8#ifndef SkCoordClampShader_DEFINED
9#define SkCoordClampShader_DEFINED
void SkRegisterCoordClampShaderFlattenable()
#define SK_FLATTENABLE_HOOKS(type)
SkCoordClampShader(sk_sp< SkShader > shader, const SkRect &subset)
bool appendStages(const SkStageRec &, const SkShaders::MatrixRec &) const override
SkCoordClampShader(SkReadBuffer &)
sk_sp< SkShader > shader() const
void flatten(SkWriteBuffer &) const override
ShaderType type() const override