Flutter Engine
The Flutter Engine
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#include "include/core/SkRefCnt.h"
#include "include/private/base/SkTArray.h"
#include "src/gpu/graphite/ComputePipelineDesc.h"
#include "src/gpu/graphite/ComputeTypes.h"
#include "src/gpu/graphite/ResourceTypes.h"
#include "src/gpu/graphite/Sampler.h"
#include "src/gpu/graphite/TextureProxy.h"
#include "src/gpu/graphite/compute/ComputeStep.h"
#include <variant>
Go to the source code of this file.
Namespaces | |
namespace | skgpu |
namespace | skgpu::graphite |
Typedefs | |
using | skgpu::graphite::BindingIndex = uint32_t |
using | skgpu::graphite::DispatchResource = std::variant< BufferView, TextureIndex, SamplerIndex > |
using | skgpu::graphite::DispatchResourceOptional = std::variant< std::monostate, BufferView, TextureIndex, SamplerIndex > |