5#ifndef FLUTTER_IMPELLER_SCENE_CAMERA_H_
6#define FLUTTER_IMPELLER_SCENE_CAMERA_H_
31 mutable std::optional<Matrix> transform_;
static Camera MakePerspective(Radians fov_y, Vector3 position)
Camera LookAt(Vector3 target, Vector3 up=Vector3(0, -1, 0)) const
Matrix GetTransform(ISize target_size) const
A 4x4 matrix using column-major storage.