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impeller::CapabilitiesGLES Class Referencefinal

The Vulkan layers and extensions wrangler. More...

#include <capabilities_gles.h>

Inheritance diagram for impeller::CapabilitiesGLES:
impeller::Capabilities impeller::BackendCast< CapabilitiesGLES, Capabilities >

Public Member Functions

 CapabilitiesGLES (const ProcTableGLES &gl)
 
 CapabilitiesGLES (const CapabilitiesGLES &)=delete
 
 CapabilitiesGLES (CapabilitiesGLES &&)=delete
 
CapabilitiesGLESoperator= (const CapabilitiesGLES &)=delete
 
CapabilitiesGLESoperator= (CapabilitiesGLES &&)=delete
 
size_t GetMaxTextureUnits (ShaderStage stage) const
 
bool IsANGLE () const
 
bool SupportsOffscreenMSAA () const override
 Whether the context backend supports attaching offscreen MSAA color/stencil textures. More...
 
bool SupportsImplicitResolvingMSAA () const override
 Whether the context backend supports multisampled rendering to the on-screen surface without requiring an explicit resolve of the MSAA color attachment. More...
 
bool SupportsSSBO () const override
 Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines. More...
 
bool SupportsTextureToTextureBlits () const override
 Whether the context backend supports blitting from one texture region to another texture region (via the relevant BlitPass::AddCopy overloads). More...
 
bool SupportsFramebufferFetch () const override
 Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass). More...
 
bool SupportsCompute () const override
 Whether the context backend supports ComputePass. More...
 
bool SupportsComputeSubgroups () const override
 Whether the context backend supports configuring ComputePass command subgroups. More...
 
bool SupportsReadFromResolve () const override
 Whether the context backend supports binding the current RenderPass attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed. More...
 
bool SupportsDecalSamplerAddressMode () const override
 Whether the context backend supports SamplerAddressMode::Decal. More...
 
bool SupportsDeviceTransientTextures () const override
 Whether the context backend supports allocating StorageMode::kDeviceTransient (aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the RenderPass it's attached to. More...
 
PixelFormat GetDefaultColorFormat () const override
 Returns a supported PixelFormat for textures that store 4-channel colors (red/green/blue/alpha). More...
 
PixelFormat GetDefaultStencilFormat () const override
 Returns a supported PixelFormat for textures that store stencil information. May include a depth channel if a stencil-only format is not available. More...
 
PixelFormat GetDefaultDepthStencilFormat () const override
 Returns a supported PixelFormat for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns PixelFormat::kUnknown if no suitable depth+stencil format was found. More...
 
PixelFormat GetDefaultGlyphAtlasFormat () const override
 Returns the default pixel format for the alpha bitmap glyph atlas. More...
 
- Public Member Functions inherited from impeller::Capabilities
virtual ~Capabilities ()
 
virtual bool SupportsOffscreenMSAA () const =0
 Whether the context backend supports attaching offscreen MSAA color/stencil textures. More...
 
virtual bool SupportsImplicitResolvingMSAA () const =0
 Whether the context backend supports multisampled rendering to the on-screen surface without requiring an explicit resolve of the MSAA color attachment. More...
 
virtual bool SupportsSSBO () const =0
 Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines. More...
 
virtual bool SupportsTextureToTextureBlits () const =0
 Whether the context backend supports blitting from one texture region to another texture region (via the relevant BlitPass::AddCopy overloads). More...
 
virtual bool SupportsFramebufferFetch () const =0
 Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass). More...
 
virtual bool SupportsCompute () const =0
 Whether the context backend supports ComputePass. More...
 
virtual bool SupportsComputeSubgroups () const =0
 Whether the context backend supports configuring ComputePass command subgroups. More...
 
virtual bool SupportsReadFromResolve () const =0
 Whether the context backend supports binding the current RenderPass attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed. More...
 
virtual bool SupportsDecalSamplerAddressMode () const =0
 Whether the context backend supports SamplerAddressMode::Decal. More...
 
virtual bool SupportsDeviceTransientTextures () const =0
 Whether the context backend supports allocating StorageMode::kDeviceTransient (aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the RenderPass it's attached to. More...
 
virtual PixelFormat GetDefaultColorFormat () const =0
 Returns a supported PixelFormat for textures that store 4-channel colors (red/green/blue/alpha). More...
 
virtual PixelFormat GetDefaultStencilFormat () const =0
 Returns a supported PixelFormat for textures that store stencil information. May include a depth channel if a stencil-only format is not available. More...
 
virtual PixelFormat GetDefaultDepthStencilFormat () const =0
 Returns a supported PixelFormat for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns PixelFormat::kUnknown if no suitable depth+stencil format was found. More...
 
virtual PixelFormat GetDefaultGlyphAtlasFormat () const =0
 Returns the default pixel format for the alpha bitmap glyph atlas. More...
 

