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impeller::PassBindingsCacheMTL Struct Reference

Ensures that bindings on the pass are not redundantly set or updated. Avoids making the driver do additional checks and makes the frame insights during profiling and instrumentation not complain about the same. More...

#include <pass_bindings_cache_mtl.h>

Public Member Functions

 PassBindingsCacheMTL ()
 
 ~PassBindingsCacheMTL ()=default
 
 PassBindingsCacheMTL (const PassBindingsCacheMTL &)=delete
 
 PassBindingsCacheMTL (PassBindingsCacheMTL &&)=delete
 
void SetEncoder (id< MTLRenderCommandEncoder > encoder)
 
void SetRenderPipelineState (id< MTLRenderPipelineState > pipeline)
 
void SetDepthStencilState (id< MTLDepthStencilState > depth_stencil)
 
bool SetBuffer (ShaderStage stage, uint64_t index, uint64_t offset, id< MTLBuffer > buffer)
 
bool SetTexture (ShaderStage stage, uint64_t index, id< MTLTexture > texture)
 
bool SetSampler (ShaderStage stage, uint64_t index, id< MTLSamplerState > sampler)
 
void SetViewport (const Viewport &viewport)
 
void SetScissor (const IRect &scissor)
 

Detailed Description

Ensures that bindings on the pass are not redundantly set or updated. Avoids making the driver do additional checks and makes the frame insights during profiling and instrumentation not complain about the same.

There should be no change to rendering if this caching was absent.

Definition at line 24 of file pass_bindings_cache_mtl.h.

Constructor & Destructor Documentation

◆ PassBindingsCacheMTL() [1/3]

impeller::PassBindingsCacheMTL::PassBindingsCacheMTL ( )
inlineexplicit

Definition at line 25 of file pass_bindings_cache_mtl.h.

25{}

◆ ~PassBindingsCacheMTL()

impeller::PassBindingsCacheMTL::~PassBindingsCacheMTL ( )
default

◆ PassBindingsCacheMTL() [2/3]

impeller::PassBindingsCacheMTL::PassBindingsCacheMTL ( const PassBindingsCacheMTL )
delete

◆ PassBindingsCacheMTL() [3/3]

impeller::PassBindingsCacheMTL::PassBindingsCacheMTL ( PassBindingsCacheMTL &&  )
delete

Member Function Documentation

◆ SetBuffer()

bool impeller::PassBindingsCacheMTL::SetBuffer ( ShaderStage  stage,
uint64_t  index,
uint64_t  offset,
id< MTLBuffer >  buffer 
)

Definition at line 31 of file pass_bindings_cache_mtl.mm.

34 {
35 auto& buffers_map = buffers_[stage];
36 auto found = buffers_map.find(index);
37 if (found != buffers_map.end() && found->second.buffer == buffer) {
38 // The right buffer is bound. Check if its offset needs to be updated.
39 if (found->second.offset == offset) {
40 // Buffer and its offset is identical. Nothing to do.
41 return true;
42 }
43
44 // Only the offset needs to be updated.
45 found->second.offset = offset;
46
47 switch (stage) {
49 [encoder_ setVertexBufferOffset:offset atIndex:index];
50 return true;
52 [encoder_ setFragmentBufferOffset:offset atIndex:index];
53 return true;
54 default:
55 VALIDATION_LOG << "Cannot update buffer offset of an unknown stage.";
56 return false;
57 }
58 return true;
59 }
60 buffers_map[index] = {buffer, static_cast<size_t>(offset)};
61 switch (stage) {
63 [encoder_ setVertexBuffer:buffer offset:offset atIndex:index];
64 return true;
66 [encoder_ setFragmentBuffer:buffer offset:offset atIndex:index];
67 return true;
68 default:
69 VALIDATION_LOG << "Cannot bind buffer to unknown shader stage.";
70 return false;
71 }
72 return false;
73}
static const uint8_t buffer[]
Point offset
#define VALIDATION_LOG
Definition validation.h:73

◆ SetDepthStencilState()

void impeller::PassBindingsCacheMTL::SetDepthStencilState ( id< MTLDepthStencilState >  depth_stencil)

Definition at line 22 of file pass_bindings_cache_mtl.mm.

