Flutter Engine
The Flutter Engine
|
The Vulkan layers and extensions wrangler. More...
#include <capabilities_gles.h>
Public Member Functions | |
CapabilitiesGLES (const ProcTableGLES &gl) | |
CapabilitiesGLES (const CapabilitiesGLES &)=delete | |
CapabilitiesGLES (CapabilitiesGLES &&)=delete | |
CapabilitiesGLES & | operator= (const CapabilitiesGLES &)=delete |
CapabilitiesGLES & | operator= (CapabilitiesGLES &&)=delete |
size_t | GetMaxTextureUnits (ShaderStage stage) const |
bool | IsANGLE () const |
bool | SupportsOffscreenMSAA () const override |
Whether the context backend supports attaching offscreen MSAA color/stencil textures. More... | |
bool | SupportsImplicitResolvingMSAA () const override |
Whether the context backend supports multisampled rendering to the on-screen surface without requiring an explicit resolve of the MSAA color attachment. More... | |
bool | SupportsSSBO () const override |
Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines. More... | |
bool | SupportsTextureToTextureBlits () const override |
Whether the context backend supports blitting from one texture region to another texture region (via the relevant BlitPass::AddCopy overloads). More... | |
bool | SupportsFramebufferFetch () const override |
Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass). More... | |
bool | SupportsCompute () const override |
Whether the context backend supports ComputePass . More... | |
bool | SupportsComputeSubgroups () const override |
Whether the context backend supports configuring ComputePass command subgroups. More... | |
bool | SupportsReadFromResolve () const override |
Whether the context backend supports binding the current RenderPass attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed. More... | |
bool | SupportsDecalSamplerAddressMode () const override |
Whether the context backend supports SamplerAddressMode::Decal . More... | |
bool | SupportsDeviceTransientTextures () const override |
Whether the context backend supports allocating StorageMode::kDeviceTransient (aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the RenderPass it's attached to. More... | |
PixelFormat | GetDefaultColorFormat () const override |
Returns a supported PixelFormat for textures that store 4-channel colors (red/green/blue/alpha). More... | |
PixelFormat | GetDefaultStencilFormat () const override |
Returns a supported PixelFormat for textures that store stencil information. May include a depth channel if a stencil-only format is not available. More... | |
PixelFormat | GetDefaultDepthStencilFormat () const override |
Returns a supported PixelFormat for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns PixelFormat::kUnknown if no suitable depth+stencil format was found. More... | |
PixelFormat | GetDefaultGlyphAtlasFormat () const override |
Returns the default pixel format for the alpha bitmap glyph atlas. More... | |
Public Member Functions inherited from impeller::Capabilities | |
virtual | ~Capabilities () |
virtual bool | SupportsOffscreenMSAA () const =0 |
Whether the context backend supports attaching offscreen MSAA color/stencil textures. More... | |
virtual bool | SupportsImplicitResolvingMSAA () const =0 |
Whether the context backend supports multisampled rendering to the on-screen surface without requiring an explicit resolve of the MSAA color attachment. More... | |
virtual bool | SupportsSSBO () const =0 |
Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines. More... | |
virtual bool | SupportsTextureToTextureBlits () const =0 |
Whether the context backend supports blitting from one texture region to another texture region (via the relevant BlitPass::AddCopy overloads). More... | |
virtual bool | SupportsFramebufferFetch () const =0 |
Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass). More... | |
virtual bool | SupportsCompute () const =0 |
Whether the context backend supports ComputePass . More... | |
virtual bool | SupportsComputeSubgroups () const =0 |
Whether the context backend supports configuring ComputePass command subgroups. More... | |
virtual bool | SupportsReadFromResolve () const =0 |