Public Attributes

size_t max_combined_texture_image_units = 8
 
size_t max_cube_map_texture_size = 16
 
size_t max_fragment_uniform_vectors = 16
 
size_t max_renderbuffer_size = 1
 
size_t max_texture_image_units = 8
 
ISize max_texture_size = ISize{64, 64}
 
size_t max_varying_vectors = 8
 
size_t max_vertex_attribs = 8
 
size_t max_vertex_texture_image_units = 0
 
size_t max_vertex_uniform_vectors = 128
 
ISize max_viewport_dims
 
size_t num_compressed_texture_formats = 0
 
size_t num_shader_binary_formats = 0
 

Additional Inherited Members

- Static Public Member Functions inherited from impeller::BackendCast< CapabilitiesGLES, Capabilities >
static CapabilitiesGLESCast (Capabilities &base)
 
static const CapabilitiesGLESCast (const Capabilities &base)
 
static CapabilitiesGLESCast (Capabilities *base)
 
static const CapabilitiesGLESCast (const Capabilities *base)
 
- Protected Member Functions inherited from impeller::Capabilities
 Capabilities ()
 
 Capabilities (const Capabilities &)=delete
 
Capabilitiesoperator= (const Capabilities &)=delete
 

Detailed Description

The Vulkan layers and extensions wrangler.

Definition at line 23 of file capabilities_gles.h.

Constructor & Destructor Documentation

◆ CapabilitiesGLES() [1/3]

impeller::CapabilitiesGLES::CapabilitiesGLES ( const ProcTableGLES gl)
explicit

Definition at line 25 of file capabilities_gles.cc.

25 {
26 {
27 GLint value = 0;
28 gl.GetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &value);
30 }
31
32 {
33 GLint value = 0;
34 gl.GetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &value);
36 }
37
38 auto const desc = gl.GetDescription();
39
40 if (desc->IsES()) {
41 GLint value = 0;
42 gl.GetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &value);
44 }
45
46 {
47 GLint value = 0;
48 gl.GetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &value);
50 }
51
52 {
53 GLint value = 0;
54 gl.GetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &value);
56 }
57
58 {
59 GLint value = 0;
60 gl.GetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
62 }
63
64 if (desc->IsES()) {
65 GLint value = 0;
66 gl.GetIntegerv(GL_MAX_VARYING_VECTORS, &value);
68 }
69
70 {
71 GLint value = 0;
72 gl.GetIntegerv(GL_MAX_VERTEX_ATTRIBS, &value);
74 }
75
76 {
77 GLint value = 0;
78 gl.GetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &value);
80 }
81
82 if (desc->IsES()) {
83 GLint value = 0;
84 gl.GetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &value);
86 }
87
88 {
89 GLint values[2] = {};
90 gl.GetIntegerv(GL_MAX_VIEWPORT_DIMS, values);
92 }
93
94 {
95 GLint value = 0;
96 gl.GetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &value);
98 }
99
100 if (desc->IsES()) {
101 GLint value = 0;
102 gl.GetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &value);
104 }
105
106 if (desc->IsES()) {
107 default_glyph_atlas_format_ = PixelFormat::kA8UNormInt;
108 } else {
109 default_glyph_atlas_format_ = PixelFormat::kR8UNormInt;
110 }
111
112 supports_framebuffer_fetch_ = desc->HasExtension(kFramebufferFetchExt);
113
114 if (desc->HasExtension(kTextureBorderClampExt) ||
115 desc->HasExtension(kNvidiaTextureBorderClampExt)) {
116 supports_decal_sampler_address_mode_ = true;
117 }
118
119 if (desc->HasExtension(kMultisampledRenderToTextureExt)) {
120 supports_implicit_msaa_ = true;
121
122 // We hard-code 4x MSAA, so let's make sure it's supported.
123 GLint value = 0;
124 gl.GetIntegerv(GL_MAX_SAMPLES_EXT, &value);
125 supports_offscreen_msaa_ = value >= 4;
126 }
127
128 is_angle_ = desc->IsANGLE();
129}
uint8_t value
static const constexpr char * kMultisampledRenderToTextureExt
static const constexpr char * kTextureBorderClampExt
static const constexpr char * kNvidiaTextureBorderClampExt
static const constexpr char * kFramebufferFetchExt
ISize64 ISize
Definition: size.h:140
gl
Definition: malisc.py:41

◆ CapabilitiesGLES() [2/3]

impeller::CapabilitiesGLES::CapabilitiesGLES ( const CapabilitiesGLES )
delete

◆ CapabilitiesGLES() [3/3]

impeller::CapabilitiesGLES::CapabilitiesGLES ( CapabilitiesGLES &&  )
delete

Member Function Documentation

◆ GetDefaultColorFormat()

PixelFormat impeller::CapabilitiesGLES::GetDefaultColorFormat ( ) const
overridevirtual

Returns a supported PixelFormat for textures that store 4-channel colors (red/green/blue/alpha).

