Flutter Engine
The Flutter Engine
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#include "include/core/SkAlphaType.h"
#include "include/core/SkScalar.h"
#include "include/core/SkTypes.h"
#include "include/private/SkColorData.h"
#include "include/private/base/SkDebug.h"
#include "include/private/base/SkFloatingPoint.h"
#include "include/private/base/SkPoint_impl.h"
#include "include/private/base/SkTemplates.h"
#include "src/base/SkUtils.h"
#include "src/base/SkVx.h"
#include "src/gpu/BufferWriter.h"
#include "src/gpu/tessellate/LinearTolerances.h"
#include "src/gpu/tessellate/MiddleOutPolygonTriangulator.h"
#include "src/gpu/tessellate/Tessellation.h"
#include "src/gpu/tessellate/WangsFormula.h"
#include <algorithm>
#include <cstdint>
#include <cstring>
#include <math.h>
#include <tuple>
#include <type_traits>
#include <utility>
#include <variant>
Go to the source code of this file.
Namespaces | |
namespace | skgpu |
namespace | skgpu::tess |
Macros | |
#define | AI SK_ALWAYS_INLINE |
#define | ENABLE_IF(cond) template <typename Void=void> std::enable_if_t<cond, Void> |
#define | DEF_ATTRIB_TYPE(name, A, T) |
Functions | |
template<PatchAttribs A, typename T , bool Required, bool Optional> | |
VertexWriter & | skgpu::tess::operator<< (VertexWriter &w, const AttribValue< A, T, Required, Optional > &v) |
#define AI SK_ALWAYS_INLINE |
Definition at line 203 of file PatchWriter.h.
Definition at line 226 of file PatchWriter.h.
#define ENABLE_IF | ( | cond | ) | template <typename Void=void> std::enable_if_t<cond, Void> |
Definition at line 204 of file PatchWriter.h.