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renderer_unittests.cc File Reference
#include "flutter/fml/logging.h"
#include "impeller/core/device_buffer_descriptor.h"
#include "impeller/core/formats.h"
#include "impeller/core/host_buffer.h"
#include "impeller/core/sampler_descriptor.h"
#include "impeller/fixtures/array.frag.h"
#include "impeller/fixtures/array.vert.h"
#include "impeller/fixtures/box_fade.frag.h"
#include "impeller/fixtures/box_fade.vert.h"
#include "impeller/fixtures/colors.frag.h"
#include "impeller/fixtures/colors.vert.h"
#include "impeller/fixtures/impeller.frag.h"
#include "impeller/fixtures/impeller.vert.h"
#include "impeller/fixtures/inactive_uniforms.frag.h"
#include "impeller/fixtures/inactive_uniforms.vert.h"
#include "impeller/fixtures/instanced_draw.frag.h"
#include "impeller/fixtures/instanced_draw.vert.h"
#include "impeller/fixtures/mipmaps.frag.h"
#include "impeller/fixtures/mipmaps.vert.h"
#include "impeller/fixtures/sepia.frag.h"
#include "impeller/fixtures/sepia.vert.h"
#include "impeller/fixtures/swizzle.frag.h"
#include "impeller/fixtures/texture.frag.h"
#include "impeller/fixtures/texture.vert.h"
#include "impeller/geometry/path_builder.h"
#include "impeller/playground/playground_test.h"
#include "impeller/renderer/command_buffer.h"
#include "impeller/renderer/pipeline_builder.h"
#include "impeller/renderer/pipeline_library.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/render_target.h"
#include "impeller/renderer/renderer.h"
#include "impeller/renderer/vertex_buffer_builder.h"
#include "impeller/tessellator/tessellator_libtess.h"
#include "third_party/imgui/imgui.h"

Go to the source code of this file.

Classes

class  impeller::testing::CompareFunctionUIData
 

Namespaces

namespace  impeller
 
namespace  impeller::testing
 

Functions

 impeller::testing::INSTANTIATE_PLAYGROUND_SUITE (BlitPassTest)
 
 impeller::testing::TEST_P (RendererTest, CanCreateBoxPrimitive)
 
 impeller::testing::TEST_P (RendererTest, CanRenderPerspectiveCube)
 
 impeller::testing::TEST_P (RendererTest, CanRenderMultiplePrimitives)
 
 impeller::testing::TEST_P (RendererTest, CanRenderToTexture)
 
 impeller::testing::TEST_P (RendererTest, CanRenderInstanced)
 
 impeller::testing::TEST_P (RendererTest, CanBlitTextureToTexture)
 
 impeller::testing::TEST_P (RendererTest, CanBlitTextureToBuffer)
 
 impeller::testing::TEST_P (RendererTest, CanGenerateMipmaps)
 
 impeller::testing::TEST_P (RendererTest, TheImpeller)
 
 impeller::testing::TEST_P (RendererTest, ArrayUniforms)
 
 impeller::testing::TEST_P (RendererTest, InactiveUniforms)
 
 impeller::testing::TEST_P (RendererTest, CanCreateCPUBackedTexture)
 
 impeller::testing::TEST_P (RendererTest, DefaultIndexSize)
 
 impeller::testing::TEST_P (RendererTest, DefaultIndexBehavior)
 
 impeller::testing::TEST_P (RendererTest, VertexBufferBuilder)
 
static const CompareFunctionUIDataimpeller::testing::CompareFunctionUI ()
 
 impeller::testing::TEST_P (RendererTest, StencilMask)
 
 impeller::testing::TEST_P (RendererTest, CanLookupRenderTargetProperties)
 
 impeller::testing::TEST_P (RendererTest, RenderTargetCreateOffscreenMSAASetsDefaultDepthStencilFormat)
 
template<class VertexShader , class FragmentShader >
std::shared_ptr< Pipeline< PipelineDescriptor > > impeller::testing::CreateDefaultPipeline (const std::shared_ptr< Context > &context)
 
 impeller::testing::TEST_P (RendererTest, CanSepiaToneWithSubpasses)
 
 impeller::testing::TEST_P (RendererTest, CanSepiaToneThenSwizzleWithSubpasses)