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GrContextThreadSafeProxy.h
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1/*
2 * Copyright 2019 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrContextThreadSafeProxy_DEFINED
9#define GrContextThreadSafeProxy_DEFINED
10
15#include "include/gpu/GrTypes.h"
16
17#include <atomic>
18
19class GrBackendFormat;
20class GrCaps;
25class SkSurfaceProps;
27
28namespace sktext::gpu { class TextBlobRedrawCoordinator; }
29
30/**
31 * Can be used to perform actions related to the generating GrContext in a thread safe manner. The
32 * proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext.
33 */
34class SK_API GrContextThreadSafeProxy : public SkNVRefCnt<GrContextThreadSafeProxy> {
35public:
37
38 /**
39 * Create a surface characterization for a DDL that will be replayed into the GrContext
40 * that created this proxy. On failure the resulting characterization will be invalid (i.e.,
41 * "!c.isValid()").
42 *
43 * @param cacheMaxResourceBytes The max resource bytes limit that will be in effect
44 * when the DDL created with this characterization is
45 * replayed.
46 * Note: the contract here is that the DDL will be
47 * created as if it had a full 'cacheMaxResourceBytes'
48 * to use. If replayed into a GrContext that already has
49 * locked GPU memory, the replay can exceed the budget.
50 * To rephrase, all resource allocation decisions are
51 * made at record time and at playback time the budget
52 * limits will be ignored.
53 * @param ii The image info specifying properties of the SkSurface
54 * that the DDL created with this characterization will
55 * be replayed into.
56 * Note: Ganesh doesn't make use of the SkImageInfo's
57 * alphaType
58 * @param backendFormat Information about the format of the GPU surface that
59 * will back the SkSurface upon replay
60 * @param sampleCount The sample count of the SkSurface that the DDL
61 * created with this characterization will be replayed
62 * into
63 * @param origin The origin of the SkSurface that the DDL created with
64 * this characterization will be replayed into
65 * @param surfaceProps The surface properties of the SkSurface that the DDL
66 * created with this characterization will be replayed
67 * into
68 * @param isMipmapped Will the surface the DDL will be replayed into have
69 * space allocated for mipmaps?
70 * @param willUseGLFBO0 Will the surface the DDL will be replayed into be
71 * backed by GL FBO 0. This flag is only valid if using
72 * an GL backend.
73 * @param isTextureable Will the surface be able to act as a texture?
74 * @param isProtected Will the (Vulkan) surface be DRM protected?
75 * @param vkRTSupportsInputAttachment Can the vulkan surface be used as in input
76 attachment?
77 * @param forVulkanSecondaryCommandBuffer Will the surface be wrapping a vulkan secondary
78 * command buffer via a GrVkSecondaryCBDrawContext? If
79 * this is true then the following is required:
80 * isTexureable = false
81 * isMipmapped = false
82 * willUseGLFBO0 = false
83 * vkRTSupportsInputAttachment = false
84 */
85 GrSurfaceCharacterization createCharacterization(
86 size_t cacheMaxResourceBytes,
87 const SkImageInfo& ii,
88 const GrBackendFormat& backendFormat,
89 int sampleCount,
90 GrSurfaceOrigin origin,
91 const SkSurfaceProps& surfaceProps,
92 skgpu::Mipmapped isMipmapped,
93 bool willUseGLFBO0 = false,
94 bool isTextureable = true,
96 bool vkRTSupportsInputAttachment = false,
97 bool forVulkanSecondaryCommandBuffer = false);
98
99 /*
100 * Retrieve the default GrBackendFormat for a given SkColorType and renderability.
101 * It is guaranteed that this backend format will be the one used by the following
102 * SkColorType and GrSurfaceCharacterization-based createBackendTexture methods.
103 *
104 * The caller should check that the returned format is valid.
105 */
106 GrBackendFormat defaultBackendFormat(SkColorType ct, GrRenderable renderable) const;
107
108 /**
109 * Retrieve the GrBackendFormat for a given SkTextureCompressionType. This is
110 * guaranteed to match the backend format used by the following
111 * createCompressedBackendTexture methods that take a CompressionType.
112 *
113 * The caller should check that the returned format is valid.
114 */
115 GrBackendFormat compressedBackendFormat(SkTextureCompressionType c) const;
116
117 /**
118 * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA
119 * rendering is supported for the color type. 0 is returned if rendering to this color type
120 * is not supported at all.
121 */
122 int maxSurfaceSampleCountForColorType(SkColorType colorType) const;
123
124 bool isValid() const { return nullptr != fCaps; }
125
126 bool operator==(const GrContextThreadSafeProxy& that) const {
127 // Each GrContext should only ever have a single thread-safe proxy.
128 SkASSERT((this == &that) == (this->fContextID == that.fContextID));
129 return this == &that;
130 }
131
132 bool operator!=(const GrContextThreadSafeProxy& that) const { return !(*this == that); }
133
134 // Provides access to functions that aren't part of the public API.
136 const GrContextThreadSafeProxyPriv priv() const; // NOLINT(readability-const-return-type)
137
138protected:
139 // DDL TODO: need to add unit tests for backend & maybe options
141
142private:
143 friend class GrContextThreadSafeProxyPriv; // for ctor and hidden methods
144
145 void abandonContext();
146 bool abandoned() const;
147
148 // TODO: This should be part of the constructor but right now we have a chicken-and-egg problem
149 // with GrContext where we get the caps by creating a GPU which requires a context (see the
150 // `init` method on GrContext_Base).
152
153 virtual bool isValidCharacterizationForVulkan(sk_sp<const GrCaps>,
154 bool isTextureable,
155 skgpu::Mipmapped isMipmapped,
156 skgpu::Protected isProtected,
157 bool vkRTSupportsInputAttachment,
158 bool forVulkanSecondaryCommandBuffer);
159
160 const GrBackendApi fBackend;
161 const GrContextOptions fOptions;
162 const uint32_t fContextID;
164 std::unique_ptr<sktext::gpu::TextBlobRedrawCoordinator> fTextBlobRedrawCoordinator;
165 std::unique_ptr<GrThreadSafeCache> fThreadSafeCache;
166 sk_sp<GrThreadSafePipelineBuilder> fPipelineBuilder;
167 std::atomic<bool> fAbandoned{false};
168};
169
170#endif
GrSurfaceOrigin
Definition: GrTypes.h:147
GrBackendApi
Definition: GrTypes.h:95
#define SK_API
Definition: SkAPI.h:35
#define SkASSERT(cond)
Definition: SkAssert.h:116
SkColorType
Definition: SkColorType.h:19
static SkColorType colorType(AImageDecoder *decoder, const AImageDecoderHeaderInfo *headerInfo)
SkTextureCompressionType
Definition: GrCaps.h:57
bool operator!=(const GrContextThreadSafeProxy &that) const
virtual ~GrContextThreadSafeProxy()
bool operator==(const GrContextThreadSafeProxy &that) const
FlPixelBufferTexturePrivate * priv
static bool init()
Renderable
Definition: GpuTypes.h:69
Mipmapped
Definition: GpuTypes.h:53
Protected
Definition: GpuTypes.h:61