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GrD3DDescriptorTableManager.h
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1/*
2 * Copyright 2020 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrD3DGpuDescriptorTableManager_DEFINED
9#define GrD3DGpuDescriptorTableManager_DEFINED
10
12#include <vector>
13
16class GrD3DGpu;
17
19public:
20 GrD3DDescriptorTable(D3D12_CPU_DESCRIPTOR_HANDLE baseCPU, D3D12_GPU_DESCRIPTOR_HANDLE baseGPU,
21 ID3D12DescriptorHeap* heap, D3D12_DESCRIPTOR_HEAP_TYPE type)
22 : fDescriptorTableCpuStart(baseCPU)
23 , fDescriptorTableGpuStart(baseGPU)
24 , fHeap(heap)
25 , fType(type) {}
26
27 const D3D12_CPU_DESCRIPTOR_HANDLE* baseCpuDescriptorPtr() {
28 return &fDescriptorTableCpuStart;
29 }
30
31 const D3D12_GPU_DESCRIPTOR_HANDLE baseGpuDescriptor() {
32 return fDescriptorTableGpuStart;
33 }
34
35 ID3D12DescriptorHeap* heap() const { return fHeap; }
36 D3D12_DESCRIPTOR_HEAP_TYPE type() const { return fType; }
37
38private:
39 D3D12_CPU_DESCRIPTOR_HANDLE fDescriptorTableCpuStart;
40 D3D12_GPU_DESCRIPTOR_HANDLE fDescriptorTableGpuStart;
41 ID3D12DescriptorHeap* fHeap;
42 D3D12_DESCRIPTOR_HEAP_TYPE fType;
43};
44
46public:
48
51
52 void prepForSubmit(GrD3DGpu* gpu);
53
54private:
55 class Heap : public GrRecycledResource {
56 public:
57 static sk_sp<Heap> Make(GrD3DGpu* gpu, D3D12_DESCRIPTOR_HEAP_TYPE type,
58 unsigned int numDescriptors);
59
60 sk_sp<GrD3DDescriptorTable> allocateTable(unsigned int count);
61 bool canAllocate(unsigned int count) const {
62 return (fDescriptorCount - fNextAvailable) >= count;
63 }
64 ID3D12DescriptorHeap* d3dDescriptorHeap() const { return fHeap->descriptorHeap(); }
65 D3D12_DESCRIPTOR_HEAP_TYPE type() const { return fType; }
66 unsigned int descriptorCount() { return fDescriptorCount; }
67 bool used() { return fNextAvailable > 0; }
68
69 void reset() {
70 fNextAvailable = 0;
71 }
72
73 private:
74 Heap(GrD3DGpu* gpu, std::unique_ptr<GrD3DDescriptorHeap>& heap,
75 D3D12_DESCRIPTOR_HEAP_TYPE type, unsigned int descriptorCount)
76 : INHERITED()
77 , fGpu(gpu)
78 , fHeap(std::move(heap))
79 , fType(type)
80 , fDescriptorCount(descriptorCount)
81 , fNextAvailable(0) {
82 }
83
84 void freeGPUData() const override {}
85 void onRecycle() const override;
86
87#ifdef SK_TRACE_MANAGED_RESOURCES
88 void dumpInfo() const override {
89 SkDebugf("GrD3DDescriptorTable::Heap: %p (%d refs)\n", fHeap.get(), this->getRefCnt());
90 }
91#endif
92
93 GrD3DGpu* fGpu;
94 std::unique_ptr<GrD3DDescriptorHeap> fHeap;
95 D3D12_DESCRIPTOR_HEAP_TYPE fType;
96 unsigned int fDescriptorCount;
97 unsigned int fNextAvailable;
98
100 };
101
102 class HeapPool {
103 public:
104 HeapPool(GrD3DGpu*, D3D12_DESCRIPTOR_HEAP_TYPE);
105
106 sk_sp<GrD3DDescriptorTable> allocateTable(GrD3DGpu*, unsigned int count);
107 void recycle(sk_sp<Heap>);
108 sk_sp<Heap>& currentDescriptorHeap();
109 void prepForSubmit(GrD3DGpu* gpu);
110
111 private:
112 inline static constexpr int kInitialHeapDescriptorCount = 256;
113
114 std::vector<sk_sp<Heap>> fDescriptorHeaps;
115 D3D12_DESCRIPTOR_HEAP_TYPE fHeapType;
116 unsigned int fCurrentHeapDescriptorCount;
117 };
118
119 void recycle(Heap*);
120
121 HeapPool fShaderViewDescriptorPool;
122 HeapPool fSamplerDescriptorPool;
123};
124
125#endif
m reset()
int count
void SK_SPI SkDebugf(const char format[],...) SK_PRINTF_LIKE(1
#define INHERITED(method,...)
sk_sp< GrD3DDescriptorTable > createShaderViewTable(GrD3DGpu *, unsigned int count)
sk_sp< GrD3DDescriptorTable > createSamplerTable(GrD3DGpu *, unsigned int count)
const D3D12_CPU_DESCRIPTOR_HANDLE * baseCpuDescriptorPtr()
GrD3DDescriptorTable(D3D12_CPU_DESCRIPTOR_HANDLE baseCPU, D3D12_GPU_DESCRIPTOR_HANDLE baseGPU, ID3D12DescriptorHeap *heap, D3D12_DESCRIPTOR_HEAP_TYPE type)
const D3D12_GPU_DESCRIPTOR_HANDLE baseGpuDescriptor()
ID3D12DescriptorHeap * heap() const
D3D12_DESCRIPTOR_HEAP_TYPE type() const