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MiddleOutFanRenderStep.h
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1/*
2 * Copyright 2022 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef skgpu_graphite_render_MiddleOutFanRenderStep_DEFINED
9#define skgpu_graphite_render_MiddleOutFanRenderStep_DEFINED
10
12
13namespace skgpu::graphite {
14
15class MiddleOutFanRenderStep final : public RenderStep {
16public:
17 // TODO: If this takes DepthStencilSettings directly and a way to adjust the flags to specify
18 // that it performs shading, this RenderStep definition can be shared between the stencil and
19 // the convex rendering variants.
20 MiddleOutFanRenderStep(bool evenOdd);
21
22 ~MiddleOutFanRenderStep() override;
23
24 std::string vertexSkSL() const override;
25 void writeVertices(DrawWriter*, const DrawParams&, skvx::ushort2 ssboIndices) const override;
26 void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override;
27};
28
29} // namespace skgpu::graphite
30
31#endif // skgpu_graphite_render_MiddleOutFanRenderStep_DEFINED
void writeUniformsAndTextures(const DrawParams &, PipelineDataGatherer *) const override
void writeVertices(DrawWriter *, const DrawParams &, skvx::ushort2 ssboIndices) const override