Flutter Engine
The Flutter Engine
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#include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
#include "src/gpu/ganesh/GrGeometryProcessor.h"
#include "src/gpu/ganesh/GrShaderCaps.h"
#include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h"
#include "src/gpu/ganesh/glsl/GrGLSLShaderBuilder.h"
#include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h"
#include "src/sksl/SkSLGLSL.h"
Go to the source code of this file.
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static bool | use_flat_interpolation (GrGLSLVaryingHandler::Interpolation interpolation, const GrShaderCaps &shaderCaps) |
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Definition at line 27 of file GrGLSLVarying.cpp.