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crbug_1086705.cpp
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1/*
2 * Copyright 2020 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm/gm.h"
12
13// See crbug.com/1086705. The convex linearizing path renderer would collapse too many of the
14// very-near duplicate vertices and turn the path into a triangle. Since the stroke width is larger
15// than the radius of the circle, there's the separate issue of what to do when stroke
16// self-intersects
17DEF_SIMPLE_GM(crbug_1086705, canvas, 200, 200) {
20 paint.setStrokeWidth(5.f);
21 paint.setAntiAlias(true);
22
23 SkPoint circleVertices[700];
24 for (int i = 0; i < 700; ++i) {
25 SkScalar angleRads = 2 * SK_ScalarPI * i / 700.f;
26 circleVertices[i] = {100.f + 2.f * SkScalarCos(angleRads),
27 100.f + 2.f * SkScalarSin(angleRads)};
28 }
29
30 SkPathBuilder circle;
31 circle.moveTo(circleVertices[0]);
32 for (int i = 1; i < 700; ++i) {
33 circle.lineTo(circleVertices[i]);
34 }
35 circle.close();
36
37 canvas->drawPath(circle.detach(), paint);
38}
#define SkScalarSin(radians)
Definition SkScalar.h:45
#define SkScalarCos(radians)
Definition SkScalar.h:46
#define SK_ScalarPI
Definition SkScalar.h:21
@ kStroke_Style
set to stroke geometry
Definition SkPaint.h:194
SkPathBuilder & close()
SkPathBuilder & lineTo(SkPoint pt)
SkPathBuilder & moveTo(SkPoint pt)
const Paint & paint
float SkScalar
Definition extension.cpp:12
#define DEF_SIMPLE_GM(NAME, CANVAS, W, H)
Definition gm.h:50