23 {
24 if (depth_stencil_ == depth_stencil) {
25 return;
26 }
27 depth_stencil_ = depth_stencil;
28 [encoder_ setDepthStencilState:depth_stencil_];
29}

◆ SetEncoder()

void impeller::PassBindingsCacheMTL::SetEncoder ( id< MTLRenderCommandEncoder >  encoder)

Definition at line 9 of file pass_bindings_cache_mtl.mm.

9 {
10 encoder_ = encoder;
11}

◆ SetRenderPipelineState()

void impeller::PassBindingsCacheMTL::SetRenderPipelineState ( id< MTLRenderPipelineState >  pipeline)

Definition at line 13 of file pass_bindings_cache_mtl.mm.

14 {
15 if (pipeline == pipeline_) {
16 return;
17 }
18 pipeline_ = pipeline;
19 [encoder_ setRenderPipelineState:pipeline_];
20}

◆ SetSampler()

bool impeller::PassBindingsCacheMTL::SetSampler ( ShaderStage  stage,
uint64_t  index,
id< MTLSamplerState >  sampler 
)

Definition at line 99 of file pass_bindings_cache_mtl.mm.

101 {
102 auto& sampler_map = samplers_[stage];
103 auto found = sampler_map.find(index);
104 if (found != sampler_map.end() && found->second == sampler) {
105 // Already bound.
106 return true;
107 }
108 sampler_map[index] = sampler;
109 switch (stage) {
111 [encoder_ setVertexSamplerState:sampler atIndex:index];
112 return true;
114 [encoder_ setFragmentSamplerState:sampler atIndex:index];
115 return true;
116 default:
117 VALIDATION_LOG << "Cannot bind buffer to unknown shader stage.";
118 return false;
119 }
120 return false;
121}

◆ SetScissor()

void impeller::PassBindingsCacheMTL::SetScissor ( const IRect scissor)

Definition at line 138 of file pass_bindings_cache_mtl.mm.

138 {
139 if (scissor_.has_value() && scissor_.value() == scissor) {
140 return;
141 }
142 [encoder_
143 setScissorRect:MTLScissorRect{
144 .x = static_cast<NSUInteger>(scissor.GetX()),
145 .y = static_cast<NSUInteger>(scissor.GetY()),
146 .width = static_cast<NSUInteger>(scissor.GetWidth()),
147 .height = static_cast<NSUInteger>(scissor.GetHeight()),
148 }];
149 scissor_ = scissor;
150}
double y
int32_t height
int32_t width

◆ SetTexture()

bool impeller::PassBindingsCacheMTL::SetTexture ( ShaderStage  stage,
uint64_t  index,
id< MTLTexture >  texture 
)

Definition at line 75 of file pass_bindings_cache_mtl.mm.

77 {
78 auto& texture_map = textures_[stage];
79 auto found = texture_map.find(index);
80 if (found != texture_map.end() && found->second == texture) {
81 // Already bound.
82 return true;
83 }
84 texture_map[index] = texture;
85 switch (stage) {
87 [encoder_ setVertexTexture:texture atIndex:index];
88 return true;
90 [encoder_ setFragmentTexture:texture atIndex:index];
91 return true;
92 default:
93 VALIDATION_LOG << "Cannot bind buffer to unknown shader stage.";
94 return false;
95 }
96 return false;
97}
FlTexture * texture

◆ SetViewport()

void impeller::PassBindingsCacheMTL::SetViewport ( const Viewport viewport)

Definition at line 123 of file pass_bindings_cache_mtl.mm.

123 {
124 if (viewport_.has_value() && viewport_.value() == viewport) {
125 return;
126 }
127 [encoder_ setViewport:MTLViewport{
128 .originX = viewport.rect.GetX(),
129 .originY = viewport.rect.GetY(),
130 .width = viewport.rect.GetWidth(),
131 .height = viewport.rect.GetHeight(),
132 .znear = viewport.depth_range.z_near,
133 .zfar = viewport.depth_range.z_far,
134 }];
135 viewport_ = viewport;
136}

The documentation for this struct was generated from the following files: