout_;
30 layout_ = layout;
31 return old_layout;
32}

Member Data Documentation

◆ desc_

const TextureDescriptor impeller::TextureSourceVK::desc_
protected

Definition at line 155 of file texture_source_vk.h.


The documentation for this class was generated from the following files: