Flutter Engine
The Flutter Engine
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SkCoordClampShader.cpp File Reference
#include "src/shaders/SkCoordClampShader.h"
#include "include/core/SkFlattenable.h"
#include "include/private/base/SkTo.h"
#include "src/base/SkArenaAlloc.h"
#include "src/core/SkEffectPriv.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkRasterPipelineOpContexts.h"
#include "src/core/SkRasterPipelineOpList.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
#include "src/shaders/SkShaderBase.h"
#include <optional>

Go to the source code of this file.

Functions

void SkRegisterCoordClampShaderFlattenable ()
 

Function Documentation

◆ SkRegisterCoordClampShaderFlattenable()

void SkRegisterCoordClampShaderFlattenable ( )

Definition at line 52 of file SkCoordClampShader.cpp.

52 {
54
55 // Previous name
56 SkFlattenable::Register("SkShader_CoordClamp", SkCoordClampShader::CreateProc);
57}
#define SK_REGISTER_FLATTENABLE(type)
static void Register(const char name[], Factory)