Flutter Engine
The Flutter Engine
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#include <Metal/Metal.h>
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/render_target.h"
Go to the source code of this file.
Classes | |
struct | impeller::PassBindingsCacheMTL |
Ensures that bindings on the pass are not redundantly set or updated. Avoids making the driver do additional checks and makes the frame insights during profiling and instrumentation not complain about the same. More... | |
Namespaces | |
namespace | impeller |