Flutter Engine
The Flutter Engine
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#include "flutter/fml/logging.h"
#include "flutter/fml/time/time_point.h"
#include "impeller/core/device_buffer_descriptor.h"
#include "impeller/core/formats.h"
#include "impeller/core/host_buffer.h"
#include "impeller/core/sampler_descriptor.h"
#include "impeller/fixtures/array.frag.h"
#include "impeller/fixtures/array.vert.h"
#include "impeller/fixtures/baby.frag.h"
#include "impeller/fixtures/baby.vert.h"
#include "impeller/fixtures/box_fade.frag.h"
#include "impeller/fixtures/box_fade.vert.h"
#include "impeller/fixtures/colors.frag.h"
#include "impeller/fixtures/colors.vert.h"
#include "impeller/fixtures/impeller.frag.h"
#include "impeller/fixtures/impeller.vert.h"
#include "impeller/fixtures/inactive_uniforms.frag.h"
#include "impeller/fixtures/inactive_uniforms.vert.h"
#include "impeller/fixtures/instanced_draw.frag.h"
#include "impeller/fixtures/instanced_draw.vert.h"
#include "impeller/fixtures/mipmaps.frag.h"
#include "impeller/fixtures/mipmaps.vert.h"
#include "impeller/fixtures/planet.frag.h"
#include "impeller/fixtures/planet.vert.h"
#include "impeller/fixtures/sepia.frag.h"
#include "impeller/fixtures/sepia.vert.h"
#include "impeller/fixtures/swizzle.frag.h"
#include "impeller/fixtures/texture.frag.h"
#include "impeller/fixtures/texture.vert.h"
#include "impeller/geometry/path_builder.h"
#include "impeller/playground/playground_test.h"
#include "impeller/renderer/command_buffer.h"
#include "impeller/renderer/pipeline_builder.h"
#include "impeller/renderer/pipeline_library.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/render_target.h"
#include "impeller/renderer/renderer.h"
#include "impeller/renderer/vertex_buffer_builder.h"
#include "third_party/imgui/imgui.h"
Go to the source code of this file.
Classes | |
class | impeller::testing::CompareFunctionUIData |
Namespaces | |
namespace | impeller |
namespace | impeller::testing |
Functions | |
impeller::testing::INSTANTIATE_PLAYGROUND_SUITE (BlitPassTest) | |
impeller::testing::TEST_P (RendererTest, CanCreateBoxPrimitive) | |
impeller::testing::TEST_P (RendererTest, BabysFirstTriangle) | |
impeller::testing::TEST_P (RendererTest, CanRenderPerspectiveCube) | |
impeller::testing::TEST_P (RendererTest, CanRenderMultiplePrimitives) | |
impeller::testing::TEST_P (RendererTest, CanRenderToTexture) | |
impeller::testing::TEST_P (RendererTest, CanRenderInstanced) | |
impeller::testing::TEST_P (RendererTest, CanBlitTextureToTexture) | |
impeller::testing::TEST_P (RendererTest, CanBlitTextureToBuffer) | |
impeller::testing::TEST_P (RendererTest, CanGenerateMipmaps) | |
impeller::testing::TEST_P (RendererTest, TheImpeller) | |
impeller::testing::TEST_P (RendererTest, Planet) | |
impeller::testing::TEST_P (RendererTest, ArrayUniforms) | |
impeller::testing::TEST_P (RendererTest, InactiveUniforms) | |
impeller::testing::TEST_P (RendererTest, DefaultIndexSize) | |
impeller::testing::TEST_P (RendererTest, DefaultIndexBehavior) | |
impeller::testing::TEST_P (RendererTest, VertexBufferBuilder) | |
static const CompareFunctionUIData & | impeller::testing::CompareFunctionUI () |
impeller::testing::TEST_P (RendererTest, StencilMask) | |
impeller::testing::TEST_P (RendererTest, CanLookupRenderTargetProperties) | |
impeller::testing::TEST_P (RendererTest, RenderTargetCreateOffscreenMSAASetsDefaultDepthStencilFormat) | |
template<class VertexShader , class FragmentShader > | |
std::shared_ptr< Pipeline< PipelineDescriptor > > | impeller::testing::CreateDefaultPipeline (const std::shared_ptr< Context > &context) |
impeller::testing::TEST_P (RendererTest, CanSepiaToneWithSubpasses) | |
impeller::testing::TEST_P (RendererTest, CanSepiaToneThenSwizzleWithSubpasses) | |