#include "tools/gpu/gl/angle/GLTestContext_angle.h"
#include "include/gpu/gl/GrGLAssembleInterface.h"
#include "include/gpu/gl/GrGLInterface.h"
#include "src/base/SkTime.h"
#include "src/core/SkTraceEvent.h"
#include "src/gpu/ganesh/gl/GrGLDefines.h"
#include "src/gpu/ganesh/gl/GrGLUtil.h"
#include "src/ports/SkOSLibrary.h"
#include "third_party/externals/angle2/include/platform/PlatformMethods.h"
#include <vector>
#include <EGL/egl.h>
#include <EGL/eglext.h>
Go to the source code of this file.
◆ EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE
#define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483 |
◆ EGL_EGL_PROTOTYPES
#define EGL_EGL_PROTOTYPES 1 |
◆ EGL_PLATFORM_ANGLE_ANGLE
#define EGL_PLATFORM_ANGLE_ANGLE 0x3202 |
◆ EGL_PLATFORM_ANGLE_TYPE_ANGLE
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 |
◆ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 |
◆ EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE
#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 |
◆ EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE
#define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489 |
◆ EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE
#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D |