Implements impeller::Capabilities.

Definition at line 184 of file capabilities_gles.cc.

◆ GetDefaultDepthStencilFormat()

PixelFormat impeller::CapabilitiesGLES::GetDefaultDepthStencilFormat ( ) const
overridevirtual

Returns a supported PixelFormat for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns PixelFormat::kUnknown if no suitable depth+stencil format was found.

Implements impeller::Capabilities.

Definition at line 192 of file capabilities_gles.cc.

◆ GetDefaultGlyphAtlasFormat()

PixelFormat impeller::CapabilitiesGLES::GetDefaultGlyphAtlasFormat ( ) const
overridevirtual

Returns the default pixel format for the alpha bitmap glyph atlas.

   Some backends may use Red channel while others use grey. This
   should not have any impact 

Implements impeller::Capabilities.

Definition at line 200 of file capabilities_gles.cc.

200 {
201 return default_glyph_atlas_format_;
202}

◆ GetDefaultStencilFormat()

PixelFormat impeller::CapabilitiesGLES::GetDefaultStencilFormat ( ) const
overridevirtual

Returns a supported PixelFormat for textures that store stencil information. May include a depth channel if a stencil-only format is not available.

Implements impeller::Capabilities.

Definition at line 188 of file capabilities_gles.cc.

188 {
190}

◆ GetMaxTextureUnits()

size_t impeller::CapabilitiesGLES::GetMaxTextureUnits ( ShaderStage  stage) const

Definition at line 131 of file capabilities_gles.cc.

131 {
132 switch (stage) {
139 return 0u;
140 }
142}
#define FML_UNREACHABLE()
Definition: logging.h:109

◆ IsANGLE()

bool impeller::CapabilitiesGLES::IsANGLE ( ) const

Definition at line 196 of file capabilities_gles.cc.

196 {
197 return is_angle_;
198}

◆ operator=() [1/2]

CapabilitiesGLES & impeller::CapabilitiesGLES::operator= ( CapabilitiesGLES &&  )
delete

◆ operator=() [2/2]

CapabilitiesGLES & impeller::CapabilitiesGLES::operator= ( const CapabilitiesGLES )
delete

◆ SupportsCompute()

bool impeller::CapabilitiesGLES::SupportsCompute ( ) const
overridevirtual

Whether the context backend supports ComputePass.

Implements impeller::Capabilities.

Definition at line 164 of file capabilities_gles.cc.

164 {
165 return false;
166}

◆ SupportsComputeSubgroups()

bool impeller::CapabilitiesGLES::SupportsComputeSubgroups ( ) const
overridevirtual

Whether the context backend supports configuring ComputePass command subgroups.

Implements impeller::Capabilities.

Definition at line 168 of file capabilities_gles.cc.

168 {
169 return false;
170}

◆ SupportsDecalSamplerAddressMode()

bool impeller::CapabilitiesGLES::SupportsDecalSamplerAddressMode ( ) const
overridevirtual

Whether the context backend supports SamplerAddressMode::Decal.

Implements impeller::Capabilities.

Definition at line 176 of file capabilities_gles.cc.

176 {
177 return supports_decal_sampler_address_mode_;
178}

◆ SupportsDeviceTransientTextures()

bool impeller::CapabilitiesGLES::SupportsDeviceTransientTextures ( ) const
overridevirtual

Whether the context backend supports allocating StorageMode::kDeviceTransient (aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the RenderPass it's attached to.

This feature is especially useful for MSAA and stencils.

Implements impeller::Capabilities.

Definition at line 180 of file capabilities_gles.cc.

180 {
181 return false;
182}

◆ SupportsFramebufferFetch()

bool impeller::CapabilitiesGLES::SupportsFramebufferFetch ( ) const
overridevirtual

Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass).

Example of reading from the first color attachment in a GLSL shader: ``` uniform subpassInput subpass_input;

out vec4 frag_color;

void main() { vec4 color = subpassLoad(subpass_input); // Invert the colors drawn to the framebuffer. frag_color = vec4(vec3(1) - color.rgb, color.a); } ```

Implements impeller::Capabilities.

