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pass_bindings_cache_mtl.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_PASS_BINDINGS_CACHE_MTL_H_
6#define FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_PASS_BINDINGS_CACHE_MTL_H_
7
8#include <Metal/Metal.h>
9
12
13namespace impeller {
14
15//-----------------------------------------------------------------------------
16/// @brief Ensures that bindings on the pass are not redundantly set or
17/// updated. Avoids making the driver do additional checks and makes
18/// the frame insights during profiling and instrumentation not
19/// complain about the same.
20///
21/// There should be no change to rendering if this caching was
22/// absent.
23///
26
28
30
32
33 void SetEncoder(id<MTLRenderCommandEncoder> encoder);
34
35 void SetRenderPipelineState(id<MTLRenderPipelineState> pipeline);
36
37 void SetDepthStencilState(id<MTLDepthStencilState> depth_stencil);
38
39 bool SetBuffer(ShaderStage stage,
40 uint64_t index,
41 uint64_t offset,
42 id<MTLBuffer> buffer);
43
44 bool SetTexture(ShaderStage stage, uint64_t index, id<MTLTexture> texture);
45
46 bool SetSampler(ShaderStage stage,
47 uint64_t index,
48 id<MTLSamplerState> sampler);
49
50 void SetViewport(const Viewport& viewport);
51
52 void SetScissor(const IRect& scissor);
53
54 private:
55 struct BufferOffsetPair {
56 id<MTLBuffer> buffer = nullptr;
57 size_t offset = 0u;
58 };
59 using BufferMap = std::map<uint64_t, BufferOffsetPair>;
60 using TextureMap = std::map<uint64_t, id<MTLTexture>>;
61 using SamplerMap = std::map<uint64_t, id<MTLSamplerState>>;
62
63 id<MTLRenderCommandEncoder> encoder_;
64 id<MTLRenderPipelineState> pipeline_ = nullptr;
65 id<MTLDepthStencilState> depth_stencil_ = nullptr;
66 std::map<ShaderStage, BufferMap> buffers_;
67 std::map<ShaderStage, TextureMap> textures_;
68 std::map<ShaderStage, SamplerMap> samplers_;
69 std::optional<Viewport> viewport_;
70 std::optional<IRect> scissor_;
71};
72
73} // namespace impeller
74
75#endif // FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_PASS_BINDINGS_CACHE_MTL_H_
FlTexture * texture
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified vm service A custom Dart VM Service port The default is to pick a randomly available open port disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode disable vm service Disable mDNS Dart VM Service publication Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set endless trace buffer
Definition: switches.h:126
std::unordered_map< SamplerDescriptor, std::unique_ptr< const Sampler >, ComparableHash< SamplerDescriptor >, ComparableEqual< SamplerDescriptor > > SamplerMap
Definition: sampler.h:35
SeparatedVector2 offset
Ensures that bindings on the pass are not redundantly set or updated. Avoids making the driver do add...
PassBindingsCacheMTL(const PassBindingsCacheMTL &)=delete
void SetScissor(const IRect &scissor)
void SetRenderPipelineState(id< MTLRenderPipelineState > pipeline)
bool SetSampler(ShaderStage stage, uint64_t index, id< MTLSamplerState > sampler)
bool SetBuffer(ShaderStage stage, uint64_t index, uint64_t offset, id< MTLBuffer > buffer)
void SetViewport(const Viewport &viewport)
void SetDepthStencilState(id< MTLDepthStencilState > depth_stencil)
void SetEncoder(id< MTLRenderCommandEncoder > encoder)
bool SetTexture(ShaderStage stage, uint64_t index, id< MTLTexture > texture)
PassBindingsCacheMTL(PassBindingsCacheMTL &&)=delete