Flutter Engine
The Flutter Engine
Loading...
Searching...
No Matches
SkRasterHandleAllocator.h
Go to the documentation of this file.
1/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkRasterHandleAllocator_DEFINED
9#define SkRasterHandleAllocator_DEFINED
10
12
13class SkBitmap;
14class SkCanvas;
15class SkMatrix;
16class SkSurfaceProps;
17
18/**
19 * If a client wants to control the allocation of raster layers in a canvas, it should subclass
20 * SkRasterHandleAllocator. This allocator performs two tasks:
21 * 1. controls how the memory for the pixels is allocated
22 * 2. associates a "handle" to a private object that can track the matrix/clip of the SkCanvas
23 *
24 * This example allocates a canvas, and defers to the allocator to create the base layer.
25 *
26 * std::unique_ptr<SkCanvas> canvas = SkRasterHandleAllocator::MakeCanvas(
27 * SkImageInfo::Make(...),
28 * std::make_unique<MySubclassRasterHandleAllocator>(...),
29 * nullptr);
30 *
31 * If you have already allocated the base layer (and its handle, release-proc etc.) then you
32 * can pass those in using the last parameter to MakeCanvas().
33 *
34 * Regardless of how the base layer is allocated, each time canvas->saveLayer() is called,
35 * your allocator's allocHandle() will be called.
36 */
38public:
39 virtual ~SkRasterHandleAllocator() = default;
40
41 // The value that is returned to clients of the canvas that has this allocator installed.
42 typedef void* Handle;
43
44 struct Rec {
45 // When the allocation goes out of scope, this proc is called to free everything associated
46 // with it: the pixels, the "handle", etc. This is passed the pixel address and fReleaseCtx.
47 void (*fReleaseProc)(void* pixels, void* ctx);
48 void* fReleaseCtx; // context passed to fReleaseProc
49 void* fPixels; // pixels for this allocation
50 size_t fRowBytes; // rowbytes for these pixels
51 Handle fHandle; // public handle returned by SkCanvas::accessTopRasterHandle()
52 };
53
54 /**
55 * Given a requested info, allocate the corresponding pixels/rowbytes, and whatever handle
56 * is desired to give clients access to those pixels. The rec also contains a proc and context
57 * which will be called when this allocation goes out of scope.
58 *
59 * e.g.
60 * when canvas->saveLayer() is called, the allocator will be called to allocate the pixels
61 * for the layer. When canvas->restore() is called, the fReleaseProc will be called.
62 */
63 virtual bool allocHandle(const SkImageInfo&, Rec*) = 0;
64
65 /**
66 * Clients access the handle for a given layer by calling SkCanvas::accessTopRasterHandle().
67 * To allow the handle to reflect the current matrix/clip in the canvs, updateHandle() is
68 * is called. The subclass is responsible to update the handle as it sees fit.
69 */
70 virtual void updateHandle(Handle, const SkMatrix&, const SkIRect&) = 0;
71
72 /**
73 * This creates a canvas which will use the allocator to manage pixel allocations, including
74 * all calls to saveLayer().
75 *
76 * If rec is non-null, then it will be used as the base-layer of pixels/handle.
77 * If rec is null, then the allocator will be called for the base-layer as well.
78 */
79 static std::unique_ptr<SkCanvas> MakeCanvas(std::unique_ptr<SkRasterHandleAllocator>,
80 const SkImageInfo&, const Rec* rec = nullptr,
81 const SkSurfaceProps* props = nullptr);
82
83protected:
87
88private:
89 friend class SkBitmapDevice;
90
91 Handle allocBitmap(const SkImageInfo&, SkBitmap*);
92};
93
94#endif
#define SK_API
Definition SkAPI.h:35
SkRasterHandleAllocator & operator=(const SkRasterHandleAllocator &)=delete
SkRasterHandleAllocator()=default
virtual void updateHandle(Handle, const SkMatrix &, const SkIRect &)=0
virtual ~SkRasterHandleAllocator()=default
virtual bool allocHandle(const SkImageInfo &, Rec *)=0
SkRasterHandleAllocator(const SkRasterHandleAllocator &)=delete