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Flutter Engine
The Flutter Engine
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#include <array>
#include <optional>
#include <ostream>
#include <vector>
#include "fml/logging.h"
#include "impeller/geometry/matrix.h"
#include "impeller/geometry/point.h"
#include "impeller/geometry/saturated_math.h"
#include "impeller/geometry/scalar.h"
#include "impeller/geometry/size.h"
Go to the source code of this file.
Classes | |
struct | impeller::TRect< T > |
Namespaces | |
namespace | impeller |
namespace | std |
Macros | |
#define | ONLY_ON_FLOAT_M(Modifiers, Return) |
#define | ONLY_ON_FLOAT(Return) DL_ONLY_ON_FLOAT_M(, Return) |
Typedefs | |
using | impeller::Rect = TRect< Scalar > |
using | impeller::IRect32 = TRect< int32_t > |
using | impeller::IRect64 = TRect< int64_t > |
using | impeller::IRect = IRect64 |
Functions | |
template<class T > | |
std::ostream & | std::operator<< (std::ostream &out, const impeller::TRect< T > &r) |