50 const int maxTrianglesInFans = std::max(path.countVerbs() - 2, 0);
52 float depth =
params.order().depthAsFloat();
55 verts.reserve(maxTrianglesInFans * 3);
57 for (
auto [p0, p1, p2] : it.nextStack()) {
58 verts.append(3) << p0 << depth << ssboIndices
59 << p1 << depth << ssboIndices
60 << p2 << depth << ssboIndices;