Whether the context backend supports binding the current RenderPass attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed. More... | |
virtual bool | SupportsDecalSamplerAddressMode () const =0 |
Whether the context backend supports SamplerAddressMode::Decal . More... | |
virtual bool | SupportsDeviceTransientTextures () const =0 |
Whether the context backend supports allocating StorageMode::kDeviceTransient (aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the RenderPass it's attached to. More... | |
virtual PixelFormat | GetDefaultColorFormat () const =0 |
Returns a supported PixelFormat for textures that store 4-channel colors (red/green/blue/alpha). More... | |
virtual PixelFormat | GetDefaultStencilFormat () const =0 |
Returns a supported PixelFormat for textures that store stencil information. May include a depth channel if a stencil-only format is not available. More... | |
virtual PixelFormat | GetDefaultDepthStencilFormat () const =0 |
Returns a supported PixelFormat for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns PixelFormat::kUnknown if no suitable depth+stencil format was found. More... | |
virtual PixelFormat | GetDefaultGlyphAtlasFormat () const =0 |
Returns the default pixel format for the alpha bitmap glyph atlas. More... | |
Public Attributes | |
size_t | max_combined_texture_image_units = 8 |
size_t | max_cube_map_texture_size = 16 |
size_t | max_fragment_uniform_vectors = 16 |
size_t | max_renderbuffer_size = 1 |
size_t | max_texture_image_units = 8 |
ISize | max_texture_size = ISize{64, 64} |
size_t | max_varying_vectors = 8 |
size_t | max_vertex_attribs = 8 |
size_t | max_vertex_texture_image_units = 0 |
size_t | max_vertex_uniform_vectors = 128 |
ISize | max_viewport_dims |
size_t | num_compressed_texture_formats = 0 |
size_t | num_shader_binary_formats = 0 |
Additional Inherited Members | |
Static Public Member Functions inherited from impeller::BackendCast< CapabilitiesGLES, Capabilities > | |
static CapabilitiesGLES & | Cast (Capabilities &base) |
static const CapabilitiesGLES & | Cast (const Capabilities &base) |
static CapabilitiesGLES * | Cast (Capabilities *base) |
static const CapabilitiesGLES * | Cast (const Capabilities *base) |
Protected Member Functions inherited from impeller::Capabilities | |
Capabilities () | |
Capabilities (const Capabilities &)=delete | |
Capabilities & | operator= (const Capabilities &)=delete |
The Vulkan layers and extensions wrangler.
Definition at line 23 of file capabilities_gles.h.
|
explicit |
Definition at line 25 of file capabilities_gles.cc.
|
delete |
|
delete |
|
overridevirtual |
Returns a supported PixelFormat
for textures that store 4-channel colors (red/green/blue/alpha).
Implements impeller::Capabilities.
Definition at line 184 of file capabilities_gles.cc.
|
overridevirtual |
Returns a supported PixelFormat
for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns PixelFormat::kUnknown
if no suitable depth+stencil format was found.
Implements impeller::Capabilities.
Definition at line 192 of file capabilities_gles.cc.
|
overridevirtual |
Returns the default pixel format for the alpha bitmap glyph atlas.
Some backends may use Red channel while others use grey. This should not have any impact
Implements impeller::Capabilities.
Definition at line 200 of file capabilities_gles.cc.
|
overridevirtual |
Returns a supported PixelFormat
for textures that store stencil information. May include a depth channel if a stencil-only format is not available.
Implements impeller::Capabilities.
Definition at line 188 of file capabilities_gles.cc.
size_t impeller::CapabilitiesGLES::GetMaxTextureUnits | ( | ShaderStage | stage | ) | const |
Definition at line 131 of file capabilities_gles.cc.
bool impeller::CapabilitiesGLES::IsANGLE | ( | ) | const |
Definition at line 196 of file capabilities_gles.cc.
|
delete |
|
delete |
|
overridevirtual |
Whether the context backend supports ComputePass
.
Implements impeller::Capabilities.
Definition at line 164 of file capabilities_gles.cc.
|
overridevirtual |
Whether the context backend supports configuring ComputePass
command subgroups.
Implements impeller::Capabilities.
Definition at line 168 of file capabilities_gles.cc.
|
overridevirtual |
Whether the context backend supports SamplerAddressMode::Decal
.
Implements impeller::Capabilities.
Definition at line 176 of file capabilities_gles.cc.
|
overridevirtual |
Whether the context backend supports allocating StorageMode::kDeviceTransient
(aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the RenderPass
it's attached to.
This feature is especially useful for MSAA and stencils.
Implements impeller::Capabilities.
Definition at line 180 of file capabilities_gles.cc.
|
overridevirtual |
Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass).
Example of reading from the first color attachment in a GLSL shader: ``` uniform subpassInput subpass_input;
out vec4 frag_color;
void main() { vec4 color = subpassLoad(subpass_input); // Invert the colors drawn to the framebuffer. frag_color = vec4(vec3(1) - color.rgb, color.a); } ```
Implements impeller::Capabilities.
Definition at line 160 of file capabilities_gles.cc.
|
overridevirtual |
Whether the context backend supports multisampled rendering to the on-screen surface without requiring an explicit resolve of the MSAA color attachment.
Implements impeller::Capabilities.
Definition at line 148 of file capabilities_gles.cc.
|
overridevirtual |
Whether the context backend supports attaching offscreen MSAA color/stencil textures.
Implements impeller::Capabilities.
Definition at line 144 of file capabilities_gles.cc.
|
overridevirtual |
Whether the context backend supports binding the current RenderPass
attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed.
This is possible because many mobile graphics cards track RenderPass
attachment state in intermediary tile memory prior to Storing the pass in the heap allocated attachments on DRAM. Metal's hazard tracking and Vulkan's barriers are granular enough to allow for safely accessing attachment textures prior to storage in the same RenderPass
.
Implements impeller::Capabilities.
Definition at line 172 of file capabilities_gles.cc.
|
overridevirtual |
Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.
Implements impeller::Capabilities.
Definition at line 152 of file capabilities_gles.cc.
|
overridevirtual |
Whether the context backend supports blitting from one texture region to another texture region (via the relevant BlitPass::AddCopy
overloads).
Implements impeller::Capabilities.
Definition at line 156 of file capabilities_gles.cc.
size_t impeller::CapabilitiesGLES::max_combined_texture_image_units = 8 |
Definition at line 38 of file capabilities_gles.h.
size_t impeller::CapabilitiesGLES::max_cube_map_texture_size = 16 |
Definition at line 41 of file capabilities_gles.h.
size_t impeller::CapabilitiesGLES::max_fragment_uniform_vectors = 16 |
Definition at line 44 of file capabilities_gles.h.
size_t impeller::CapabilitiesGLES::max_renderbuffer_size = 1 |
Definition at line 47 of file capabilities_gles.h.
size_t impeller::CapabilitiesGLES::max_texture_image_units = 8 |
Definition at line 50 of file capabilities_gles.h.
Definition at line 53 of file capabilities_gles.h.
size_t impeller::CapabilitiesGLES::max_varying_vectors = 8 |
Definition at line 56 of file capabilities_gles.h.
size_t impeller::CapabilitiesGLES::max_vertex_attribs = 8 |
Definition at line 59 of file capabilities_gles.h.
size_t impeller::CapabilitiesGLES::max_vertex_texture_image_units = 0 |
Definition at line 62 of file capabilities_gles.h.
size_t impeller::CapabilitiesGLES::max_vertex_uniform_vectors = 128 |
Definition at line 65 of file capabilities_gles.h.
ISize impeller::CapabilitiesGLES::max_viewport_dims |
Definition at line 68 of file capabilities_gles.h.
size_t impeller::CapabilitiesGLES::num_compressed_texture_formats = 0 |
Definition at line 71 of file capabilities_gles.h.
size_t impeller::CapabilitiesGLES::num_shader_binary_formats = 0 |
Definition at line 74 of file capabilities_gles.h.