Definition at line 160 of file capabilities_gles.cc.

160 {
161 return supports_framebuffer_fetch_;
162}

◆ SupportsImplicitResolvingMSAA()

bool impeller::CapabilitiesGLES::SupportsImplicitResolvingMSAA ( ) const
overridevirtual

Whether the context backend supports multisampled rendering to the on-screen surface without requiring an explicit resolve of the MSAA color attachment.

Implements impeller::Capabilities.

Definition at line 148 of file capabilities_gles.cc.

148 {
149 return supports_implicit_msaa_;
150}

◆ SupportsOffscreenMSAA()

bool impeller::CapabilitiesGLES::SupportsOffscreenMSAA ( ) const
overridevirtual

Whether the context backend supports attaching offscreen MSAA color/stencil textures.

Implements impeller::Capabilities.

Definition at line 144 of file capabilities_gles.cc.

144 {
145 return supports_offscreen_msaa_;
146}

◆ SupportsReadFromResolve()

bool impeller::CapabilitiesGLES::SupportsReadFromResolve ( ) const
overridevirtual

Whether the context backend supports binding the current RenderPass attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed.

This is possible because many mobile graphics cards track RenderPass attachment state in intermediary tile memory prior to Storing the pass in the heap allocated attachments on DRAM. Metal's hazard tracking and Vulkan's barriers are granular enough to allow for safely accessing attachment textures prior to storage in the same RenderPass.

Implements impeller::Capabilities.

Definition at line 172 of file capabilities_gles.cc.

172 {
173 return false;
174}

◆ SupportsSSBO()

bool impeller::CapabilitiesGLES::SupportsSSBO ( ) const
overridevirtual

Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.

Implements impeller::Capabilities.

Definition at line 152 of file capabilities_gles.cc.

152 {
153 return false;
154}

◆ SupportsTextureToTextureBlits()

bool impeller::CapabilitiesGLES::SupportsTextureToTextureBlits ( ) const
overridevirtual

Whether the context backend supports blitting from one texture region to another texture region (via the relevant BlitPass::AddCopy overloads).

Implements impeller::Capabilities.

Definition at line 156 of file capabilities_gles.cc.

156 {
157 return false;
158}

Member Data Documentation

◆ max_combined_texture_image_units

size_t impeller::CapabilitiesGLES::max_combined_texture_image_units = 8

Definition at line 38 of file capabilities_gles.h.

◆ max_cube_map_texture_size

size_t impeller::CapabilitiesGLES::max_cube_map_texture_size = 16

Definition at line 41 of file capabilities_gles.h.

◆ max_fragment_uniform_vectors

size_t impeller::CapabilitiesGLES::max_fragment_uniform_vectors = 16

Definition at line 44 of file capabilities_gles.h.

◆ max_renderbuffer_size

size_t impeller::CapabilitiesGLES::max_renderbuffer_size = 1

Definition at line 47 of file capabilities_gles.h.

◆ max_texture_image_units

size_t impeller::CapabilitiesGLES::max_texture_image_units = 8

Definition at line 50 of file capabilities_gles.h.

◆ max_texture_size

ISize impeller::CapabilitiesGLES::max_texture_size = ISize{64, 64}

Definition at line 53 of file capabilities_gles.h.

◆ max_varying_vectors

size_t impeller::CapabilitiesGLES::max_varying_vectors = 8

Definition at line 56 of file capabilities_gles.h.

◆ max_vertex_attribs

size_t impeller::CapabilitiesGLES::max_vertex_attribs = 8

Definition at line 59 of file capabilities_gles.h.

◆ max_vertex_texture_image_units

size_t impeller::CapabilitiesGLES::max_vertex_texture_image_units = 0

Definition at line 62 of file capabilities_gles.h.

◆ max_vertex_uniform_vectors

size_t impeller::CapabilitiesGLES::max_vertex_uniform_vectors = 128

Definition at line 65 of file capabilities_gles.h.

◆ max_viewport_dims

ISize impeller::CapabilitiesGLES::max_viewport_dims

Definition at line 68 of file capabilities_gles.h.

◆ num_compressed_texture_formats

size_t impeller::CapabilitiesGLES::num_compressed_texture_formats = 0

Definition at line 71 of file capabilities_gles.h.

◆ num_shader_binary_formats

size_t impeller::CapabilitiesGLES::num_shader_binary_formats = 0

Definition at line 74 of file capabilities_gles.h.


The documentation for this class was generated from the following files: