Flutter Engine
The Flutter Engine
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#include <SkCoordClampShader.h>
Public Member Functions | |
SkCoordClampShader (sk_sp< SkShader > shader, const SkRect &subset) | |
ShaderType | type () const override |
sk_sp< SkShader > | shader () const |
SkRect | subset () const |
Public Member Functions inherited from SkShaderBase | |
~SkShaderBase () override | |
sk_sp< SkShader > | makeInvertAlpha () const |
sk_sp< SkShader > | makeWithCTM (const SkMatrix &) const |
virtual bool | isConstant () const |
virtual ShaderType | type () const =0 |
virtual GradientType | asGradient (GradientInfo *info=nullptr, SkMatrix *localMatrix=nullptr) const |
Context * | makeContext (const ContextRec &, SkArenaAlloc *) const |
bool | asLuminanceColor (SkColor4f *) const |
bool | appendRootStages (const SkStageRec &rec, const SkMatrix &ctm) const |
virtual bool | appendStages (const SkStageRec &, const SkShaders::MatrixRec &) const =0 |
virtual SkImage * | onIsAImage (SkMatrix *, SkTileMode[2]) const |
virtual SkRuntimeEffect * | asRuntimeEffect () const |
Type | getFlattenableType () const override |
virtual sk_sp< SkShader > | makeAsALocalMatrixShader (SkMatrix *localMatrix) const |
Public Member Functions inherited from SkShader | |
virtual bool | isOpaque () const |
SkImage * | isAImage (SkMatrix *localMatrix, SkTileMode xy[2]) const |
bool | isAImage () const |
sk_sp< SkShader > | makeWithLocalMatrix (const SkMatrix &) const |
sk_sp< SkShader > | makeWithColorFilter (sk_sp< SkColorFilter >) const |
sk_sp< SkShader > | makeWithWorkingColorSpace (sk_sp< SkColorSpace >) const |
Public Member Functions inherited from SkFlattenable | |
SkFlattenable () | |
virtual Factory | getFactory () const =0 |
virtual const char * | getTypeName () const =0 |
virtual void | flatten (SkWriteBuffer &) const |
virtual Type | getFlattenableType () const =0 |
sk_sp< SkData > | serialize (const SkSerialProcs *=nullptr) const |
size_t | serialize (void *memory, size_t memory_size, const SkSerialProcs *=nullptr) const |
Public Member Functions inherited from SkRefCntBase | |
SkRefCntBase () | |
virtual | ~SkRefCntBase () |
bool | unique () const |
void | ref () const |
void | unref () const |
Protected Member Functions | |
SkCoordClampShader (SkReadBuffer &) | |
void | flatten (SkWriteBuffer &) const override |
bool | appendStages (const SkStageRec &, const SkShaders::MatrixRec &) const override |
Protected Member Functions inherited from SkShaderBase | |
SkShaderBase () | |
void | flatten (SkWriteBuffer &) const override |
virtual bool | onAsLuminanceColor (SkColor4f *) const |
Additional Inherited Members | |
Public Types inherited from SkShaderBase | |
enum class | ShaderType { M } |
enum class | GradientType { kNone , M } |
enum | Flags { kOpaqueAlpha_Flag = 1 << 0 } |
Public Types inherited from SkFlattenable | |
enum | Type { kSkColorFilter_Type , kSkBlender_Type , kSkDrawable_Type , kSkDrawLooper_Type , kSkImageFilter_Type , kSkMaskFilter_Type , kSkPathEffect_Type , kSkShader_Type } |
typedef sk_sp< SkFlattenable >(* | Factory) (SkReadBuffer &) |
Static Public Member Functions inherited from SkShaderBase | |
static Type | GetFlattenableType () |
static sk_sp< SkShaderBase > | Deserialize (const void *data, size_t size, const SkDeserialProcs *procs=nullptr) |
static void | RegisterFlattenables () |
static SkMatrix | ConcatLocalMatrices (const SkMatrix &parentLM, const SkMatrix &childLM) |
Static Public Member Functions inherited from SkFlattenable | |
static Factory | NameToFactory (const char name[]) |
static const char * | FactoryToName (Factory) |
static void | Register (const char name[], Factory) |
static sk_sp< SkFlattenable > | Deserialize (Type, const void *data, size_t length, const SkDeserialProcs *procs=nullptr) |
Definition at line 23 of file SkCoordClampShader.h.
Definition at line 25 of file SkCoordClampShader.h.
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protected |
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overrideprotectedvirtual |
Adds stages to implement this shader. To ensure that the correct input coords are present in r,g MatrixRec::apply() must be called (unless the shader doesn't require it's input coords). The default impl creates shadercontext and calls that (not very efficient).
Implements SkShaderBase.
Definition at line 37 of file SkCoordClampShader.cpp.
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overrideprotectedvirtual |
Override this if your subclass needs to record data that it will need to recreate itself from its CreateProc (returned by getFactory()).
DEPRECATED public : will move to protected ... use serialize() instead
Reimplemented from SkFlattenable.
Definition at line 32 of file SkCoordClampShader.cpp.
Definition at line 30 of file SkCoordClampShader.h.
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inline |
Definition at line 31 of file SkCoordClampShader.h.
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inlineoverridevirtual |
Implements SkShaderBase.
Definition at line 28 of file SkCoordClampShader.h.